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    • pmolsonP Offline
      pmolson
      last edited by

      I actually don't mind the color.
      The fact that you did not over think the
      color application gives it a half assed
      feeling in a good way.

      What is missing as far as I can see is
      Screaming kids, crying kids, hair pulling, fighting,
      peeing, you know....normal kids.

      Nice work by the way.

      p

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      • RichardR Offline
        Richard
        last edited by

        I think these are great scenes to play with a really strong bold colour story as if a child is coloring parts, I'd do a few materials as if they thought about sarting out and working in but then got distracted and focused to colouring in small chairs and larger toys - the things in scale for them! And maybe a lighter line with no end finishes.

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • J Offline
          john.warburton
          last edited by

          I love the mix of colour and grey scale. For me it works very well and is a style that I find many people prefer to photo-realism.

          Life's a reach, and then you gybe.

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          • S Offline
            Sir
            last edited by

            i like them, but you need more consistency in what you color and what you don't. like in the last image, only 1 chair is red, the rest aren't.

            try adding color to the things you wanna draw attention to

            overall i love the aesthetic

            edit

            also you wall brick textures dont line through.

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            • D Offline
              dylan
              last edited by

              I think it works well.

              The hardest thing is getting the balance correct and choosing what should be colour.

              http://dmdarchitecture.co.uk/

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              • daleD Offline
                dale
                last edited by

                With me, my attention is always distracted by the brick texture. I love the playfulness of the color, so the question is how to apply it to focus your viewer. Still though I love the work.

                Just monkeying around....like Monsanto

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                • DanielD Offline
                  Daniel
                  last edited by

                  It looks like a very nice and playful daycare center. I think the limited use of color helps convey that, too.

                  My avatar is an anachronism.

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                  • marked001M Offline
                    marked001
                    last edited by

                    great suggestions and ideas... appreciate it. there should be more of these, so hopefully i can refine it a bit..

                    obviously, doing something a la the dennis method might be better... but these are low budget jobs with a bunch of images, so i need to have straight sketchup output.

                    http://www.revision21vis.com

                    instagram: revi21on

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      I rather like the style.

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        I do too. The mix of grayscale and color works for me. The images may be a tad rough around the edges, so to speak, but all in all I find them rather effective.

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                        • X Offline
                          xrok1
                          last edited by

                          @marked001 said:

                          haha... yeah, that'd be nice...if only 'reality' didnt apply.

                          oh, its a ten story building then. πŸ˜‰

                          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • RichardR Offline
                            Richard
                            last edited by

                            @xrok1 said:

                            @marked001 said:

                            haha... yeah, that'd be nice...if only 'reality' didnt apply.

                            oh, its a ten story building then. πŸ˜‰

                            For me it is the map scale to the beams that size them up! Seems off!

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                            • marked001M Offline
                              marked001
                              last edited by

                              yeah, you're right richard...looking at it again..its just so hard to find a good, big wood texture πŸ˜•

                              i'll be back soon with the next one.

                              http://www.revision21vis.com

                              instagram: revi21on

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                              • RichardR Offline
                                Richard
                                last edited by

                                @marked001 said:

                                yeah, you're right richard...looking at it again..its just so hard to find a good, big wood texture πŸ˜•

                                i'll be back soon with the next one.

                                Making them out of others in PS is often as quick as searching mate!

                                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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