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    Octane Renderer, baby!

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    • N Offline
      notareal
      last edited by

      @honoluludesktop said:

      Wow, probably utilizes lots of ram, another reason to move to 64 bit Os?

      GPU ram is one of the limiting factors at the moment as generally the scene has to fit in GPU's memory. Don't know how well GPU renders can use "bucket rendering" at the moment. Tesla cards are supposed to have enough memory, but with the cost. Anyway move in the 64-bit system is a good idea, as even with SU you can create scenes that do max out the memory of 32-bit OS, when you start rendering them.

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • StinkieS Offline
        Stinkie
        last edited by

        Not too shabby either: http://www.randomcontrol.com/arion

        Rendering's gonna change fo sho, dawgz! Seriously, though. πŸ˜‰

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        • N Offline
          notareal
          last edited by

          @unknownuser said:

          Not too shabby either: http://www.randomcontrol.com/arion

          Rendering's gonna change fo sho, dawgz! Seriously, though. πŸ˜‰

          From http://www.randomcontrol.com/arion-faq
          "
          Q.- What makes Arion unique?
          A.- We'd like to make the following 3 remarks:
          - Arion is the first truly unbiased and physically-based engine in the market designed from the ground up to make use of GPU-acceleration.
          "

          ...oops. 🀣 Looks like they missed a bit with publishing Arion.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • T Offline
            tfdesign
            last edited by

            Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.


            Cheetah3D5Screen1.png

            My book "Let's SketchUp!" Download from here

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            • soloS Offline
              solo
              last edited by

              Tom, you always seem to get to a Mac vs windows theme πŸ˜•

              Nodes are NOT unique to Cheetah or Mac for that matter, in fact it's been around a while on PC only apps, I've used it since early Vue (which only recently has Mac capabilities) I believe Lightwave is node based also.

              The difference is it's called nodes on PC and 'Modular' on Mac???

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • R Offline
                remus
                last edited by

                They're used in blender as well, and a very large rhino plugin thats name escapes me at the moment. In conclusion, nodes are not a new idea.

                I hear lux is also getting on the GPU bandwagon: http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL Arion is almost looking old fashioned now πŸ˜›

                http://remusrendering.wordpress.com/

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                • K Offline
                  Khai
                  last edited by

                  @tfdesign said:

                  Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.

                  erm you know this Node based approach is in Maya, Softimage, trueSpace, Poser, Darktree Symbiont, etc etc.....?

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                  • EscapeArtistE Offline
                    EscapeArtist
                    last edited by

                    Looks great. I'll definitely be trying the demo.

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      Demo's out: http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=112

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                      • T Offline
                        tfdesign
                        last edited by

                        @khai said:

                        @tfdesign said:

                        Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.

                        erm you know this Node based approach is in Maya, Softimage, trueSpace, Poser, Darktree Symbiont, etc etc.....?

                        No, I didn't, but then I've never tried any of these, because I've never had any use for them (apart from Maya, but I found Maya's interface so horrible, I gave up pretty quickly! πŸ˜† ). The work that I get paid to do, doesn't require fancy rendering. I like rendering when it is done well, as my own efforts are pretty crap!

                        Solo, I use the word "modular", because I used to build and play with analogue modular synthesisers, and these require patchcords to hook everything up together- hence "modular". It's just habit! 😳 πŸ˜„
                        I'm sorry if I come across as being a little biased, but you know when people continually to post stuff about your chosen platform, that is, well not strictly speaking necessarily correct, it does send one a little loopy! πŸ˜‰ It's also somewhat irritating when people also post up direct links to exe file SU updates (rather than than a non-specific, all-inclusive page) , when others actually need the dmg equivalent. Then I go scrambling around to help post an update myself, and not concentrate on my own work- forgetting what to do next. "WWILF'ing", my wife calls it (Now, "What Was I Looking For"!!) πŸ˜„ I also live in England, where everything Microsoft is "forced" upon me. 😞

                        Tom πŸ˜„

                        My book "Let's SketchUp!" Download from here

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                        • R Offline
                          remus
                          last edited by

                          Demos been released: http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=112

                          http://remusrendering.wordpress.com/

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            [gloating]
                            @remus said:

                            Too slow
                            [/gloating]

                            πŸ˜›

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                            • R Offline
                              remus
                              last edited by

                              arghhhh, i did it again!

                              http://remusrendering.wordpress.com/

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                              • StinkieS Offline
                                Stinkie
                                last edited by

                                Must be old age cathing up with ya. πŸ˜„ Shall I fetch your plaid?

                                But back to the topic. Anyone else gonna put off jumping on the gpu rendering bandwagon? Still early days, no?

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                                • soloS Offline
                                  solo
                                  last edited by

                                  I downloaded, I installed, I played and I conclude:

                                  Octane is still in early days, IMO Vray is faster and cleaner for final render quality.

                                  At the moment this tech is gimmicky, when things get to real OpenCl platforms with real options and adjustments, then and only then will this be a game changer.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    Yeah, that's what I thought. Still, things are moving in the right direction, IMHO. A couple of years from now, rendering might very well be both easier and faster than it is now.

                                    In the meantime, I'll be reading the VfSU manual. πŸ˜„

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @unknownuser said:

                                      But back to the topic. Anyone else gonna put off jumping on the gpu rendering bandwagon?

                                      I'm waiting for when VfSU goes GPU powered.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • StinkieS Offline
                                        Stinkie
                                        last edited by

                                        Right now, I'd settle for a 64 bit version of that one. The upcoming release seems quite nice, though. Ambient occlusion - yum.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @unknownuser said:

                                          Right now, I'd settle for a 64 bit version of that one. The upcoming release seems quite nice, though. Ambient occlusion - yum.

                                          Yea - but we won't get 64bit until SU goes 64bit. πŸ˜•
                                          But yes, the new version is really nice! πŸ˜„

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            Regarding Octane, it does state in the Beta release notes that the beta version is operating without the MLT sampling kernel that the final version will have. It's also rendering without direct lighting and ambient occlusion in the demo, whereas the final release will include these. Plus they are still working out some fine tuning with the anti aliasing.

                                            I wouldn't be so quick to abandon all enthusiasm based on a beta review.

                                            To say it's not quite vray is a tough comparison. After all, we are talking about an unbiased renderer, so speed comparisons would be better made with another unbiased renderer.

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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