[Plugin] Make Fur v.2.1.0(20140323)
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Hey! Welcome to SCF.
Very nice plugin.
Got a couple of comments:
It does not create the grass in the active context. If I open a group or component and select faces it does not add the grass to that group. By design?Why are there so many Groups generated? To cut down generation time? Just find it a bit odd that a patch will have grass in multiple locations:
As for the grass - would it be an idea to make each grass straw a component, and then use scaled and skewed instances of that strand?
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Hi,
Thank you for using this plugin.@unknownuser said:
It does not create the grass in the active context. If I open a group or component and select faces it does not add the grass to that group. By design?
Sorry, I will change to create in the active context
@unknownuser said:
Why are there so many Groups generated? To cut down generation time? Just find it a bit odd that a patch will have grass in multiple locations:
Yes.
Creating Too Much Polygon is very slow.
And to use code "entities.fill_from_mesh" must need blank Group.
This Plugin executes each selected faces.
Creating Group each new 800 polygons.
so it parts. -
Yea - creating geometry slows down as more entities are in the context you add to - I've noticed that myself.
But would it be faster to make each grass strand to be a ComponentInstance of a single ComponentDefinition? That way one can easily edit the grass afterwards as well. -
It is nice idea !
I will examine it.
I think that time hangs for a moment to change this plugin.
thanks. -
cool plugin
thanks, thanks,thanks.
+1 componentinstance! -
Nice! Autograss for sketchup!
Thomthom, is there is a simple code fix that we could implement to have the blades made as component instances, or does that involve some rewriting?
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Dunno - haven't looked at the code.
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thats pretty sweet! thank you.
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Nice render results...great job with the UI!
I guess one could also just use the plugin to create a small patch of grass, convert it to a component and then spray it into the areas needed.
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Suggestions:
Make the type box and Option box.
I like that it inherits the colour of the face it sits on. An nice option would be if it could generate a given set of material variants (0 to n) and use that. -
this is greaaaat!
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This looks interesting....
Thanks mate.
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Umm my dialog box for furmaker is blank.
Rick
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@rickgraham said:
Umm my dialog box for furmaker is blank.
Rick
[attachment=0:2bp3pg40]<!-- ia0 -->2010-05-05_11.10.52.png<!-- ia0 -->[/attachment:2bp3pg40]
same here..
no fur for osx -
Quite fun to play around with. Thank you so much.
Could you provide a brief description of each setting. Some are painfully obvious, others not so much, for me at least.
Ben
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@unknownuser said:
@rickgraham said:
Umm my dialog box for furmaker is blank.
Rick
[attachment=0:aem2yrs3]<!-- ia0 -->2010-05-05_11.10.52.png<!-- ia0 -->[/attachment:aem2yrs3]
same here..
no fur for osxWonder how hard it would be to make it Mac-friendly? This looks like something that would have great benefit for myself and my line of work.
Rick
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hmmm!
would be nice to be able to pre-select the material though. i had to paint the branches green and then back to brown after.
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