Way to Exit Photomatch?
-
I have set up a quick photomatch, and it worked nicely. But now I want to set up a new scene with the exact same camera location for the scene, but not be in Photomatch mode.
So is there a way to simply exit photmatch while leaving the camera in the same place? So far the only way I've found to exit photmatch is to move around, then it turns off. But that ruins my camera placement. I could do this in Ruby, but I am hoping that I'm just misssing something simple.
Chris
-
Chris:
Isn't there some way to determine camera position? Either natively, or did someone just do a tool relating to this? Look in Developer's Forum. Maybe ThomThom or Martin Rheinhart? -
Well thats the point, It seems like this should be built into SU. So I didn't want to write a tool to do this if it is already a native feature. Especially since its something I only need for this little project.
Chris
-
how about if you do a photo match, add a page before you move the camera then delete the photo match?
-
Nope, the new page turns into an exact duplicate of the photomtach. I even made a new page hat does not keep the camera info, then went to my photomatch scene, then updated my other scene to keep camera location, updated the scene and then it also become a copy of the photomatch.
-
hmm... I imagine I did this once... ... ... hmm .... it's all to early in the morning...
-
What about chrisglasier's [CODE]Camera Settings thread. Anything in there?
-
What if you simply delete the PhotoMatch scene (without making a new scene prior to that)?
(Just thinking loud - I have actually never made a PM model)
-
This sounds too simple. I must be missing something. In case I'm not, in your console:
` # when you like the settings
view = Sketchup.active_model.active_view
cam = view.camera
newcam = cam.set( cam.eye, cam.target, cam.up )
newcam.fov = cam.fov # others as neededlater on
view.camera = newcam`
(Basic idea. Code not run.)
Did I see somewhere that
cam.set()
actually takes more args than the docs report? -
@thomthom said:
hmm... I imagine I did this once... ... ... hmm .... it's all to early in the morning...
Well, I tried to find a way to do this from the SU UI - but found none.
-
@Martin:
My apologies for misspelling your name.
mitcorb -
how about using film/stage to create a camera?
-
Very interesting. This must be a Feature request then. Or maybe just make a ruby to do it. I was realy hoping it was built in.
Oh well, I'll do it through Ruby then. Thanks everyone. I'll try the film and stage method, then I'll try with your code Martin.
-
Well, as a follow up. I discovered how to do what I wanted more or less. I really just wanted to get the photomatch photo out of the way. I thought deleteing the photmatch would be the easiest way....not the case. But I did find that I could open the SketchOver dialo window and from there I could choose to tun of the photo. So that did the trick.
Chris
-
I also discovered that if I then choose to edit the photomatch from the SketchOver dialog window, I can right click and choose "Cancel Photomatch", and that will erase the photomatch, but leave the camera in the correct position. So then I just created a new scene right there, and it worked just how I wanted. After much work.
Chris
Advertisement