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    Bonzai3D - double take

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    • arail1A 離線
      arail1
      最後由 編輯

      A quick question - what file formats can Bonzai3D export as?
      I'm curious as to how (or if) I could bring a Bonzai file into modo and, in the other direction, could I bring it into SketchUp to use with VRay?
      I had a trial for Bonzai but I got a big project and then never managed to open the program more than once or twice. Now the trial is expired.

      Thanks in advance for any info you can provide.

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      • X 離線
        xrok1
        最後由 編輯

        yes and yes, Lightwave would probably be the best way to go to Modo and for SU it will open 3DStudio, DWG, or OBJ if you download the obj importer script. 😄


        b3d1.jpg

        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

        http://www.Twilightrender.com try it!

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        • X 離線
          xrok1
          最後由 編輯

          here are the import types if your interested in that.


          b3d1.jpg

          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • pilouP 離線
            pilou
            最後由 編輯

            Not "3dm" import export 😮
            Curious for a Nurbs program 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • X 離線
              xrok1
              最後由 編輯

              well don't quote me but i think calling b3d a nurbs modeler is a little optimistic. there are nurbs surfaces but the rest... 😐

              by the way b3d support does it say "nurbz" for a reason or is it a typo?

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • arail1A 離線
                arail1
                最後由 編輯

                Thanks xrok1.
                I'm looking for a program that's kind of mid way between SketchUp and modo - modo being a little weak on things like inferencing and any kind of drafting capabilities and SketchUp being a little weak on the organic modeling front.
                And I'd like to have a nurbs program.
                So Bonzai3D seems like it might fit the bill.

                I wish my trial hadn't expired.
                I don't know if SketchUp still does this (I bought my first license years ago) but they used to do their trials as 8 hrs - no matter when or how long it took you to use up the 8 hrs. I liked that much better than these 30 day gigs.

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                • arail1A 離線
                  arail1
                  最後由 編輯

                  I must have written my post while you were posting yours.
                  It's not really a nurbs program? In what sense?
                  I think they advertise it as nurbs software.

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                  • X 離線
                    xrok1
                    最後由 編輯

                    @unknownuser said:

                    It's not really a nurbs program? In what sense?

                    like pilou says no .3dm file support. also not even iges, i think its a solid modeler with 'nurbz' surface support. although i may just be proving my ignorance here but i'm sure someone will correct me if i'm wrong. 😉
                    i know this is a b3d thread but hey its my thread so you might want to check out moi3d as well. i know for a fact thats a nurbs modeller. 😉 and a good one. but i'm enjoying my b3d experience too there are just a few minor issues that need to be worked out with it.

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • X 離線
                      xrok1
                      最後由 編輯

                      here's another reason i'm not so sure about 'nurbs' modeling.
                      look at the controls, no cages or points on the solids?
                      b3d1.jpg
                      true nurbs sphere via Moi3D. notice the cage and resulting smooth deformation.


                      b3d1.jpg

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • pilouP 離線
                        pilou
                        最後由 編輯

                        For the moment "Cage of deformation" in Moi is valuable only for the "primitives 3D" cube and sphere 😉
                        You can't take an object and apply a "deformation cage" (like FFD in SU)

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • R 離線
                          remus
                          最後由 編輯

                          rocky, i imagine bonzai is a NURBS modeller but some of it is hidden (i.e. handles on the sphere object) to try and keep things simple.

                          http://remusrendering.wordpress.com/

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                          • X 離線
                            xrok1
                            最後由 編輯

                            could just be the way its presented, the jury is still out for me. i'm sure the b3d support team will clear it up (if they're still talking to me). in the end it doesn't really matter along as the program does what you need. 😉 to me the little things are more important, like snaps and aligning...

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • B 離線
                              bonzai3d support
                              最後由 編輯

                              Rocky,

                              Thanks for your extensive suggestions. We take all user feedback very seriously, so they will certainly be considered. A few comments / clarifications:

                              The (missing) options to Align and Snap to Ghosted was an oversight, and will be added with the next update (in April).

                              While moving an object, if you enter an angle and tab to the distance filed, then the angle will be locked. (Likewise, entering a distance and tabbing to the angle field will also lock the distance and allow you to select the desired angle graphically -- or you can enter both numerically and just hit Enter to numerically modify your objects.)

                              Picture 36.jpg

                              The Shift key while moving objects toggles the Snap to Self on and off (and does not lock the object) but the idea of a modifier to lock the direction of an object sounds reasonable. (We will see what we can do. 😄)

                              Arail,

                              Sorry to hear that you did not have sufficient time to evaluate bonzai3d with your Trial version. Please send an email to support@bonzai3d.com to request an extension, and we will see what we can do. 😄

                              Rocky et al,

                              Bonzai3d is perhaps properly called a "hybrid" modeler. It is a solid modeler that works with both Smooth and Facetted data -- AND it also works well with Surfaces AND NURBS.

                              We are looking into additional file formats, but for now, NURBS objects can be imported and exported using the OBJ format.

