Bonzai3D - double take
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Hey - that looks like a nice update. Sorts out some of my issues, I can tell by just a glance.
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how does one determine if one need that MS patch?
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Thomas,
Real contours never end, and as such, we require the contours to at least end outside of the boundary of the site. (It could be possible to make an inaccurate terrain by guessing what the contours should be, but quality geometry and accuracy are very important to us, so we require proper contours to get the best results.)
Finding end points that are inside the site boundary can be pretty easy if you turn on the Show First Point option from the Interactive Tab of the Wireframe Display Options. Any endpoint that is inside the site boundary (and not part of a closed line) then needs to be joined to another line, or moved outside the site boundary.
This is pretty easy (even with complex contours) once you know the trick, but if you have any questions or problems with a specific file, feel free to ZIP and email it to support@bonzai3d.com so we can take a look at it and give you some help.
Regarding the Microsoft vcredist, if you have the latest version of SketchUp, then you should already have it (but you should install it again if SKP fails in general).
ps. Yes, Thomas, a couple of these bugs were thanks to your reports. (Thanks again! )
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@bonzai3d support said:
This is pretty easy (even with complex contours) once you know the trick, but if you have any questions or problems with a specific file, feel free to ZIP and email it to support@bonzai3d.com so we can take a look at it and give you some help.
I can see if I can dig out. I make terrains from DWG data, they they always have lots of caps here and there. It would take ages to stitch it up manually. You might see the scale better if I send a sample.
@bonzai3d support said:
Real contours never end, and as such, we require the contours to at least end outside of the boundary of the site. (It could be possible to make an inaccurate terrain by guessing what the contours should be, but quality geometry and accuracy are very important to us, so we require proper contours to get the best results.)
Sure, accuracy is good. But for the type of jobs I work with, I never have such ideal data. This is where I miss a tool that can interpolate most of it. Usually it's good enough.
The most common type of gaps are microscopic gaps you can hardly see, and some are chunks where lines are removed. For instance, a map where you usually got contour every 1 meter, in steep areas, the surveyor data is often showing only each 5 meters suddenly.To me the terrain tools look to work best when you create the contours yourself manually. But not so well when used to visualize actual data.
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Thomas,
If the breaks are microscopic, you can just use the Join tool to automatically join open lines within whatever tolerance you like. (Just set the Tolerance greater than the microscopic gap -- but smaller than the distance between segments that you don't want to join...)
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@bonzai3d support said:
Real contours never end ....
umm, if you have a hill or a ditch they do.
I might have to try the software out especially on my AutoCAD contours. In AutoCAD (well, actually Civil 3D) the contours are all perfect; i.e. no breaks. When I import them into SU, they are fragmented and have holes. Some rubies help somewhat, but my experience is that I'd rather have all my teeth removed with pliers and without Novocaine.
Rick
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is anyone else having a nightmare with 2.1? i upgraded (use term loosely) and the first thing i tried; terrain in light of recent discussion; froze my whole system, i couldn't even bring up the task manager or start menu... then i got these popping up never seen this in my life. WTF? a run command.
maybe i should wait for ver 3?
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Rick,
In the case of a hill or a pond, the contours will be closed, so their last point is the same as the first point. Contours always connect back to themselves somewhere...
Xrok,
The Insufficient memory message probably appears because you are trying to generate a Meshed Terrain using a very small mesh size relative to the size of the terrain site boundary. Measure the longest length of the site, divide this by ~20, and use this distance as a starting point for your mesh spacing for the terrain model.
Once you generate this properly, you can then determine the desired mesh spacing (perhaps 1/50th or 1/100th of your site length).
Regarding the Run command, this is Microsoft's Security Policy manager, and it is coming up because of your security policy settings on your computer. True, bonzai3d will try to connect to the internet to access tutorial video files, or download files from Google's Warehouse, so perhaps you have set up some security measures to bring up this run command in that event? (No one else has reported this, and we are not seeing this on any of our computers, so we are not sure what settings that you may have employed that are causing this to appear -- but this is because of your settings and not because of the update -- other than the fact that bonzai3d 2.1 is a "different program" than version 2.0.)
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This may be of interest?
