New vray
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the new manual should come out double the size of the previous ones there is a lot of things that neeed to be clarified....alot! hope they cover everything in detail people are starting to get annoyed with this new vray, i hope things get better with the manual cause i cant seem to make it work the way i did with the previous version, specially the IES havent tried them cause couldnt make them work! i know this version will turn out great, just not yet.
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Finally upgraded my VFSU today in hopes of a better workflow, better parsing times and excited about alpha transparency support. So far, I am bummed. Tried opening some medium sized scenes to test parsing, but rendering startup is still taking 5-10 minutes to begin. (if it begins at all) I can open the same scene imported into Max and add a few dozen 3D plants and trees (essentially quadrupling the poly count) and the render starts in less than 5 seconds. The transparency feature works, but I wish it didn't involved checking a box for each .png texture. I wish there were perhaps a global switch for .png and .tif files with alpha information. It's a pain with 50 or more plants in a landscape design. Those were the two most important things to me and I'm not too thrilled so far.
I know it will get better in the service release and there are many pluses that overtime will outweigh my minor gripes. I just think they went to market and announced a final product WAY before it was ready.
Also - Anyone know how to make the frame buffer larger? Mine won't expand to full screen and I can't grab a corner of the window to enlarge like the previous version. Right now its only about 300 pixels tall.
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Hello ThomThom,
A new problem for me.
I'm create a architecture interior model and apply material wood, tile, glass,etc....
and render in vray for sketchup but fist time render and when i import sofa set
and render click then google sketchup is debug ( again 4 time render it but sketchup is close down ) .........
i don't know ......... whats happen ...........please help .............. Thanks
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ThomThom, Do you have a list, or is there a running list of problems with the new vray??
ASGVIS acknowledged a bug that I ran in to-not being able to preview your HDRI environments, they said they'll release a patch for it and a bunch of other stuff that they are getting flooded with now.
I have run in to something else, my sun disappears! When I try to set up my GI and BG environment settings, my TexSky Sun does not allow me to choose the sunlight "plugin". This is true for both my BG and GI settings. FYI, this happened after selecting none for my GI/BG settings, and then I can't get back to my earlier settings. This is not a permanent problem, but I do have to close and reopen my SU file to get the settings back. Has anyone else had this problem?
I also wouldn't recommend trying to change the font of your timestamp in the frame buffer.
Have not narrowed it down yet, but there is also something buggy about saving out some of the VFB channels-so be aware of that as well.
I've also noticed an inconsistency between renderings. Same scene setup, but sometimes it renders some of my .png components and sometime it does not.
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I hope that the reports you lost post here is something you also email ASGVis support. The only way it will be looked into by the developers.
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@unknownuser said:
I hope that the reports you lost post here is something you also email ASGVis support. The only way it will be looked into by the developers.
Yeah, the top of this website doesn't say ASGvis, so I think we might be doing something wrong here. It's good to discuss your problems, but don't expect ASGvis to scour this forum to find your posts about bugs.
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Just upgraded to the newest VRay (v1.48.66) and was wondering:
-Is there anyway to alphabetize the materials in the VRay material editor?
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@savphili said:
-Is there anyway to alphabetize the materials in the VRay material editor?
Good question. Unfortunately - no. But people have asked for it, so I hope they implement that into the patch.
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@thomthom said:
Oh yea, it works very nice. It often makes the render pick up more details in the corners. But I'm vary of over using it.
The Dirt map is also nice.can i ask what the Dirt Map is and how i can use it?
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@bulbangs said:
@thomthom said:
Oh yea, it works very nice. It often makes the render pick up more details in the corners. But I'm vary of over using it.
The Dirt map is also nice.can i ask what the Dirt Map is and how i can use it?
http://www.spot3d.com/vray/help/150SP1/vraydirt_params.htm
http://www.spot3d.com/vray/help/150SP1/examples_vraydirt.htm
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