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Octane Renderer, baby!

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  • M Offline
    Mike Lucey
    last edited by 13 Jan 2010, 03:16

    Don't Jamie and Adam have great jobs!

    Support us so we can support you! Upgrade to Premium Membership!

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    • H Offline
      honoluludesktop
      last edited by 13 Jan 2010, 03:48

      Wow, probably utilizes lots of ram, another reason to move to 64 bit Os?

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      • N Offline
        notareal
        last edited by 13 Jan 2010, 08:20

        @honoluludesktop said:

        Wow, probably utilizes lots of ram, another reason to move to 64 bit Os?

        GPU ram is one of the limiting factors at the moment as generally the scene has to fit in GPU's memory. Don't know how well GPU renders can use "bucket rendering" at the moment. Tesla cards are supposed to have enough memory, but with the cost. Anyway move in the 64-bit system is a good idea, as even with SU you can create scenes that do max out the memory of 32-bit OS, when you start rendering them.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • S Offline
          Stinkie
          last edited by 14 Jan 2010, 11:43

          Not too shabby either: http://www.randomcontrol.com/arion

          Rendering's gonna change fo sho, dawgz! Seriously, though. πŸ˜‰

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          • N Offline
            notareal
            last edited by 14 Jan 2010, 16:03

            @unknownuser said:

            Not too shabby either: http://www.randomcontrol.com/arion

            Rendering's gonna change fo sho, dawgz! Seriously, though. πŸ˜‰

            From http://www.randomcontrol.com/arion-faq
            "
            Q.- What makes Arion unique?
            A.- We'd like to make the following 3 remarks:
            - Arion is the first truly unbiased and physically-based engine in the market designed from the ground up to make use of GPU-acceleration.
            "

            ...oops. 🀣 Looks like they missed a bit with publishing Arion.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • T Offline
              tfdesign
              last edited by 14 Jan 2010, 16:30

              Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.


              Cheetah3D5Screen1.png

              My book "Let's SketchUp!" Download from here

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              • S Offline
                solo
                last edited by 14 Jan 2010, 16:52

                Tom, you always seem to get to a Mac vs windows theme πŸ˜•

                Nodes are NOT unique to Cheetah or Mac for that matter, in fact it's been around a while on PC only apps, I've used it since early Vue (which only recently has Mac capabilities) I believe Lightwave is node based also.

                The difference is it's called nodes on PC and 'Modular' on Mac???

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • R Offline
                  remus
                  last edited by 14 Jan 2010, 19:34

                  They're used in blender as well, and a very large rhino plugin thats name escapes me at the moment. In conclusion, nodes are not a new idea.

                  I hear lux is also getting on the GPU bandwagon: http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL Arion is almost looking old fashioned now πŸ˜›

                  http://remusrendering.wordpress.com/

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                  • K Offline
                    Khai
                    last edited by 14 Jan 2010, 19:43

                    @tfdesign said:

                    Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.

                    erm you know this Node based approach is in Maya, Softimage, trueSpace, Poser, Darktree Symbiont, etc etc.....?

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                    • E Offline
                      EscapeArtist
                      last edited by 14 Jan 2010, 20:02

                      Looks great. I'll definitely be trying the demo.

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                      • S Offline
                        Stinkie
                        last edited by 16 Jan 2010, 16:46

                        Demo's out: http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=112

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                        • T Offline
                          tfdesign
                          last edited by 16 Jan 2010, 17:10

                          @khai said:

                          @tfdesign said:

                          Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.

                          erm you know this Node based approach is in Maya, Softimage, trueSpace, Poser, Darktree Symbiont, etc etc.....?

                          No, I didn't, but then I've never tried any of these, because I've never had any use for them (apart from Maya, but I found Maya's interface so horrible, I gave up pretty quickly! πŸ˜† ). The work that I get paid to do, doesn't require fancy rendering. I like rendering when it is done well, as my own efforts are pretty crap!

                          Solo, I use the word "modular", because I used to build and play with analogue modular synthesisers, and these require patchcords to hook everything up together- hence "modular". It's just habit! 😳 πŸ˜„
                          I'm sorry if I come across as being a little biased, but you know when people continually to post stuff about your chosen platform, that is, well not strictly speaking necessarily correct, it does send one a little loopy! πŸ˜‰ It's also somewhat irritating when people also post up direct links to exe file SU updates (rather than than a non-specific, all-inclusive page) , when others actually need the dmg equivalent. Then I go scrambling around to help post an update myself, and not concentrate on my own work- forgetting what to do next. "WWILF'ing", my wife calls it (Now, "What Was I Looking For"!!) πŸ˜„ I also live in England, where everything Microsoft is "forced" upon me. 😞

                          Tom πŸ˜„

                          My book "Let's SketchUp!" Download from here

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                          • R Offline
                            remus
                            last edited by 16 Jan 2010, 22:14

                            Demos been released: http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=112

                            http://remusrendering.wordpress.com/

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                            • S Offline
                              Stinkie
                              last edited by 16 Jan 2010, 22:20

                              [gloating]
                              @remus said:

                              Too slow
                              [/gloating]

                              πŸ˜›

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                              • R Offline
                                remus
                                last edited by 16 Jan 2010, 22:24

                                arghhhh, i did it again!

                                http://remusrendering.wordpress.com/

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                                • S Offline
                                  Stinkie
                                  last edited by 16 Jan 2010, 23:46

                                  Must be old age cathing up with ya. πŸ˜„ Shall I fetch your plaid?

                                  But back to the topic. Anyone else gonna put off jumping on the gpu rendering bandwagon? Still early days, no?

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                                  • S Offline
                                    solo
                                    last edited by 17 Jan 2010, 00:33

                                    I downloaded, I installed, I played and I conclude:

                                    Octane is still in early days, IMO Vray is faster and cleaner for final render quality.

                                    At the moment this tech is gimmicky, when things get to real OpenCl platforms with real options and adjustments, then and only then will this be a game changer.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • S Offline
                                      Stinkie
                                      last edited by 17 Jan 2010, 00:40

                                      Yeah, that's what I thought. Still, things are moving in the right direction, IMHO. A couple of years from now, rendering might very well be both easier and faster than it is now.

                                      In the meantime, I'll be reading the VfSU manual. πŸ˜„

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                                      • T Offline
                                        thomthom
                                        last edited by 17 Jan 2010, 11:20

                                        @unknownuser said:

                                        But back to the topic. Anyone else gonna put off jumping on the gpu rendering bandwagon?

                                        I'm waiting for when VfSU goes GPU powered.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • S Offline
                                          Stinkie
                                          last edited by 17 Jan 2010, 11:55

                                          Right now, I'd settle for a 64 bit version of that one. The upcoming release seems quite nice, though. Ambient occlusion - yum.

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