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43221 Phone: (614) 488-8838 Fax:(614)488-0848 support@formz.com -
just received an email:
Bonzai 3D v2.2 is out
also, a free webinar this thursday (sept30,10)
https://www1.gotomeeting.com/register/732623209@unknownuser said:
You are personally invited to attend this free webinar by Markus Bonn, who will create an architectural building using bonzai3d as a conceptual design tool, highlighting the fluid workflow and 3d sketching capabilities of the program.
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doesn't say anything about working better, just trying to do things SU does already?????????
maybe they could prioritize function over feature. Personally, i'll check back in a couple versions. -
They're not quite in your Weight-class yet Rocky!
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@xrok1 said:
doesn't say anything about working better, just trying to do things SU does already?????????
maybe they could prioritize function over feature. Personally, i'll check back in a couple versions.you might be right about a couple of more versions... supposedly, they're going hard at the flagship so i'm sure it will trickle down the pipeline.. (thinking some of the things needing worked on in bonzai are also needed in form-z.. if i were them, i'd do form-z first too)
[/speculation]@unknownuser said:
You will also be pleased to know that work on form.Z 7.0 is at full
speed and making noticeable strides. More to come on this in the near
future. -
I just noticed that my menus in B3D is File - Edit - Window - View - Display - Palettes - Help
Has it always been like this? Or changed in v2.2?
It seem like an odd placement of the Window menu.... -
@unknownuser said:
This has been a very different approach to reviewing software.....seeing it through with a virgin so to speak.... A very difficult test!!
i should've documented a recent effort of mine.. i have a project starting tomorrow and while i did the initial design in SU, i forced myself to do the actual design entirely in another app.. (something with nurbs surfaces as there isn't a straight cut in this thing im building)
i downloaded bonzai 2.2 as it's seemingly an app that i'd like to know as well as i do sketchup.. honestly, i gave up on it after about 3 hrs.. it crashed on me twice but the final death blow was this weird thing it kept doing.. basically, the model would get lost in space and i couldn't recover it no matter what i tried (zoom extents etc..) it was just gone and saving/reopening didn't help either.. i need the app to preform while on the jobsite and this finicky behavior was a major turnoff.. there's also a major (well, major to me) bug in there that won't allow certain curves to happen.. i emailed them about it when v2 first came out and they agreed it's a mistake and they'll fix it but it's still not working.
i'm sure a autodessys rep would say it's user error etc. or 'send us the file so we can look at it' etc. but i dunno, first impressions are lasting ones..i ended up doing it in rhino (which i've dabbled with in the past but never committed to it) and seriously, that app is great.. i think some of my attraction towards bonzai is that it's basically pitched as sketchup and rhino (or whatever) in a single package.. after last weeks' work though, i'm over that idea and am actually excited about furthering my rhino skills..
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sometimes "virgins" find more flaws cause their not used to working around them like users who are experienced with the offending software. I never claimed it was a tutorial and i sure as hell know how 3d software should function and so far this ain't IT!
I may be a Bonzai virgin, but a 3D virgin i'm not. (experienced in MAX, Solidworks, Modo, Sketchup...) -
This has been a looooong interesting read... There wasn't any mention though of how this software handles large amount of geometry. But i haven't seen much development on this in the past year or so... Maybe waiting for a better sketchup is the way forward?
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But i haven't seen much development on this in the past year or so... Maybe waiting for a better sketchup is the way forward?[/quote]
I noticed that also. Keep going back to see what's happening and don't see anything progressing.
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@mukul.ar said:
There wasn't any mention though of how this software handles large amount of geometry.
download the trial.. import an x-frog tree or something then try wiggling it around?
shouldn't be too hard to figure out if it can handle geometry..@unknownuser said:
Maybe waiting for a better sketchup is the way forward?
nah, don't do that.. sketchup is sketchup and will always be.. there are already other apps that can handle situations where sketchup breaks down.. instead of waiting for sketchup to (do whatever it is you wish it would do), learn the other app that can already do it..
[and maybe bonsai is that app? it wasn't for me but maybe for you]
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Mukul.ar et al,
Thanks for your interest in bonzai3d. We just posted a response to a similar question you had here:
http://forums.sketchucation.com/viewtopic.php?f=10&t=38102&p=370239#p370239
(We don't want to post the answer twice and appear to be spamming the forum, so please find your answer there...)
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