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    [Plugin] Material Replacer

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    • TIGT Offline
      TIG Moderator
      last edited by

      @dedmin said:

      Is it possible to change just the material of the picked face?

      Can't you just paint it ??

      TIG

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      • D Offline
        dedmin
        last edited by

        The beauty of this tool - You don't have to open a component to change the material of the faces.
        But it changes all the material in the whole model - not just the face You click on.

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        • TIGT Offline
          TIG Moderator
          last edited by

          @dedmin said:

          The beauty of this tool - You don't have to open a component to change the material of the faces.
          But it changes all the material in the whole model - not just the face You click on.

          BUT your question was to change the material of the picked face !
          You mean to change the material of the picked face INSIDE THE GROUP/INSTANCE !
          It couldbe done... but I must leave it to others......

          TIG

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          • D Offline
            dedmin
            last edited by

            Yes, inside the group or component. And only of that picked fase.

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            • L Offline
              lcbrewer
              last edited by

              How do you install this plugin

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              • thomthomT Offline
                thomthom
                last edited by

                Open the zip file and drop the .rb file and the folder with it into the Plugins folder where SketchUp is installed.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • bagateloB Offline
                  bagatelo
                  last edited by

                  It would be possible to create a function swap some materials? Something like this:
                  Imagine a blue box and a red ball. We play the plugin, we click on the box and after the ball, and the colors are reversed. It would be interesting too, if it were possible to exchange materials not in the whole scene, but only on selected objects. Thanks for this fantastic tool.

                  While the cat's away, the mice will play

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                  • C Offline
                    cobb89
                    last edited by

                    Is there any way we can use this plugin to replace a specific material [.skm]..that has been used in the model with vray materials [i.e. .vismats]...??

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @cobb89 said:

                      Is there any way we can use this plugin to replace a specific material [.skm]..that has been used in the model with vray materials [i.e. .vismats]...??

                      Use V-Ray's material editor. Right click a material and Import

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • jarynzlesaJ Offline
                        jarynzlesa
                        last edited by

                        thank you for this plugin, i found this very useful. 👍

                        http://www.vizualizaceschodiste.mypage.cz/

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                        • Bob JamesB Offline
                          Bob James
                          last edited by

                          This sort of ties in with the current thread:
                          http://forums.sketchucation.com/viewtopic.php?f=79&t=36987

                          i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                          • dereiD Offline
                            derei
                            last edited by

                            As I can see, this plugin replaces a material globally in entire model. It would be awesome to have option to replace material on a specific object only. 👍
                            Will you take into consideration my suggestion?
                            Thank you.

                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @unknownuser said:

                              As I can see, this plugin replaces a material globally in entire model. It would be awesome to have option to replace material on a specific object only. 👍
                              Will you take into consideration my suggestion?
                              Thank you.

                              You probably need http://forums.sketchucation.com/viewtopic.php?p=63629#p63629 [my olde Global_Material_Replacer.rb tool] - it is dialog driven to choose the material to go and material to use - including 'All' and 'Default-front/back'. It swaps materials in the entire model's active_entities collection, OR IF there's a selection on selected objects... It works inside 'containers'...

                              TIG

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                              • dereiD Offline
                                derei
                                last edited by

                                @tig said:

                                You probably need http://forums.sketchucation.com/viewtopic.php?p=63629#p63629 [my olde Global_Material_Replacer.rb tool] - it is dialog driven to choose the material to go and material to use - including 'All' and 'Default-front/back'. It swaps materials in the entire model's active_entities collection, OR IF there's a selection on selected objects... It works inside 'containers'...

                                As I could see, thomthom's plugin keeps UV mapping, when replacing materials, which is cool 😄. Does yours keeps UV ?
                                When I use paint bucket tool to change the material on some object, the UV is reset.

                                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @unknownuser said:

                                  When I use paint bucket tool to change the material on some object, the UV is reset.

                                  Use the Entity Info to replace materials - then the UV is preserved.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • dereiD Offline
                                    derei
                                    last edited by

                                    @thomthom said:

                                    Use the Entity Info to replace materials - then the UV is preserved.

                                    Thanks! I never used it.

                                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @unknownuser said:

                                      [TIG] Does yours keeps UV ?
                                      When I use paint bucket tool to change the material on some object, the UV is reset.
                                      Like with Entity Info... my tool swaps the material but keeps the UV-mapping - so any rotated or scales/skewed textures stay unchanged, but the material uses a different image-file...

                                      TIG

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                                      • dereiD Offline
                                        derei
                                        last edited by

                                        @tig said:

                                        Like with Entity Info... my tool swaps the material but keeps the UV-mapping - so any rotated or scales/skewed textures stay unchanged, but the material uses a different image-file...

                                        Will this affect Twilight metadata? If I change a "wood" material with a "metal" material, both with textures... will it render as "metal", or just the image is changed and uses metadata from initially "wood" ?

                                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @unknownuser said:

                                          @tig said:

                                          Like with Entity Info... my tool swaps the material but keeps the UV-mapping - so any rotated or scales/skewed textures stay unchanged, but the material uses a different image-file...

                                          Will this affect Twilight metadata? If I change a "wood" material with a "metal" material, both with textures... will it render as "metal", or just the image is changed and uses metadata from initially "wood" ?
                                          You could always try it yourself... 😒
                                          A Twilight material is associated with a SKP material.
                                          If you have a gray RGB material in your SKP you can tell Twilight to substitute it with a silver metal - shiny/textured/etc.
                                          If you have a buff RGB material in your SKP you can tell Twilight to substitute it with a golden metal - shiny/textured/etc.
                                          If you swap around materials in your SKP it'll be reflected in corresponding changes in the next Twilight render.
                                          How would changing a face's material in the SKP NOT affect the Twilight render? AND how might it affect the Twilight material - which is associated on a one-to-one relationship - gray=silver, buff=golden etc?? It only swaps around SKP materials by name it doesn't redefine them or rename them. I'm not sure what happens if you swap the names of materials over in your SKP - presumably if you said in the SKP material Browser gray=>gray1 and buff=>gray and gray1=>buff, then if Twilight uses a material-name look up table for how to render each of its materials based the SKP's current material-names then it would indeed swap what was silver with golden and vice versa... Perhaps useful on occasion, but not the point of this current discussion or thread.

                                          So to recap, swapping a face's SKP material gives the face that other SKP material, the face's material's UV-mapping comes from the face itself; whatever 'correspondence' Twilight a material has with the SKP material is kept intact and it renders accordingly...

                                          TIG

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                                          • S Offline
                                            samyell77
                                            last edited by

                                            Hi thomthom,
                                            Love this plugin by the way. Is it possible to have the material name display whenever using the eyedropper tool and not just when running your ruby script. Having the name of the material display is SOOOO handy and I'd love it if the eyedropper always displayed the material name. Is this possible? I work on mac so currently trying to work out what material is what is pretty tricky due to the absence of a list view in the material browser. Also would it be possible to move the 'material replacer' to a context menu so you could access if using a right click rather than going to the drop down menus?
                                            Fantastic tool tho - thanks!
                                            Sam

                                            SU Pro 2016
                                            Dell Precision M4800
                                            PC Windows 10
                                            Intel Core i7-4900MQ @ 2.80ghz
                                            Nvidia Quadro K2100M
                                            16gb RAM

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