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    Model AND Render this: Lavalamp

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    • soloS Offline
      solo
      last edited by

      πŸ’š

      No I'm evil. πŸ‘Ώ

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Great idea. How about you just coin it "Dupe This"?

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • J Offline
          joppermann
          last edited by

          @earthmover said:

          Great idea. How about you just coin it "Dupe This"?

          Or..."Try to model as well as solo." πŸ˜‰

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          • marked001M Offline
            marked001
            last edited by

            no cheating! πŸ˜†

            http://formfonts.com/viewModel.php?view=1&id=55

            http://www.revision21vis.com

            instagram: revi21on

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            • C Offline
              chrisjk
              last edited by

              I take it that SketchyPhysics is allowed? πŸ˜„

              Chris

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              • soloS Offline
                solo
                last edited by

                Sure Sketchy physics is allowed, are you planning an animation?

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • soloS Offline
                  solo
                  last edited by

                  Either this is a real tough one, y'all are too busy for it or not interested.

                  I guess I will need to go first.

                  The outer glass

                  http://img682.imageshack.us/img682/8787/lavalamp2.jpg

                  The inner liquid

                  http://img687.imageshack.us/img687/5872/lavalamp4.jpg

                  The stand

                  http://img687.imageshack.us/img687/5718/lavalamp3.jpg

                  The lava

                  http://img706.imageshack.us/img706/6725/lavalamp5.jpg

                  wires

                  http://img687.imageshack.us/img687/2597/lavalamp6.jpg

                  Rendered with Thea, lava is a medium based material with subsurface scattering.

                  http://img682.imageshack.us/img682/9606/lavalampfin.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Pete,

                    I've modelled a lamp but struggling with the render. Do I model glass, liquid and wax and apply material setting to each?

                    Or just glass with wax inside?

                    I'm using Twilight

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • soloS Offline
                      solo
                      last edited by

                      Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
                      Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • F Offline
                        fymoro
                        last edited by

                        Hey Pete, It's absolutely incredible, very quick and so nice render...Congrats... πŸ‘

                        http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                        • N Offline
                          notareal
                          last edited by

                          @solo said:

                          Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
                          Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

                          With Trilight (and Kerkeythea) one must model so that surface normals do point from inside to out; from the wax to the water, from the water to the glass and from the glass to air. Use dielectric materials. Wax will need SSS.
                          Principle http://www.kerkythea.net/phpBB2/files/dielectrice_glass_modeling_normals_echo2web_129.jpg

                          Nice render solo!

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • T Offline
                            tallbridgeguy
                            last edited by

                            Just to show how great Solo is at rendering, I will submit the anti-lava lamp. I call it the ping pong rocket!

                            I did a really quick attempt so I could play with Thea. I need to learn how to make sss mats in thea,among other things....I think I will go back to bridges.

                            At least right now, I'm second best! (Until somebody else enters...of course)

                            TBG


                            rocket1.jpg

                            Nielsen
                            http://www.tallbridgeguy.com/

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                            • EscapeArtistE Offline
                              EscapeArtist
                              last edited by

                              I'm working on this retro-styled model:
                              lavalamp.jpg

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                @solo said:

                                lava can be a SSS material (try Rubber from Twilight and increase absorption)

                                By absorption, do you mean the SSS Density setting? Do you have a suggestion on how high it should be?

                                @solo said:

                                Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess

                                At the moment i'm using the circular base below the liquid as a light emitter. Is this the right approach?

                                Great challenge, very informative πŸ‘

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • boofredlayB Offline
                                  boofredlay
                                  last edited by

                                  Alright Pete, you are an evil man πŸ‘Ώ
                                  All I set out to do was make a simple lava lamp and post a render. Well I have spent a good portion of my afternoon / evening on this now although most of it has been fun.
                                  As for the model this, here are some shots of my model. And yes, I know I am too detailed sometimes. I went for the bottle cap and all πŸ˜† πŸ˜’

                                  I have a couple renders planned, one cooking right now.


                                  Parts_01a.jpg


                                  Parts_02a.jpg

                                  http://www.coroflot.com/boofredlay

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                                  • honoluludesktopH Offline
                                    honoluludesktop
                                    last edited by

                                    Great model and render Solo. TBG, I like your render, what is your tool. Interesting note is that Solo's photos of his collection have a wider contrast, and some incompatible colors that all add to the illustrations sense of reality!-)

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      Hmm. some interesting reflections from the HDRI.


                                      CloseUp_02.jpg


                                      CloseUp_04.jpg

                                      http://www.coroflot.com/boofredlay

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                                      • boofredlayB Offline
                                        boofredlay
                                        last edited by

                                        Overnight progressive.


                                        Lava_01.jpg

                                        http://www.coroflot.com/boofredlay

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          Hi,

                                          I'm doing something drastically wrong to get this result...

                                          Lava Lamp.jpg

                                          There's strange vertical bars around the glass?

                                          Lava Lamp Exploded.jpg

                                          I've a feeling I've made a fundamental mistake in the model but i can't see what!

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • T Offline
                                            tallbridgeguy
                                            last edited by

                                            Did you use a glass texture with lines? Its a cool model.

                                            My lava now looks like marshmallows!


                                            lava2.jpg

                                            Nielsen
                                            http://www.tallbridgeguy.com/

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