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    [Plugin] Manifold v2.2

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    • D 離線
      driven
      最後由 編輯

      time comparison

      some time check, sorry the fonts so small.

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • EarthMoverE 離線
        EarthMover
        最後由 編輯

        @chris fullmer said:

        Just remember while you are cleaning house, all mine fit nicely into a single menu item 😄

        TIG, this is a WAAAY COOL plugin! I have no idea how it works, but it has been on my list of plugins I'd like to write some day. This is invaluable for file conversion and mesh cleanup and 3d printing, and, and, and...

        Chris

        ....and I can't thank you enough for having the foresight to do that. I wish there were some way to better organize all the scripters plugins as you have with yours.

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • TIGT 離線
          TIG Moderator
          最後由 編輯

          Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=218691#p218691

          1.3 20100126
          Trapped near colinear/planar points giving healing crashes.
          Very small edges [0.1mm] now 'erased' by combining their vertices.
          Orienting faces is now 'foolproof' - unless it's not made 'manifold'.
          Now it only asks Yes/No to change to Xray mode if that's not on already.
          Unhealed or Failed Fixes now reported, with failed edges shown as ... or -.- clines in Error Group.
          [TIP: Move or Copy the error-group to one side to better see any errors - but if there are red/green faces obscuring the error dotted-lines showing problem edges etc then edit this error-group by treble clicking on a face till you have selected all then delete-key - now the error dotted-lines [clines] can be seen... manually edit and then retry 'manifold']

          TO DO: Get three-faced-edges external-faces to be retained in 'pretzels'. 😒 groan......

          Feedback please...

          TIG

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          • D 離線
            driven
            最後由 編輯

            I was about to post a drawing with timings for 1.2 and VolumeCalc2, so I'lll re-run it with 1.3, should be interesting..... cheers TIG, watch this space

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • thomthomT 離線
              thomthom
              最後由 編輯

              Tig, did you see this post by Google's Tyler: http://forums.sketchucation.com/viewtopic.php?f=15&t=25175&p=218997#p218989

              Might be useful to predict when SU will be able to create faces/edges?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • TIGT 離線
                TIG Moderator
                最後由 編輯

                @thomthom said:

                Tig, did you see this post by Google's Tyler: http://forums.sketchucation.com/viewtopic.php?f=15&t=25175&p=218997#p218989

                Might be useful to predict when SU will be able to create faces/edges?

                Thanks - I did - hence the small line 'erasing' algorithm... 😉

                TIG

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                • TIGT 離線
                  TIG Moderator
                  最後由 編輯

                  @driven said:

                  Hi all

                  can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                  john

                  Check your files are in the same folders as shown in the original zip ?
                  It might be a bit slower running because the new algorithms ?
                  Try it one something simpler first ?? 😉

                  TIG

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                  • D 離線
                    driven
                    最後由 編輯

                    Hi all

                    can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                    johnEDIT: TOOLbar sorted didn't update TIG folder in my rush to try 1.3, so that shouldn't effect performance, must be something else

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • D 離線
                      driven
                      最後由 編輯

                      @tig said:

                      @driven said:

                      Hi all

                      can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                      john

                      Check your files are in the same folders as shown in the original zip ?
                      It might be a bit slower running because the new algorithms ?
                      Try it one something simpler first ?? 😉

                      I was editing while you were writing, and yes Ill go back to the slow start procedure, It was simply tea time and I though "this model works with 1,2, I'll just quickly re-run it, etc.."

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • D 離線
                        driven
                        最後由 編輯

                        from my understanding...

                        I've got the reference somewhere if you want me dig it out, this is two two manifold objects sharing an edge...

                        basic are quicker, easy start...

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • N 離線
                          notareal
                          最後由 編輯

                          @earthmover said:

                          I did. I didn't have any issue with light leaks...but I used a higher poly version than most.

