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    [Req] Check for N-Gons

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    • R Offline
      remus
      last edited by

      TIG, i realise the current script only works in the current context (in a group etc.), it was on purpose as i thought it was more useful than only being able to check the faces in the highest context.

      On another note, does entities not include faces, edges etc. that are within components? If so that would explain why khai was having trouble with it...

      http://remusrendering.wordpress.com/

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      • TIGT Offline
        TIG Moderator
        last edited by

        @remus said:

        TIG, i realise the current script only works in the current context (in a group etc.), it was on purpose as i thought it was more useful than only being able to check the faces in the highest context.

        On another note, does entities not include faces, edges etc. that are within components? If so that would explain why khai was having trouble with it...

        active_entities is everything in the current edit session - i.e. in the model or a group or component being edited.
        entities is everything in the model - as in model.entities but stops short of nested stuff so it lists all geometry, groups, instances etc.
        You also use entities for other containers like groups or component_definitions - e.g. group.entities and definition.entities. again these stop short of listing nested stuff.
        To find ALL entities you need to do my trick of iterating through the model.definitions and going through the entities of each definition...
        Remember too that if you are changing entities always use an array as in ents.to_a - changing entities as you ' each' loop through them leads to unpredictable results as the entities list constantly changes and so it becomes confused...

        TIG

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        • R Offline
          remus
          last edited by

          Cheers for the explanation πŸ‘

          http://remusrendering.wordpress.com/

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          • K Offline
            Khai
            last edited by

            presto reserectus!

            http://forums.sketchucation.com/viewtopic.php?f=169&t=24681&p=247955#p247955

            I'm wondering if this can be expanded now to highlight the Ngons? we're finding with Sculptis it rejects any faces with more than 4 faces....

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            • R Offline
              remus
              last edited by

              Try this in the webconsole. To be honest your probably better off using TIGs triangulate faces ruby, though...

              model = Sketchup.active_model
              entities = model.active_entities
              selection = model.selection
              
              n = 0
              
              entities.each{|e|
                if e.is_a? Sketchup;;Face
                  if e.edges.length > 4
                    n += 1
                    selection.add(e)
                  end      
                end
              }
              
              if n > 0
                UI.messagebox("Contains N-Gons (Faces with >4 sides)")
              else
                UI.messagebox("N-gon free!")
              end
              

              http://remusrendering.wordpress.com/

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              • K Offline
                Khai
                last edited by

                webconsole?

                and I explained back in this thread.. I can't tri the mesh. I'm moving from here (I love the modeler!) to app that don't like things being totally tri's... so that ruby's no good to me.

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                • R Offline
                  remus
                  last edited by

                  Webconsole is a handy little ruby that lets you run bits of ruby in SU without having to package it as a separate file. You can find it here: http://sketchuptips.blogspot.com/2007/08/plugin-webconsolerb.html

                  Just install it as usual, open SU, hit the appropriate menu item, copy and paste the code in and click run.

                  I'll get going on a normal version, but no promises. Its been a while since ive written a ruby.

                  http://remusrendering.wordpress.com/

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                  • R Offline
                    remus
                    last edited by

                    Ok, here you go.

                    Several improvements in v.3:
                    works over the entire model (in groups and components), thanks to TIGs handy little snippet.
                    Adds all N-gons to a new selection
                    Tells you how many N-Gons there are in the model
                    Added a Tri check which can be accessed by typing tri_check() in to the ruby console


                    ngon_check.rb

                    http://remusrendering.wordpress.com/

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Thanks!

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                      • K Offline
                        Khai
                        last edited by

                        not working right.... it's reporting everything has 18 N-gons... even a cube.....

                        wish I could help 😞 but I'm no programmer 😞

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                        • R Offline
                          remus
                          last edited by

                          Hmmm, most unusual. Working ok for me. Could you post a problem model?

                          http://remusrendering.wordpress.com/

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                          • K Offline
                            Khai
                            last edited by

                            no point.. since even a simple six sided cube is reporting '18 Ngons' tho, if I add 3 Ngons... it reports '21 Ngons' !

                            for some reason it's reporting 18 instead of 0....

                            Edit

                            Found the problem. it's checking all the entities in the scene. example : a new scene automatically has 18 Ngons = the default human figure.

                            even deleting him, he registers in the Ngon check.. do a purge and remove him totally, it reports correctly...

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