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    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    :Day Care:

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    • D Offline
      dylan
      last edited by

      I think it works well.

      The hardest thing is getting the balance correct and choosing what should be colour.

      http://dmdarchitecture.co.uk/

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      • daleD Offline
        dale
        last edited by

        With me, my attention is always distracted by the brick texture. I love the playfulness of the color, so the question is how to apply it to focus your viewer. Still though I love the work.

        Just monkeying around....like Monsanto

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        • DanielD Offline
          Daniel
          last edited by

          It looks like a very nice and playful daycare center. I think the limited use of color helps convey that, too.

          My avatar is an anachronism.

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          • marked001M Offline
            marked001
            last edited by

            great suggestions and ideas... appreciate it. there should be more of these, so hopefully i can refine it a bit..

            obviously, doing something a la the dennis method might be better... but these are low budget jobs with a bunch of images, so i need to have straight sketchup output.

            http://www.revision21vis.com

            instagram: revi21on

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            • Bryan KB Offline
              Bryan K
              last edited by

              I rather like the style.

              See my portfolio at https://delphiscousin.blogspot.com/

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              • StinkieS Offline
                Stinkie
                last edited by

                I do too. The mix of grayscale and color works for me. The images may be a tad rough around the edges, so to speak, but all in all I find them rather effective.

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                • X Offline
                  xrok1
                  last edited by

                  @marked001 said:

                  haha... yeah, that'd be nice...if only 'reality' didnt apply.

                  oh, its a ten story building then. πŸ˜‰

                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • RichardR Offline
                    Richard
                    last edited by

                    @xrok1 said:

                    @marked001 said:

                    haha... yeah, that'd be nice...if only 'reality' didnt apply.

                    oh, its a ten story building then. πŸ˜‰

                    For me it is the map scale to the beams that size them up! Seems off!

                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                    • marked001M Offline
                      marked001
                      last edited by

                      yeah, you're right richard...looking at it again..its just so hard to find a good, big wood texture πŸ˜•

                      i'll be back soon with the next one.

                      http://www.revision21vis.com

                      instagram: revi21on

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                      • RichardR Offline
                        Richard
                        last edited by

                        @marked001 said:

                        yeah, you're right richard...looking at it again..its just so hard to find a good, big wood texture πŸ˜•

                        i'll be back soon with the next one.

                        Making them out of others in PS is often as quick as searching mate!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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