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    [Plugin] Material Replacer

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    • jarynzlesaJ Offline
      jarynzlesa
      last edited by

      thank you for this plugin, i found this very useful. πŸ‘

      http://www.vizualizaceschodiste.mypage.cz/

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      • Bob JamesB Offline
        Bob James
        last edited by

        This sort of ties in with the current thread:
        http://forums.sketchucation.com/viewtopic.php?f=79&t=36987

        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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        • dereiD Offline
          derei
          last edited by

          As I can see, this plugin replaces a material globally in entire model. It would be awesome to have option to replace material on a specific object only. πŸ‘
          Will you take into consideration my suggestion?
          Thank you.

          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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          • TIGT Offline
            TIG Moderator
            last edited by

            @unknownuser said:

            As I can see, this plugin replaces a material globally in entire model. It would be awesome to have option to replace material on a specific object only. πŸ‘
            Will you take into consideration my suggestion?
            Thank you.

            You probably need http://forums.sketchucation.com/viewtopic.php?p=63629#p63629 [my olde Global_Material_Replacer.rb tool] - it is dialog driven to choose the material to go and material to use - including 'All' and 'Default-front/back'. It swaps materials in the entire model's active_entities collection, OR IF there's a selection on selected objects... It works inside 'containers'...

            TIG

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            • dereiD Offline
              derei
              last edited by

              @tig said:

              You probably need http://forums.sketchucation.com/viewtopic.php?p=63629#p63629 [my olde Global_Material_Replacer.rb tool] - it is dialog driven to choose the material to go and material to use - including 'All' and 'Default-front/back'. It swaps materials in the entire model's active_entities collection, OR IF there's a selection on selected objects... It works inside 'containers'...

              As I could see, thomthom's plugin keeps UV mapping, when replacing materials, which is cool πŸ˜„. Does yours keeps UV ?
              When I use paint bucket tool to change the material on some object, the UV is reset.

              DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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              • thomthomT Offline
                thomthom
                last edited by

                @unknownuser said:

                When I use paint bucket tool to change the material on some object, the UV is reset.

                Use the Entity Info to replace materials - then the UV is preserved.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • dereiD Offline
                  derei
                  last edited by

                  @thomthom said:

                  Use the Entity Info to replace materials - then the UV is preserved.

                  Thanks! I never used it.

                  DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @unknownuser said:

                    [TIG] Does yours keeps UV ?
                    When I use paint bucket tool to change the material on some object, the UV is reset.
                    Like with Entity Info... my tool swaps the material but keeps the UV-mapping - so any rotated or scales/skewed textures stay unchanged, but the material uses a different image-file...

                    TIG

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                    • dereiD Offline
                      derei
                      last edited by

                      @tig said:

                      Like with Entity Info... my tool swaps the material but keeps the UV-mapping - so any rotated or scales/skewed textures stay unchanged, but the material uses a different image-file...

                      Will this affect Twilight metadata? If I change a "wood" material with a "metal" material, both with textures... will it render as "metal", or just the image is changed and uses metadata from initially "wood" ?

                      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @unknownuser said:

                        @tig said:

                        Like with Entity Info... my tool swaps the material but keeps the UV-mapping - so any rotated or scales/skewed textures stay unchanged, but the material uses a different image-file...

                        Will this affect Twilight metadata? If I change a "wood" material with a "metal" material, both with textures... will it render as "metal", or just the image is changed and uses metadata from initially "wood" ?
                        You could always try it yourself... πŸ˜’
                        A Twilight material is associated with a SKP material.
                        If you have a gray RGB material in your SKP you can tell Twilight to substitute it with a silver metal - shiny/textured/etc.
                        If you have a buff RGB material in your SKP you can tell Twilight to substitute it with a golden metal - shiny/textured/etc.
                        If you swap around materials in your SKP it'll be reflected in corresponding changes in the next Twilight render.
                        How would changing a face's material in the SKP NOT affect the Twilight render? AND how might it affect the Twilight material - which is associated on a one-to-one relationship - gray=silver, buff=golden etc?? It only swaps around SKP materials by name it doesn't redefine them or rename them. I'm not sure what happens if you swap the names of materials over in your SKP - presumably if you said in the SKP material Browser gray=>gray1 and buff=>gray and gray1=>buff, then if Twilight uses a material-name look up table for how to render each of its materials based the SKP's current material-names then it would indeed swap what was silver with golden and vice versa... Perhaps useful on occasion, but not the point of this current discussion or thread.

                        So to recap, swapping a face's SKP material gives the face that other SKP material, the face's material's UV-mapping comes from the face itself; whatever 'correspondence' Twilight a material has with the SKP material is kept intact and it renders accordingly...

                        TIG

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                        • S Offline
                          samyell77
                          last edited by

                          Hi thomthom,
                          Love this plugin by the way. Is it possible to have the material name display whenever using the eyedropper tool and not just when running your ruby script. Having the name of the material display is SOOOO handy and I'd love it if the eyedropper always displayed the material name. Is this possible? I work on mac so currently trying to work out what material is what is pretty tricky due to the absence of a list view in the material browser. Also would it be possible to move the 'material replacer' to a context menu so you could access if using a right click rather than going to the drop down menus?
                          Fantastic tool tho - thanks!
                          Sam

                          SU Pro 2016
                          Dell Precision M4800
                          PC Windows 10
                          Intel Core i7-4900MQ @ 2.80ghz
                          Nvidia Quadro K2100M
                          16gb RAM

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I can't modify the native SketchUp tools I'm afraid.

                            As for context menu, I could, but then someone would ask me to reverse it. But I'll see if I can send you a modified version.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • S Offline
                              samyell77
                              last edited by

                              Would really appreciate that - thanks! πŸ˜„

                              SU Pro 2016
                              Dell Precision M4800
                              PC Windows 10
                              Intel Core i7-4900MQ @ 2.80ghz
                              Nvidia Quadro K2100M
                              16gb RAM

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                              • S Offline
                                samyell77
                                last edited by

                                Hey Thomthom - don't worry about sending the revised ruby. I hadn't realised that I can invoke plugins using key commands so have set up a keyboard short cut to your material replacer now. Thanks

                                SU Pro 2016
                                Dell Precision M4800
                                PC Windows 10
                                Intel Core i7-4900MQ @ 2.80ghz
                                Nvidia Quadro K2100M
                                16gb RAM

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                                • R Offline
                                  rachitect
                                  last edited by

                                  Does this work with SketchUp 8 Pro? I copied the unzipped files into the SketchUp Ruby folder but it is not showing up in the Plugins menu in Sketchup... πŸ˜•

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    You don't see it there because it's not in the 'Plugins' menu!
                                    It's in the 'Tools' menu - as 'Material Replacer'...
                                    πŸ˜’

                                    TIG

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                                    • M Offline
                                      MartinK
                                      last edited by

                                      Thanks for a great time saver. πŸ‘

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                                      • C Offline
                                        caronte01
                                        last edited by

                                        thanks Thomas, I use this plugin a lot!
                                        galletas.jpg

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                                        • McGyverM Offline
                                          McGyver
                                          last edited by

                                          Thank you very much for this extremely useful tool! I Just tried it out and it works smoothly and without any trouble! Thank you!

                                          [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                                          • F Offline
                                            fullyfledgeded
                                            last edited by

                                            Hi, great simple little tool works perfectly, except the material being replaced, did not inherit the same scale of the texture. Any ideas?
                                            thanks

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