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    Model AND Render this: Lavalamp

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    • EscapeArtistE Offline
      EscapeArtist
      last edited by

      I'm working on this retro-styled model:
      lavalamp.jpg

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        @solo said:

        lava can be a SSS material (try Rubber from Twilight and increase absorption)

        By absorption, do you mean the SSS Density setting? Do you have a suggestion on how high it should be?

        @solo said:

        Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess

        At the moment i'm using the circular base below the liquid as a light emitter. Is this the right approach?

        Great challenge, very informative ๐Ÿ‘

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • boofredlayB Offline
          boofredlay
          last edited by

          Alright Pete, you are an evil man ๐Ÿ‘ฟ
          All I set out to do was make a simple lava lamp and post a render. Well I have spent a good portion of my afternoon / evening on this now although most of it has been fun.
          As for the model this, here are some shots of my model. And yes, I know I am too detailed sometimes. I went for the bottle cap and all ๐Ÿ˜† ๐Ÿ˜’

          I have a couple renders planned, one cooking right now.


          Parts_01a.jpg


          Parts_02a.jpg

          http://www.coroflot.com/boofredlay

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          • honoluludesktopH Offline
            honoluludesktop
            last edited by

            Great model and render Solo. TBG, I like your render, what is your tool. Interesting note is that Solo's photos of his collection have a wider contrast, and some incompatible colors that all add to the illustrations sense of reality!-)

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            • boofredlayB Offline
              boofredlay
              last edited by

              Hmm. some interesting reflections from the HDRI.


              CloseUp_02.jpg


              CloseUp_04.jpg

              http://www.coroflot.com/boofredlay

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              • boofredlayB Offline
                boofredlay
                last edited by

                Overnight progressive.


                Lava_01.jpg

                http://www.coroflot.com/boofredlay

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  Hi,

                  I'm doing something drastically wrong to get this result...

                  Lava Lamp.jpg

                  There's strange vertical bars around the glass?

                  Lava Lamp Exploded.jpg

                  I've a feeling I've made a fundamental mistake in the model but i can't see what!

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                  • T Offline
                    tallbridgeguy
                    last edited by

                    Did you use a glass texture with lines? Its a cool model.

                    My lava now looks like marshmallows!


                    lava2.jpg

                    Nielsen
                    http://www.tallbridgeguy.com/

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      Another shot.


                      Lava_03.jpg

                      http://www.coroflot.com/boofredlay

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                      • daleD Offline
                        dale
                        last edited by

                        Here my attempt, rendered in Thea. I would love to post the model, but strangely the image attached below is all that comes up in wireframe mode. I am a little suspicious of the WxSu plugin. I have had a few things give me problems in SketchUp since installing it along with the SU to Thea exporter.


                        Picture 437.png


                        Picture 436.png

                        Just monkeying around....like Monsanto

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                        • Rich O BrienR Online
                          Rich O Brien Moderator
                          last edited by

                          Ok here's failed attempt #2

                          Lava Lamp Second Attempt.jpg

                          As you can see i'm getting the same result as before only more pronounced? Here's my model exploded...

                          Lava Lamp Exploded.jpg

                          And finally here's the .skp which is render UNready for Twilight, can anyone tell me my mistake?

                          Lava Lamp 2.skp

                          Download the free D'oh Book for SketchUp ๐Ÿ“–

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                          • D Offline
                            d12dozr
                            last edited by

                            Rich,
                            Is the water occupying the same 3D space as the glass?

                            3D Printing with SketchUp Book
                            http://goo.gl/f7ooYh

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                            • D Offline
                              d12dozr
                              last edited by

                              Your water was smoothed too much...see the top and bottom edges on the attached pic:Capture.JPG

                              This is a small test I ran after fixing the water smoothness and scaling the water and lava down by 5%. The issue appears to be fixed ๐Ÿ˜‰ ...now on to fixing the lava material, but that's up to you ๐Ÿ˜›


                              Rich Lava Lamp.jpg

                              3D Printing with SketchUp Book
                              http://goo.gl/f7ooYh

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                              • K Offline
                                KarinaGM
                                last edited by

                                that's what I call a clean mesh dale! 0_0

                                rclub. Maybe it looks more like a frost lamp more than a lava one, but I love it, lol. How did you do that?

