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    Model AND Render this: Lavalamp

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    • N Offline
      notareal
      last edited by

      @solo said:

      Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
      Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

      With Trilight (and Kerkeythea) one must model so that surface normals do point from inside to out; from the wax to the water, from the water to the glass and from the glass to air. Use dielectric materials. Wax will need SSS.
      Principle http://www.kerkythea.net/phpBB2/files/dielectrice_glass_modeling_normals_echo2web_129.jpg

      Nice render solo!

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • T Offline
        tallbridgeguy
        last edited by

        Just to show how great Solo is at rendering, I will submit the anti-lava lamp. I call it the ping pong rocket!

        I did a really quick attempt so I could play with Thea. I need to learn how to make sss mats in thea,among other things....I think I will go back to bridges.

        At least right now, I'm second best! (Until somebody else enters...of course)

        TBG


        rocket1.jpg

        Nielsen
        http://www.tallbridgeguy.com/

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        • EscapeArtistE Offline
          EscapeArtist
          last edited by

          I'm working on this retro-styled model:
          lavalamp.jpg

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            @solo said:

            lava can be a SSS material (try Rubber from Twilight and increase absorption)

            By absorption, do you mean the SSS Density setting? Do you have a suggestion on how high it should be?

            @solo said:

            Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess

            At the moment i'm using the circular base below the liquid as a light emitter. Is this the right approach?

            Great challenge, very informative πŸ‘

            Download the free D'oh Book for SketchUp πŸ“–

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            • boofredlayB Offline
              boofredlay
              last edited by

              Alright Pete, you are an evil man πŸ‘Ώ
              All I set out to do was make a simple lava lamp and post a render. Well I have spent a good portion of my afternoon / evening on this now although most of it has been fun.
              As for the model this, here are some shots of my model. And yes, I know I am too detailed sometimes. I went for the bottle cap and all πŸ˜† πŸ˜’

              I have a couple renders planned, one cooking right now.


              Parts_01a.jpg


              Parts_02a.jpg

              http://www.coroflot.com/boofredlay

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              • honoluludesktopH Offline
                honoluludesktop
                last edited by

                Great model and render Solo. TBG, I like your render, what is your tool. Interesting note is that Solo's photos of his collection have a wider contrast, and some incompatible colors that all add to the illustrations sense of reality!-)

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Hmm. some interesting reflections from the HDRI.


                  CloseUp_02.jpg


                  CloseUp_04.jpg

                  http://www.coroflot.com/boofredlay

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Overnight progressive.


                    Lava_01.jpg

                    http://www.coroflot.com/boofredlay

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                    • Rich O BrienR Online
                      Rich O Brien Moderator
                      last edited by

                      Hi,

                      I'm doing something drastically wrong to get this result...

                      Lava Lamp.jpg

                      There's strange vertical bars around the glass?

                      Lava Lamp Exploded.jpg

                      I've a feeling I've made a fundamental mistake in the model but i can't see what!

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • T Offline
                        tallbridgeguy
                        last edited by

                        Did you use a glass texture with lines? Its a cool model.

                        My lava now looks like marshmallows!


                        lava2.jpg

                        Nielsen
                        http://www.tallbridgeguy.com/

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Another shot.


                          Lava_03.jpg

                          http://www.coroflot.com/boofredlay

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                          • daleD Offline
                            dale
                            last edited by

                            Here my attempt, rendered in Thea. I would love to post the model, but strangely the image attached below is all that comes up in wireframe mode. I am a little suspicious of the WxSu plugin. I have had a few things give me problems in SketchUp since installing it along with the SU to Thea exporter.


                            Picture 437.png


                            Picture 436.png

                            Just monkeying around....like Monsanto

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                            • Rich O BrienR Online
                              Rich O Brien Moderator
                              last edited by

                              Ok here's failed attempt #2

                              Lava Lamp Second Attempt.jpg

                              As you can see i'm getting the same result as before only more pronounced? Here's my model exploded...

                              Lava Lamp Exploded.jpg

                              And finally here's the .skp which is render UNready for Twilight, can anyone tell me my mistake?

                              Lava Lamp 2.skp

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • D Offline
                                d12dozr
                                last edited by

                                Rich,
                                Is the water occupying the same 3D space as the glass?

                                3D Printing with SketchUp Book
                                http://goo.gl/f7ooYh

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                                • D Offline
                                  d12dozr
                                  last edited by

                                  Your water was smoothed too much...see the top and bottom edges on the attached pic:Capture.JPG

                                  This is a small test I ran after fixing the water smoothness and scaling the water and lava down by 5%. The issue appears to be fixed πŸ˜‰ ...now on to fixing the lava material, but that's up to you πŸ˜›


                                  Rich Lava Lamp.jpg

                                  3D Printing with SketchUp Book
                                  http://goo.gl/f7ooYh

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                                  • K Offline
                                    KarinaGM
                                    last edited by

                                    that's what I call a clean mesh dale! 0_0

                                    rclub. Maybe it looks more like a frost lamp more than a lava one, but I love it, lol. How did you do that?

                                    I made a quickie model, but I've been struggling with the render settings and haven't acomplished nothing nice...
                                    I always have a lot of troubles when trying to create transluscent materials in Kerkythea.

                                    Anyway, here's my lamp after aprox. 2 or 3 hours 😳

                                    02.jpg
                                    lava02.jpg

                                    **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarΓ‘ perdiendo ambas"

                                    -BenjamΓ­n Franklin.**

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                                    • N Offline
                                      notareal
                                      last edited by

                                      @unknownuser said:

                                      Ok here's failed attempt #2

                                      It not just smoothing, but there quite a lot issues how interfacing from material to material should be done. You should avoid intersecting meshes and airgaps. I believe there are examples of Kerkythea/Twilight water liquid interfacing, if my earlier link to basic principle did not help. This is same, only far more complex.

                                      Thea has a slightly different way to do material interfacing... Just drop by in Thea forum and we continue there in details, if you have issues.

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                      • P Offline
                                        puck
                                        last edited by

                                        Hi Guys,

                                        Had a free night tonight so thought I'd have a little crack at this one. I'm on my laptop and have no rendering software (or power to run it!) so I'm just posting the sketchup model for now. Twilight render will follow in a few days when I'm home.

                                        Puck


                                        TEST.jpg

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                                        • honoluludesktopH Offline
                                          honoluludesktop
                                          last edited by

                                          Fletch, Thanks for the tutorial.

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                                          • D Offline
                                            d12dozr
                                            last edited by

                                            Very nice detailed explanation, Fletch...thank you!

                                            3D Printing with SketchUp Book
                                            http://goo.gl/f7ooYh

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