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    • RichardR Offline
      Richard
      last edited by

      I think these are great scenes to play with a really strong bold colour story as if a child is coloring parts, I'd do a few materials as if they thought about sarting out and working in but then got distracted and focused to colouring in small chairs and larger toys - the things in scale for them! And maybe a lighter line with no end finishes.

      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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      • J Offline
        john.warburton
        last edited by

        I love the mix of colour and grey scale. For me it works very well and is a style that I find many people prefer to photo-realism.

        Life's a reach, and then you gybe.

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        • S Offline
          Sir
          last edited by

          i like them, but you need more consistency in what you color and what you don't. like in the last image, only 1 chair is red, the rest aren't.

          try adding color to the things you wanna draw attention to

          overall i love the aesthetic

          edit

          also you wall brick textures dont line through.

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          • D Offline
            dylan
            last edited by

            I think it works well.

            The hardest thing is getting the balance correct and choosing what should be colour.

            http://dmdarchitecture.co.uk/

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            • daleD Offline
              dale
              last edited by

              With me, my attention is always distracted by the brick texture. I love the playfulness of the color, so the question is how to apply it to focus your viewer. Still though I love the work.

              Just monkeying around....like Monsanto

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              • DanielD Offline
                Daniel
                last edited by

                It looks like a very nice and playful daycare center. I think the limited use of color helps convey that, too.

                My avatar is an anachronism.

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                • marked001M Offline
                  marked001
                  last edited by

                  great suggestions and ideas... appreciate it. there should be more of these, so hopefully i can refine it a bit..

                  obviously, doing something a la the dennis method might be better... but these are low budget jobs with a bunch of images, so i need to have straight sketchup output.

                  http://www.revision21vis.com

                  instagram: revi21on

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    I rather like the style.

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      I do too. The mix of grayscale and color works for me. The images may be a tad rough around the edges, so to speak, but all in all I find them rather effective.

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                      • X Offline
                        xrok1
                        last edited by

                        @marked001 said:

                        haha... yeah, that'd be nice...if only 'reality' didnt apply.

                        oh, its a ten story building then. πŸ˜‰

                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • RichardR Offline
                          Richard
                          last edited by

                          @xrok1 said:

                          @marked001 said:

                          haha... yeah, that'd be nice...if only 'reality' didnt apply.

                          oh, its a ten story building then. πŸ˜‰

                          For me it is the map scale to the beams that size them up! Seems off!

                          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                          • marked001M Offline
                            marked001
                            last edited by

                            yeah, you're right richard...looking at it again..its just so hard to find a good, big wood texture πŸ˜•

                            i'll be back soon with the next one.

                            http://www.revision21vis.com

                            instagram: revi21on

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                            • RichardR Offline
                              Richard
                              last edited by

                              @marked001 said:

                              yeah, you're right richard...looking at it again..its just so hard to find a good, big wood texture πŸ˜•

                              i'll be back soon with the next one.

                              Making them out of others in PS is often as quick as searching mate!

                              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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