                              Bonzai3d's NURBS are quite sophisticated, and we have more improvements coming. To see what you can do currently, check out these videos:

                              301 Moved Permanently

                              favicon

                              (www.formz.com)

                              301 Moved Permanently

                              favicon

                              (www.formz.com)

                              You can also check out a few of our sample files here if you like:

                              301 Moved Permanently

                              favicon

                              (www.formz.com)

                              So when you first create a Sphere in bonzai3d, it is a true sphere, with a center and radius and corresponding controls. If you want it to be a NURBS object, click on it with the NURBS Convert tool:

                              Picture 37.jpg

                              If you want to add or remove control points, use the NURBS Reconstruct tool:

                              Picture 38.jpg

                              Hope this helps!

                              Please let us know if you have any further questions.

                              Explore * Design * Deliver
                              http://www.bonzai3d.com
                              Version 2.5 Now Available!

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                              • R 離線
                                remus
                                最後由 編輯

                                Bit of a wishy washy question to bonzai support: what do you consider the advantages and disadvantages of a hybrid system?

                                p.s. xrok, i'll delete/split this if its wavering too far form the subject of the topic.

                                http://remusrendering.wordpress.com/

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                                • B 離線
                                  bonzai3d support
                                  最後由 編輯

                                  Remus,

                                  There are lots of advantages to a hybrid system. For example, if you draw a smooth Sphere, you have spherical controls and you can control it as a sphere (with radius, closure options, partial sphere options, etc). If you decide that you want to edit it differently, you can simply Convert it to NURBS, and manipulate it that way. And if you decide that you now want to start manipulating individual facets of the object, you can Convert it to Facetted as well. It is really the best of all worlds.

                                  Really the only disadvantage is that there are more options and more ways to manipulate data -- so there is more to learn. But of course, you don't have to start out knowing everything to be effective. Learn and use the basics -- and just know that when you need more, there is more available.

                                  (By the way, if anyone is interested, a bonzai3d Webinar just started and there are still a couple of spaces available. See this link to sign up if you want: http://www.formz.com/landings/webinar.html)

                                  Explore * Design * Deliver
                                  http://www.bonzai3d.com
                                  Version 2.5 Now Available!

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                                  • X 離線
                                    xrok1
                                    最後由 編輯

                                    @unknownuser said:

                                    The (missing) options to Align and Snap to Ghosted was an oversight, and will be added with the next update (in April).

                                    very very good news!

                                    @unknownuser said:

                                    While moving an object, if you enter an angle and tab to the distance filed, then the angle will be locked. (Likewise, entering a distance and tabbing to the angle field will also lock the distance and allow you to select the desired angle graphically -- or you can enter both numerically and just hit Enter to numerically modify your objects.)

                                    good to know, doesn't solve the negative movement workflow though.

                                    @unknownuser said:

                                    The Shift key while moving objects toggles the Snap to Self on and off (and does not lock the object) but the idea of a modifier to lock the direction of an object sounds reasonable. (We will see what we can do. 😄)

                                    i hate to argue with you about how your own software operates but... although tapping does toggle self snap, holding shift does lock direction it just doesn't do it consistently. (see attached video)
                                    shift lockedit.avi.zip to view delete the .zip part at the end of the name, this was added so i could upload it. if someone wants to bother (or knows how) to display it... 😉

                                    @unknownuser said:

                                    There are lots of advantages to a hybrid system. For example, if you draw a smooth Sphere, you have spherical controls and you can control it as a sphere (with radius, closure options, partial sphere options, etc). If you decide that you want to edit it differently, you can simply Convert it to NURBS, and manipulate it that way. And if you decide that you now want to start manipulating individual facets of the object, you can Convert it to Facetted as well. It is really the best of all worlds.

                                    thanks for clearing that up. 😄

                                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

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                                    • arail1A 離線
                                      arail1
                                      最後由 編輯

                                      A thank you to both xrok1 and Bonzai support for a very useful exchange. For someone who's not sure of the way forward this type of thread is incredibly helpful.

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                                      • B 離線
                                        bonzai3d support
                                        最後由 編輯

                                        Rocky,

                                        Regarding the Shift Lock -- what I meant was it does not lock it at an arbitrary angle. Currently, it locks it to either Parallel to X, Y, or Z IF your cursor is on one of those axes when you press and hold the SHIFT key. (This allows for easy orthogonal movement while aligning with another object...) 😄

                                        Explore * Design * Deliver
                                        http://www.bonzai3d.com
                                        Version 2.5 Now Available!

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                                        • X 離線
                                          xrok1
                                          最後由 編輯

                                          i'm glad we agree. 😄

                                          now, i've been able to reproduce the inconsistency i told you about and i'll demonstrate here:

                                          if i move along an edge then hold shift it won't lock in the direction of that edge even though you see that i'm moving parallel to the red axis:b3d1.jpg

                                          if i move past the end of the edge and hold shift it works as expected. this is a problem when you can't get past the end because other objects may be in the way (i know you can simply zoom way out then back in but its not good work flow). also it seems to me that you should be able to lock on edges anyway, whether they are along an axis or not but especially if they follow an axis.


                                          b3d2.jpg

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • X 離線
                                            xrok1
                                            最後由 編輯

                                            another example:


                                            b3d1.jpg

                                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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