[Req] Check for N-Gons
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Ok, here you go.
Several improvements in v.3:
works over the entire model (in groups and components), thanks to TIGs handy little snippet.
Adds all N-gons to a new selection
Tells you how many N-Gons there are in the model
Added a Tri check which can be accessed by typingtri_check()
in to the ruby console
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Thanks!
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not working right.... it's reporting everything has 18 N-gons... even a cube.....
wish I could help but I'm no programmer
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Hmmm, most unusual. Working ok for me. Could you post a problem model?
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no point.. since even a simple six sided cube is reporting '18 Ngons' tho, if I add 3 Ngons... it reports '21 Ngons' !
for some reason it's reporting 18 instead of 0....
Edit
Found the problem. it's checking all the entities in the scene. example : a new scene automatically has 18 Ngons = the default human figure.
even deleting him, he registers in the Ngon check.. do a purge and remove him totally, it reports correctly...
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