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    New 2.5D+ tree set is now available...

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    • T 離線
      tomsdesk
      最後由 編輯

      Thanks, Guys...aaah: the chair :`) Mike, it's merely a compositional element...but also an emotional device: a personification trick harking back to my MFA days and images (and so, a grin for me). If I put in several, and maybe a croquet set as well, then there's a story being told.

      http://www.tomsdesk.moonfruit.com/
      2.5D Trees & Shrubs!

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      • R 離線
        red_shift
        最後由 編輯

        Can anyone give me some advice on how to use these trees with Maxwell Render?

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        • T 離線
          tomsdesk
          最後由 編輯

          Red...I'll guess that Maxwell doesn't support face-me's: but if you explode them once a scene is setup then they should work fine(?). Of course, you'll have to have to save a different model for each scene (or don't save after export?).

          Hopefully someone who knows Maxwell will jump in here, 'cause I assume the procedure will be the same for any renderer that doesn't work "inside" SU...?

          http://www.tomsdesk.moonfruit.com/
          2.5D Trees & Shrubs!

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          • R 離線
            red_shift
            最後由 編輯

            Well they look great in Twilight, but I'm on my Mac and cant use Twilight. Still hoping they come out with a Mac version.

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            • M 離線
              marne
              最後由 編輯

              Thanks for one more great addition to my "tomdesk components folder" 👍

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              • L 離線
                linea
                最後由 編輯

                Thanks tom, great!

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                • EdsonE 離線
                  Edson
                  最後由 編輯

                  tom,

                  they render very well in podium. no need to do anything to them. i am sure to get this new set.

                  by the way, when are you going to do a poplar tree or some similar vertical specimen?

                  20100306090227_1m8s.jpg

                  edson mahfuz, architect| porto alegre • brasil
                  http://www.mahfuz.arq.br

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                  • T 離線
                    tomsdesk
                    最後由 編輯

                    Thanks, Guys...you're quite welcome.

                    Hey, Edson...thanks for reminding me: I promised you a poplar nearly 2 years ago, huh? Well, until now I didn't have a handle on how to make a tall skinny tree (it was actually thinking about this problem that got me on the road to these 2.5D"+" constructions, thank you very much :`) Anyway, here's my first Lombardy:


                    poplar.jpg


                    poplar.skp

                    http://www.tomsdesk.moonfruit.com/
                    2.5D Trees & Shrubs!

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                    • EdsonE 離線
                      Edson
                      最後由 編輯

                      thanks, tom. i really appreciate it! i am sure other people will find these tall, skinny trees very helpful.

                      edson mahfuz, architect| porto alegre • brasil
                      http://www.mahfuz.arq.br

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                      • M 離線
                        marne
                        最後由 編輯

                        Thank you Tom again!

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                        • M 離線
                          matteo
                          最後由 編輯

                          Tom,

                          they are superb! I do love your work.

                          hire me: http://www.nonsolo3d.it/ !

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                          • T 離線
                            theark
                            最後由 編輯

                            It's a great tree.That's right for render.Nice.Thank you. 😮

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                            • bazB 離線
                              baz
                              最後由 編輯

                              thanks tom, how about a eucalypt some time for us aussies, (although I understand they are fairly common in california.)

                              baz

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                              • R 離線
                                red_shift
                                最後由 編輯

                                Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

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                                • N 離線
                                  notareal
                                  最後由 編輯

                                  @red_shift said:

                                  Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

                                  Have you reported this yet on SU2TH bugs?

                                  Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                                  • T 離線
                                    tomsdesk
                                    最後由 編輯

                                    Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

                                    http://www.tomsdesk.moonfruit.com/
                                    2.5D Trees & Shrubs!

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                                    • N 離線
                                      notareal
                                      最後由 編輯

                                      @tomsdesk said:

                                      Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

                                      There is no "troubles with png's in general" that I know. As a format png do work just fine. But there is a workflow issue with alpha stored to png - that should be fixed soon. Actually a automatic filling of the clip channel from png alpha did work in some point, but was turned off because of a bug. It's quite critical feature to get back due popularity of 2D entourage. There is a manual workaround to use alpha from png, but it cannot be a permanent solution to this issue. Also there is a separate issue with alpha map and halos - it's been worked on. There is a manual fix for that too, just let me know if you need a help with it.

                                      Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                                      • R 離線
                                        red_shift
                                        最後由 編輯

                                        I did find a workaround. I first turn off the shadow layer of Tom's trees in SU. Then, in Thea studio I set the clipping texture to the alpha image (enabling clipping and setting channel to Alpha rather than RGB). I also find that in scattering that I need to set the Index of Refraction to 1 rather to 1.5.

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                                        • T 離線
                                          tomsdesk
                                          最後由 編輯

                                          Oli...I am sooooo happy to hear this! Have fun!

                                          http://www.tomsdesk.moonfruit.com/
                                          2.5D Trees & Shrubs!

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                                          • soloS 離線
                                            solo
                                            最後由 編輯

                                            Tom, they work in Thea, just had to adjust the transparency in SU before export.

                                            Straight Thea output with Bloom and vignetting, no post processing.

                                            http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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