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    Flood Light night shot - Maxwell

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    • RichardR Offline
      Richard
      last edited by

      A thought I'd try and fake the moon using the sun of the physical sky by playing with sun temp, planet reflection, turbidity and a few other atmospheric parameters!

      This scene (no post pro) from SU with Onyx trees in the foreground and clips to rear!

      I used Multilight to test lots of lighting options (fair few foreground emitters) though settled on this floodlight shot (with heavy flash) to highlight the dual family dwelling! Aperature map used for Diffracted star lighting effect from lights and low scattering soften the night lighting!


      RANGE-1-METRO-1.jpg

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • J Offline
        joppermann
        last edited by

        ohhh...i like it. It certainly highlights it...without a doubt.

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        • StinkieS Offline
          Stinkie
          last edited by

          Cool image, Richard.

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          • holmes1977H Offline
            holmes1977
            last edited by

            WOW

            Wish you had done this in Vray so you could help me achieve the same results.

            I never commented on your last image. Wich I thought was superb ๐Ÿ˜Ž badass

            Awsome Richard. ๐Ÿ‘

            Is the brick material one of the Australbricksrange. If so what type of brick is it?

            Exaggeration makes a dull story better.

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            • F Offline
              fymoro
              last edited by

              Very nice image Richard, For me it looks like a night shot took with a flash... ๐Ÿ‘

              http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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              • RichardR Offline
                Richard
                last edited by

                Thanks all!

                @Holmes - Mate it would likely be from Austral (urban) though haven't matched it yet. I do final colour matching later in PShop - I just choose something close for the rendering.

                I just use the same pretty much the same few small brick maps for colour and bump (all the same size and from same base map) and two maps for all weathering layers through all models. The brick is even a fairly crap low res one used in high rep, just everything is mapped and uses same stuff I haven't been arsed to change to some better ones!

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • CoreMaster110C Offline
                  CoreMaster110
                  last edited by

                  Oh WOW thats realy good ๐Ÿ˜„ best night shot i have ever seen ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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                  • 9 Offline
                    9fly
                    last edited by

                    For me your image look a bit flat on foreground due to strong flash light.

                    Do we need to lower light setting and raising film iso to make it softer?

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                    • A Offline
                      Aidus
                      last edited by

                      Wow! Great idea Richard. Moon looks perfect!

                      CPU: Intel Core i7 Extreme Edition 965
                      RAM: OCZ Gold DDR3 1600MHz 12Gb
                      Video: Asus Radeon HD4870 X2 2Gb
                      Mobo: Asus P6T Deluxe 1366 Intel X58

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                      • RichardR Offline
                        Richard
                        last edited by

                        Hey thanks again all for joy and CC! Coremaster I'm sure you've seen better, this is my first attempt at a proper night shot really for the most always trying to show clearly the house. Though now liking the idea more, so more to come!

                        @9fly said:

                        For me your image look a bit flat on foreground due to strong flash light.

                        Do we need to lower light setting and raising film iso to make it softer?

                        Mate I think it is actually from not enough flash! Or not enough directed narrow enough! I couldn't be bothered after it rendered to fix that - BTW agree with you totally!!!!! Though one thing noted if I do turn it up too much to enliven the plants - they take over the shot and would cause to rethink the landscape!

                        I cant increase ISO as the sky becomes too bright as I'm using the sun as a fake moon I have the power in multilight down to lowest setting!

                        Hey ALL!

                        Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • K Offline
                          KarinaGM
                          last edited by

                          Nice image. I really like it
                          Instead of a flash you could fake the lights of a car arriving home.
                          That is the feeling I get when I see the image.
                          I almost expect to see the front of a car apearing from the right

                          **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarรก perdiendo ambas"

                          -Benjamรญn Franklin.**

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                          • olisheaO Offline
                            olishea
                            last edited by

                            great work as always richard ๐Ÿ‘ very polished

                            oli

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                            • RichardR Offline
                              Richard
                              last edited by

                              @olishea said:

                              great work as always richard ๐Ÿ‘ very polished

                              Need to start using that fur plug for the grass though!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                              • R Offline
                                Roger
                                last edited by

                                It feels like a movie scene just before the SWAT team fires tear gas through the window. Skillful as always, but dramatically sinister.

                                http://www.azcreative.com

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                                • FrederikF Offline
                                  Frederik
                                  last edited by

                                  Have to agree with Roger...
                                  I know you're very talented, Richard, but this just doesn't appeal to me...

                                  Cheers
                                  Kim Frederik

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                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    Very nice.

                                    See my portfolio at https://delphiscousin.blogspot.com/

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                                    • RichardR Offline
                                      Richard
                                      last edited by

                                      @frederik said:

                                      Have to agree with Roger...
                                      I know you're very talented, Richard, but this just doesn't appeal to me...

                                      Mate same for me, not at all what I like! I like calm, inviting - the need to be almost daylight descriptive of the material finish (as demanded) sort of overdoes it, I even actually prefer a loss af materials on a "don't know what the colours are" outcome, leaves to imagination!

                                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                      • daleD Offline
                                        dale
                                        last edited by

                                        @richard said:

                                        Hey ALL!

                                        Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

                                        Wow Richard if this works as you say, it's a great trick.

                                        Just monkeying around....like Monsanto

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                                        • RichardR Offline
                                          Richard
                                          last edited by

                                          @dale said:

                                          @richard said:

                                          Hey ALL!

                                          Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!

                                          Wow Richard if this works as you say, it's a great trick.

                                          Yes mate works perfectly, there is a bit of buggering around to get the FOV 1 thing working though!

                                          I'm now going try and set up a test so I can workout the light falloff (I think it's called - the cone effect of the light) created by my side blinker things around my emitter panels, then I can just use the scale tool to effect this aspect. Using the camera guides as demonstrating the bounds of the effect so this camera / emitter setup will allow easy location / alignment and near perfect visual assessment of the results. Without realtime feedback of lighting this is currently SO hit and miss and time consumptive!

                                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                          • artysmediaA Offline
                                            artysmedia
                                            last edited by

                                            Like the render but a little sinister! ๐Ÿ’š ๐Ÿ‘

                                            Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                                            Blog: Artysmedia

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