Need help Please!
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@roadie3rd said:
Thanks Pilou tried all that but still did the same
see attached model
any other ideas?Here is a possible approach using the plugin skin http://sketchup.google.com/3dwarehouse/details?mid=356919293504215ab9c83967811b1f7 I only selected the rails at the separation shown to reduce time because once the stitches are made the segments created will take some time to select for that tool. Reducing the number of rails and using this plugin may give you acceptable results.
Some other observation: There were 24 stray lines ( used stray line plugin) mostly where ribs are not connected to the rails and 50 broken lines. I repaired the broken lines but the sandbox tool was still giving the peaks. Don't know if the former is causing your problem; your primitives ( lines) are showing on the surrond layer. They should be on layer 0. All drawing should be there and layers only used for visibility control of groups/ components. Number of segments( 120) on the rail seems excessive to me for large radius of curvature ?
Getting late will play with your model tomorrow AM -
Thanks mac1
your a star
looks goodMany thanks
Mark -
Here's a quick version using my EEbyRails.
You need to simplify the 'skeleton' into profiles across the boat [bulkheads?] and rails down the 'keel' and the 'bows'.
Make each of these a curve using weld.
Try to keep the same number of segments in the profiles/rails - you haven't got that currently and a 'lumpy' mesh results where the various grouped meshed meet and need exploding together at the end...
Do a pair of profiles and rails in turn until you have completed the 'hull'.
Make it a component and mirror the halves together... boat.skp -
Thanks TIG
I'm really sorry to be a pain again
This is my first attempt at an 'organic' shape and im finding it quite trickyhow would I give the hull a thickness of say 60mm to the outside edges is this possible?
If so howCheers Mark
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Take a look at this and see if it helps http://forums.sketchucation.com/viewtopic.php?f=323&t=6708&st=0&sk=t&sd=a&hilit=joint+push+pull
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Why did i agree to do this for my father inlaw
thought id get some brownie points stacked up for future use but obviously its proving harder than expectedJust so people know this is what im trying to create in sketchup
Im finding it quite hard to get the hull started. Tigs help is great many thanks and has got me started a bit but im still finding it hard to get my head round
Thanks for all the help anymore would be greatfully accepted
Cheers Mark
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@unknownuser said:
numbthumb wrote:
Take a look at this and see if it helps viewtopic.php?f=323&t=6708&st=0&sk=t&sd=a&hilit=joint+push+pullIve tried this and it keeps crashing the model and shutting sketchup
i think the model is too complex and has a spas attack and closes it.
Cheers anyway is a useful plugin
Mark -
What the name of the boat model?
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Roadie,first of all u should be sure to find and download some blueprints(without them is very hard),then search for lot of reference images,then(but not last) u should have some average skills in sketchup..and only after these steps start building it. imho
All the best!
Elisei
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Or maybe you can give this a try http://www.delftship.net/delftship/index.php?option=com_content&view=article&id=31:delftship-free&catid=13:products&Itemid=4
It exports .DXF, and .OBJ AFAIK, so you can load these in SU. -
@ely862me said:
Roadie,first of all u should be sure to find and download some blueprints(without them is very hard),then search for lot of reference images,then(but not last) u should have some average skills in sketchup..and only after these steps start building it.
Ive got the plans he built the boat to which are printouts which ive caded up the drawings in autocad. The guy who designed the boat drew it all by hand old school style and doesnt have downloadable plans. Plus you have to pay for the plans which is about ยฃ500
I have loads of images ive taken of the boat and have been given by my father inlaw
I have average skills in solidworks as i use it at work for architecture concepts but its mostly straight lines and curves not organic shapes. Ive used sketchup lots but cant get my head around the the hull shape and making it work. Ive drawn the majority of the other bits to attach to the hull but the hull is the most important bit.
Mark
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@numbthumb said:
Or maybe you can give this a try http://www.delftship.net/delftship/index.php?option=com_content&view=article&id=31:delftship-free&catid=13:products&Itemid=4
It exports .DXF, and .OBJ AFAIK, so you can load these in SU.cheers for this ill give it a go on the weekend
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ive found these pics if people want them
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Give the guy a break - he doesn't know where to start. Posting a model of a completed hull (even if it lacks accuracy) doesn't help much because it doesn't show how to set it up.
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I don t see u struggling too much making it..
Here is the hull,if i don t see you finishing it ,means u don t wanna make it..
Happy sketching!
Elisei
Golant Gaffer hull by EliseiDesign.skp
BTW The halves are components,u can just work at one of them and the other will update by itself.EDITED: A small mistake i made without my will, model uploaded again .
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Jim,in this case...should i remove the files?
Roadie,sorry if i m(was) a bit harsh to you!All the best!
Elisei
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@roadie3rd said:
@unknownuser said:
What the name of the boat model?
Its a Golant Gaffer
roadie3rd
Additi0nal info for you ref problen areas:http://sketchup.google.com/3dwarehouse/details?mid=1f56117edc6c5690ab9c83967811b1f7 It looks to me like a problem with the rail profiles 3 to 4 down. I used the shown cutting plane to get intersection points with the rails . You should then be able to create good bulk head profiles for TIG's suggestion pending issue with the rails -
@ely862me said:
Jim,in this case...should i remove the files?
Roadie,sorry if i m(was) a bit harsh to you!All the best!
Elisei
No no, you were not harsh. I think this is a tough model to start with.
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Elisei,
I'd be interested to learn how you did the modelling of the surface. I can't get it that smooth. I used TIG's EEBR and as can be seen, I get "pleats" at the front.
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