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    Model AND Render this: Lavalamp

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    • daleD Offline
      dale
      last edited by

      Here my attempt, rendered in Thea. I would love to post the model, but strangely the image attached below is all that comes up in wireframe mode. I am a little suspicious of the WxSu plugin. I have had a few things give me problems in SketchUp since installing it along with the SU to Thea exporter.


      Picture 437.png


      Picture 436.png

      Just monkeying around....like Monsanto

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Ok here's failed attempt #2

        Lava Lamp Second Attempt.jpg

        As you can see i'm getting the same result as before only more pronounced? Here's my model exploded...

        Lava Lamp Exploded.jpg

        And finally here's the .skp which is render UNready for Twilight, can anyone tell me my mistake?

        Lava Lamp 2.skp

        Download the free D'oh Book for SketchUp 📖

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        • D Offline
          d12dozr
          last edited by

          Rich,
          Is the water occupying the same 3D space as the glass?

          3D Printing with SketchUp Book
          http://goo.gl/f7ooYh

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          • D Offline
            d12dozr
            last edited by

            Your water was smoothed too much...see the top and bottom edges on the attached pic:Capture.JPG

            This is a small test I ran after fixing the water smoothness and scaling the water and lava down by 5%. The issue appears to be fixed 😉 ...now on to fixing the lava material, but that's up to you 😛


            Rich Lava Lamp.jpg

            3D Printing with SketchUp Book
            http://goo.gl/f7ooYh

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            • K Offline
              KarinaGM
              last edited by

              that's what I call a clean mesh dale! 0_0

              rclub. Maybe it looks more like a frost lamp more than a lava one, but I love it, lol. How did you do that?

              I made a quickie model, but I've been struggling with the render settings and haven't acomplished nothing nice...
              I always have a lot of troubles when trying to create transluscent materials in Kerkythea.

              Anyway, here's my lamp after aprox. 2 or 3 hours 😳

              02.jpg
              lava02.jpg

              **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

              -Benjamín Franklin.**

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              • N Offline
                notareal
                last edited by

                @unknownuser said:

                Ok here's failed attempt #2

                It not just smoothing, but there quite a lot issues how interfacing from material to material should be done. You should avoid intersecting meshes and airgaps. I believe there are examples of Kerkythea/Twilight water liquid interfacing, if my earlier link to basic principle did not help. This is same, only far more complex.

                Thea has a slightly different way to do material interfacing... Just drop by in Thea forum and we continue there in details, if you have issues.

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • P Offline
                  puck
                  last edited by

                  Hi Guys,

                  Had a free night tonight so thought I'd have a little crack at this one. I'm on my laptop and have no rendering software (or power to run it!) so I'm just posting the sketchup model for now. Twilight render will follow in a few days when I'm home.

                  Puck


                  TEST.jpg

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    Fletch, Thanks for the tutorial.

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                    • D Offline
                      d12dozr
                      last edited by

                      Very nice detailed explanation, Fletch...thank you!

                      3D Printing with SketchUp Book
                      http://goo.gl/f7ooYh

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                      • K Offline
                        KarinaGM
                        last edited by

                        Thanks Fletch. I liked the resultant render.
                        I'll try with spots and biased in Kerky.

                        **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                        -Benjamín Franklin.**

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                        • F Offline
                          Fletch
                          last edited by

                          I responded to Rich on Twilight's forum, but thought I might share some insights here in case they may help others.

                          Indeed, the model is more complicated than necessary... here's a render in under 2mins 😄

                          Here's the model/scene ready for Twilight!

                          1. deleted the water model completely. 😉
                          2. Then painted the front faces of the "inside of the glass" as "water"
                          3. grouped them.
                          4. opened the group and got them all oriented to point "out" (away from the centerline /centroid of the lamp)
                          5. deleted some of the geometry in the upper base group to get out of the way of the light... deleted odd-shaped emitting light plane which was equal to about 50 lights. ❗
                            (Each face is triangulated, so an odd-shaped face with many faceted sides = many triangles, each triangle = 1 light emitting plane)
                          6. set a spot light in the bottom of the lamp (renders much more quickly than emitters and about 100x faster than the odd-shaped emitter plane.)
                          7. used White as the color of the glass and Flint template 1% opacity
                          8. used White as the color of the water and 0% opacity
                          9. used the SSS>Wax template at default settings for the Lava.
                          10. used Brushed Metal template no bump. 600 shininess.
                          11. scaled the scene accurately ❗ (14" high... approx 35cm)
                          12. scaled the lava by 1.08 to fill the lamp more and hide top and bottom of the lava model
                          13. changed color of base to just be flat grey at 75% grey
                          14. inserted the Bauhaus lamp scene and deleted the lamp and purged the file.
                          15. used the studio for the lamp to light the scene
                          16. created a camera view I liked.
                          17. applied a fake emitter material to the reflection screens in the background to get something interesting in the metal reflections. I hid a fake-emit screen or two.
                          18. adjusted the power of my spot light and hot spot and falloff until I was happy (about 2mins of work)
                          19. rendered prelim at 300x600 on low.
                          20. rendered final at 300x600 on Medium+.

                          1m47s-Med+.jpg

                          Fletch
                          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                          • P Offline
                            pixelmonkey380
                            last edited by

                            i am going to have to download and start playing with render plugins.

                            so you want a lava lamp from the 70's eh? well, lets make it realistic! color and current state.
                            sitting somewhere in a closet, unplugged for years and color correct!

                            chris<pixelmonkey>:D


                            lava_lamp_1.jpg


                            lava_lamp_3.jpg

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                            • K Offline
                              Kman
                              last edited by

                              Hey, I'm starting on a lavalamp. Modeling's going smooth, but idk about rendering. Gonna be difficult with demos...

                              Turns out that Subdivide and Smooth ($22 from Smustard.com) is almost ESSENTIAL to modeling this.

                              Edit: This is what I have done so far:


                              Not very far...

                              When life gives you lemons, take them. Because hey... free lemons.

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