                          Light leaks are one issue. But more problematic could be if you like to produce caustics or SSS (not single face). Broken mesh might not be that obvious like it's with light leak, but result will be wrong... you just wonder why you cannot get proper caustics.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • D 離線
                            driven
                            最後由 編輯

                            TIG,
                            This would pass

                            probably showing the obvious

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • D 離線
                              driven
                              最後由 編輯

                              TIG. The internal triangle was gone after this pass. I'll have another shot at the bigger file now and see it in the morning.
                              9000 entities-12mins

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • D 離線
                                driven
                                最後由 編輯

                                TIG, found the dialog boxes,
                                I was getting a system error Plugins/BZ_Dir_13/bezierspline_main.rb:2098: warning: Object#id will be deprecated; use Object#object_id whenever I used your tool after using any of Fredo's tools so I fixed his script (at least I did what my system suggested) and have been working my way through some simple test to see what slows or breaks, only just got back to curves (no beziers yet), and I thought I'd post the successes, to date.
                                I wasn't getting this far before my fix
                                this was just to show, how drawing it right in the first place would save all these fails

                                I also found this and tried to get an evaluation download, but it's for PC's but may be of interest, it also adds to the list of NOT 3D PRINTING USES for Manifold Objects and flies in the face of my earlier comment on GEarth models.

                                Virtualwind's advanced 3D wind flow simulation and visualization. Within SketchUp, Virtualwind's Validation Tools identify and visually highlight non-watertight geometries and problematic textures in the model. Non-watertight geometries are typically surfaces on building models that do not have contiguous adjoining edges (i.e., models that do not have a "wetted surface", a "water-tight" exterior). Problematic textures are usually faces with back-only textures or back texture different from front. The Virtualwind toolbar also provides Correction Tools to correct these issues. For non-watertight geometries, there are toolbar icons to remove zero-faced edges and to sew edges together, thereby helping to create a water-tight model.  There are also toolbar icons to correct problematic textures. These model corrections are important to provide more accurate wind flow simulations.
                                anyone want to try it out and report back

                                john

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • D 離線
                                  d12dozr
                                  最後由 編輯

                                  @driven said:

                                  anyone want to try it out and report back

                                  john

                                  Sure...PM me a few sample models

                                  3D Printing with SketchUp Book
                                  http://goo.gl/f7ooYh

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                                  • TIGT 離線
                                    TIG Moderator
                                    最後由 編輯

                                    @thomthom said:

                                    The groups that it creates, is it suppose to be offset from the original group?

                                    Yes - so you can see what it's done more easily.
                                    The errors overlay so you can see in xray mode.
                                    Then you can grab that by the text handle and move it again to see it more clearly - if you edit it and select its geometry by double click then any errors shown by clines [different stipples for different failures] for 'pretzelled' edges etc will show clearly again...

                                    TIG

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                                    • TIGT 離線
                                      TIG Moderator
                                      最後由 編輯

                                      Here's v1.4
                                      http://forums.sketchucation.com/viewtopic.php?p=218691#p218691

                                      It has some improved algorithms for inner flap removal... 😄

                                      Still fails on some 'pretzelled' shapes... 😞

                                      TIG

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                                      • D 離線
                                        driven
                                        最後由 編輯

                                        @d12dozr said:

                                        Sure...PM me a few sample models

                                        Have you got the program?, I put a link at CornerBar, and really the test I'm suggesting you/and anyone else to do is just checking some of your own or 3D WareHouse stuff that looks watertight, and see how the plug behaves, cope, etc.. , then run the same model with Manifold1.4 (and rising) to compare results. It can then define some targets/parameters for this super-duper one TIG is creating. which is coming along very well indeed.

                                        thanks for putting your head above the parapet..

                                        MORE TESTERS REQUIRED....

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • D 離線
                                          d12dozr
                                          最後由 編輯

                                          I just installed it...164 MB! I'll run some tests but if you have some models you know you are are having problems with, send them to me...easier than me starting over from scratch 😄

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

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                                          • D 離線
                                            driven
                                            最後由 編輯

                                            @d12dozr said:

                                            I just installed it...164 MB! I'll run some tests but if you have some models you know you are are having problems with, send them to me...easier than me starting over from scratch 🙂

                                            the 'pretzel' is posted up the top, TIG's name on front, that gives trouble on careful examination, small triangles round the back, I think... I've got harder tests but one step at a time, I got ahead of myself....

                                            TIG......THIS IS SO FAST... I didn't have time to start the stopwatch on the boxes.....CHEERS

                                            anyhow, more testing...

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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