                                I made a quickie model, but I've been struggling with the render settings and haven't acomplished nothing nice...
                                I always have a lot of troubles when trying to create transluscent materials in Kerkythea.

                                Anyway, here's my lamp after aprox. 2 or 3 hours ๐Ÿ˜ณ

                                02.jpg
                                lava02.jpg

                                **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarรก perdiendo ambas"

                                -Benjamรญn Franklin.**

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                                • N Offline
                                  notareal
                                  last edited by

                                  @unknownuser said:

                                  Ok here's failed attempt #2

                                  It not just smoothing, but there quite a lot issues how interfacing from material to material should be done. You should avoid intersecting meshes and airgaps. I believe there are examples of Kerkythea/Twilight water liquid interfacing, if my earlier link to basic principle did not help. This is same, only far more complex.

                                  Thea has a slightly different way to do material interfacing... Just drop by in Thea forum and we continue there in details, if you have issues.

                                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                  • P Offline
                                    puck
                                    last edited by

                                    Hi Guys,

                                    Had a free night tonight so thought I'd have a little crack at this one. I'm on my laptop and have no rendering software (or power to run it!) so I'm just posting the sketchup model for now. Twilight render will follow in a few days when I'm home.

                                    Puck


                                    TEST.jpg

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                                    • honoluludesktopH Offline
                                      honoluludesktop
                                      last edited by

                                      Fletch, Thanks for the tutorial.

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                                      • D Offline
                                        d12dozr
                                        last edited by

                                        Very nice detailed explanation, Fletch...thank you!

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

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                                        • K Offline
                                          KarinaGM
                                          last edited by

                                          Thanks Fletch. I liked the resultant render.
                                          I'll try with spots and biased in Kerky.

                                          **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarรก perdiendo ambas"

                                          -Benjamรญn Franklin.**

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                                          • F Offline
                                            Fletch
                                            last edited by

                                            I responded to Rich on Twilight's forum, but thought I might share some insights here in case they may help others.

                                            Indeed, the model is more complicated than necessary... here's a render in under 2mins ๐Ÿ˜„

                                            Here's the model/scene ready for Twilight!

                                            1. deleted the water model completely. ๐Ÿ˜‰
                                            2. Then painted the front faces of the "inside of the glass" as "water"
                                            3. grouped them.
                                            4. opened the group and got them all oriented to point "out" (away from the centerline /centroid of the lamp)
                                            5. deleted some of the geometry in the upper base group to get out of the way of the light... deleted odd-shaped emitting light plane which was equal to about 50 lights. โ—
                                              (Each face is triangulated, so an odd-shaped face with many faceted sides = many triangles, each triangle = 1 light emitting plane)
                                            6. set a spot light in the bottom of the lamp (renders much more quickly than emitters and about 100x faster than the odd-shaped emitter plane.)
                                            7. used White as the color of the glass and Flint template 1% opacity
                                            8. used White as the color of the water and 0% opacity
                                            9. used the SSS>Wax template at default settings for the Lava.
                                            10. used Brushed Metal template no bump. 600 shininess.
                                            11. scaled the scene accurately โ— (14" high... approx 35cm)
                                            12. scaled the lava by 1.08 to fill the lamp more and hide top and bottom of the lava model
                                            13. changed color of base to just be flat grey at 75% grey
                                            14. inserted the Bauhaus lamp scene and deleted the lamp and purged the file.
                                            15. used the studio for the lamp to light the scene
                                            16. created a camera view I liked.
                                            17. applied a fake emitter material to the reflection screens in the background to get something interesting in the metal reflections. I hid a fake-emit screen or two.
                                            18. adjusted the power of my spot light and hot spot and falloff until I was happy (about 2mins of work)
                                            19. rendered prelim at 300x600 on low.
                                            20. rendered final at 300x600 on Medium+.

                                            1m47s-Med+.jpg

                                            Fletch
                                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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