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    :Day Care:

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    • S Offline
      Sir
      last edited by

      i like them, but you need more consistency in what you color and what you don't. like in the last image, only 1 chair is red, the rest aren't.

      try adding color to the things you wanna draw attention to

      overall i love the aesthetic

      edit

      also you wall brick textures dont line through.

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      • D Offline
        dylan
        last edited by

        I think it works well.

        The hardest thing is getting the balance correct and choosing what should be colour.

        http://dmdarchitecture.co.uk/

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        • daleD Offline
          dale
          last edited by

          With me, my attention is always distracted by the brick texture. I love the playfulness of the color, so the question is how to apply it to focus your viewer. Still though I love the work.

          Just monkeying around....like Monsanto

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          • DanielD Offline
            Daniel
            last edited by

            It looks like a very nice and playful daycare center. I think the limited use of color helps convey that, too.

            My avatar is an anachronism.

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            • marked001M Offline
              marked001
              last edited by

              great suggestions and ideas... appreciate it. there should be more of these, so hopefully i can refine it a bit..

              obviously, doing something a la the dennis method might be better... but these are low budget jobs with a bunch of images, so i need to have straight sketchup output.

              http://www.revision21vis.com

              instagram: revi21on

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              • Bryan KB Offline
                Bryan K
                last edited by

                I rather like the style.

                See my portfolio at https://delphiscousin.blogspot.com/

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  I do too. The mix of grayscale and color works for me. The images may be a tad rough around the edges, so to speak, but all in all I find them rather effective.

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                  • X Offline
                    xrok1
                    last edited by

                    @marked001 said:

                    haha... yeah, that'd be nice...if only 'reality' didnt apply.

                    oh, its a ten story building then. πŸ˜‰

                    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • RichardR Offline
                      Richard
                      last edited by

                      @xrok1 said:

                      @marked001 said:

                      haha... yeah, that'd be nice...if only 'reality' didnt apply.

                      oh, its a ten story building then. πŸ˜‰

                      For me it is the map scale to the beams that size them up! Seems off!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • marked001M Offline
                        marked001
                        last edited by

                        yeah, you're right richard...looking at it again..its just so hard to find a good, big wood texture πŸ˜•

                        i'll be back soon with the next one.

                        http://www.revision21vis.com

                        instagram: revi21on

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                        • RichardR Offline
                          Richard
                          last edited by

                          @marked001 said:

                          yeah, you're right richard...looking at it again..its just so hard to find a good, big wood texture πŸ˜•

                          i'll be back soon with the next one.

                          Making them out of others in PS is often as quick as searching mate!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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