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    Flood Light night shot - Maxwell

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    • CoreMaster110C Offline
      CoreMaster110
      last edited by

      Oh WOW thats realy good ๐Ÿ˜„ best night shot i have ever seen ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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      • 9 Offline
        9fly
        last edited by

        For me your image look a bit flat on foreground due to strong flash light.

        Do we need to lower light setting and raising film iso to make it softer?

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        • A Offline
          Aidus
          last edited by

          Wow! Great idea Richard. Moon looks perfect!

          CPU: Intel Core i7 Extreme Edition 965
          RAM: OCZ Gold DDR3 1600MHz 12Gb
          Video: Asus Radeon HD4870 X2 2Gb
          Mobo: Asus P6T Deluxe 1366 Intel X58

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          • RichardR Offline
            Richard
            last edited by

            Hey thanks again all for joy and CC! Coremaster I'm sure you've seen better, this is my first attempt at a proper night shot really for the most always trying to show clearly the house. Though now liking the idea more, so more to come!

            @9fly said:

            For me your image look a bit flat on foreground due to strong flash light.

            Do we need to lower light setting and raising film iso to make it softer?

            Mate I think it is actually from not enough flash! Or not enough directed narrow enough! I couldn't be bothered after it rendered to fix that - BTW agree with you totally!!!!! Though one thing noted if I do turn it up too much to enliven the plants - they take over the shot and would cause to rethink the landscape!

            I cant increase ISO as the sky becomes too bright as I'm using the sun as a fake moon I have the power in multilight down to lowest setting!

            Hey ALL!

            Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • K Offline
              KarinaGM
              last edited by

              Nice image. I really like it
              Instead of a flash you could fake the lights of a car arriving home.
              That is the feeling I get when I see the image.
              I almost expect to see the front of a car apearing from the right

              **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarรก perdiendo ambas"

              -Benjamรญn Franklin.**

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              • olisheaO Offline
                olishea
                last edited by

                great work as always richard ๐Ÿ‘ very polished

                oli

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                • RichardR Offline
                  Richard
                  last edited by

                  @olishea said:

                  great work as always richard ๐Ÿ‘ very polished

                  Need to start using that fur plug for the grass though!

                  [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                  • R Offline
                    Roger
                    last edited by

                    It feels like a movie scene just before the SWAT team fires tear gas through the window. Skillful as always, but dramatically sinister.

                    http://www.azcreative.com

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      Have to agree with Roger...
                      I know you're very talented, Richard, but this just doesn't appeal to me...

                      Cheers
                      Kim Frederik

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        Very nice.

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • RichardR Offline
                          Richard
                          last edited by

                          @frederik said:

                          Have to agree with Roger...
                          I know you're very talented, Richard, but this just doesn't appeal to me...

                          Mate same for me, not at all what I like! I like calm, inviting - the need to be almost daylight descriptive of the material finish (as demanded) sort of overdoes it, I even actually prefer a loss af materials on a "don't know what the colours are" outcome, leaves to imagination!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • daleD Offline
                            dale
                            last edited by

                            @richard said:

                            Hey ALL!

                            Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

                            Wow Richard if this works as you say, it's a great trick.

                            Just monkeying around....like Monsanto

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                            • RichardR Offline
                              Richard
                              last edited by

                              @dale said:

                              @richard said:

                              Hey ALL!

                              Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

                              Wow Richard if this works as you say, it's a great trick.

                              Yes mate works perfectly, there is a bit of buggering around to get the FOV 1 thing working though!

                              I'm now going try and set up a test so I can workout the light falloff (I think it's called - the cone effect of the light) created by my side blinker things around my emitter panels, then I can just use the scale tool to effect this aspect. Using the camera guides as demonstrating the bounds of the effect so this camera / emitter setup will allow easy location / alignment and near perfect visual assessment of the results. Without realtime feedback of lighting this is currently SO hit and miss and time consumptive!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                              • artysmediaA Offline
                                artysmedia
                                last edited by

                                Like the render but a little sinister! ๐Ÿ’š ๐Ÿ‘

                                Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                                Blog: Artysmedia

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