Flood Light night shot - Maxwell
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Thanks all!
@Holmes - Mate it would likely be from Austral (urban) though haven't matched it yet. I do final colour matching later in PShop - I just choose something close for the rendering.
I just use the same pretty much the same few small brick maps for colour and bump (all the same size and from same base map) and two maps for all weathering layers through all models. The brick is even a fairly crap low res one used in high rep, just everything is mapped and uses same stuff I haven't been arsed to change to some better ones!
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Oh WOW thats realy good best night shot i have ever seen
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For me your image look a bit flat on foreground due to strong flash light.
Do we need to lower light setting and raising film iso to make it softer?
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Wow! Great idea Richard. Moon looks perfect!
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Hey thanks again all for joy and CC! Coremaster I'm sure you've seen better, this is my first attempt at a proper night shot really for the most always trying to show clearly the house. Though now liking the idea more, so more to come!
@9fly said:
For me your image look a bit flat on foreground due to strong flash light.
Do we need to lower light setting and raising film iso to make it softer?
Mate I think it is actually from not enough flash! Or not enough directed narrow enough! I couldn't be bothered after it rendered to fix that - BTW agree with you totally!!!!! Though one thing noted if I do turn it up too much to enliven the plants - they take over the shot and would cause to rethink the landscape!
I cant increase ISO as the sky becomes too bright as I'm using the sun as a fake moon I have the power in multilight down to lowest setting!
Hey ALL!
Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!
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Nice image. I really like it
Instead of a flash you could fake the lights of a car arriving home.
That is the feeling I get when I see the image.
I almost expect to see the front of a car apearing from the right -
great work as always richard very polished
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@olishea said:
great work as always richard very polished
Need to start using that fur plug for the grass though!
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It feels like a movie scene just before the SWAT team fires tear gas through the window. Skillful as always, but dramatically sinister.
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Have to agree with Roger...
I know you're very talented, Richard, but this just doesn't appeal to me... -
Very nice.
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@frederik said:
Have to agree with Roger...
I know you're very talented, Richard, but this just doesn't appeal to me...Mate same for me, not at all what I like! I like calm, inviting - the need to be almost daylight descriptive of the material finish (as demanded) sort of overdoes it, I even actually prefer a loss af materials on a "don't know what the colours are" outcome, leaves to imagination!
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@richard said:
Hey ALL!
Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!
Wow Richard if this works as you say, it's a great trick.
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@dale said:
@richard said:
Hey ALL!
Found cool trick when setting this scene, to set a flash at the camera I used SU's create camera feature then added an emitter to the camera and deleted the camera geometry. the result is a flash! I then copied this group around for the other emitters and could see from their cameras where the light would be directed! If you set that cameras FOV to 1 you almost have an exact view of what any foreground objects shadow cast will be as created by that light!
Wow Richard if this works as you say, it's a great trick.
Yes mate works perfectly, there is a bit of buggering around to get the FOV 1 thing working though!
I'm now going try and set up a test so I can workout the light falloff (I think it's called - the cone effect of the light) created by my side blinker things around my emitter panels, then I can just use the scale tool to effect this aspect. Using the camera guides as demonstrating the bounds of the effect so this camera / emitter setup will allow easy location / alignment and near perfect visual assessment of the results. Without realtime feedback of lighting this is currently SO hit and miss and time consumptive!
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Like the render but a little sinister!
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