[Req] Check for N-Gons
-
Ok, here you go.
Several improvements in v.3:
works over the entire model (in groups and components), thanks to TIGs handy little snippet.
Adds all N-gons to a new selection
Tells you how many N-Gons there are in the model
Added a Tri check which can be accessed by typingtri_check()in to the ruby console
-
Thanks!
-
not working right.... it's reporting everything has 18 N-gons... even a cube.....
wish I could help
but I'm no programmer 
-
Hmmm, most unusual. Working ok for me. Could you post a problem model?
-
no point.. since even a simple six sided cube is reporting '18 Ngons' tho, if I add 3 Ngons... it reports '21 Ngons' !
for some reason it's reporting 18 instead of 0....
Edit
Found the problem. it's checking all the entities in the scene. example : a new scene automatically has 18 Ngons = the default human figure.
even deleting him, he registers in the Ngon check.. do a purge and remove him totally, it reports correctly...
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement