:Day Care:
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I actually don't mind the color.
The fact that you did not over think the
color application gives it a half assed
feeling in a good way.What is missing as far as I can see is
Screaming kids, crying kids, hair pulling, fighting,
peeing, you know....normal kids.Nice work by the way.
p
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I think these are great scenes to play with a really strong bold colour story as if a child is coloring parts, I'd do a few materials as if they thought about sarting out and working in but then got distracted and focused to colouring in small chairs and larger toys - the things in scale for them! And maybe a lighter line with no end finishes.
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I love the mix of colour and grey scale. For me it works very well and is a style that I find many people prefer to photo-realism.
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i like them, but you need more consistency in what you color and what you don't. like in the last image, only 1 chair is red, the rest aren't.
try adding color to the things you wanna draw attention to
overall i love the aesthetic
edit
also you wall brick textures dont line through.
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I think it works well.
The hardest thing is getting the balance correct and choosing what should be colour.
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With me, my attention is always distracted by the brick texture. I love the playfulness of the color, so the question is how to apply it to focus your viewer. Still though I love the work.
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It looks like a very nice and playful daycare center. I think the limited use of color helps convey that, too.
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great suggestions and ideas... appreciate it. there should be more of these, so hopefully i can refine it a bit..
obviously, doing something a la the dennis method might be better... but these are low budget jobs with a bunch of images, so i need to have straight sketchup output.
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I rather like the style.
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I do too. The mix of grayscale and color works for me. The images may be a tad rough around the edges, so to speak, but all in all I find them rather effective.
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@marked001 said:
haha... yeah, that'd be nice...if only 'reality' didnt apply.
oh, its a ten story building then.
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@xrok1 said:
@marked001 said:
haha... yeah, that'd be nice...if only 'reality' didnt apply.
oh, its a ten story building then.
For me it is the map scale to the beams that size them up! Seems off!
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yeah, you're right richard...looking at it again..its just so hard to find a good, big wood texture
i'll be back soon with the next one.
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@marked001 said:
yeah, you're right richard...looking at it again..its just so hard to find a good, big wood texture
i'll be back soon with the next one.
Making them out of others in PS is often as quick as searching mate!
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