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    [Plugin] Stick groups to mesh ver. 1.2.

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    • K Offline
      kirill2008
      last edited by kirill2008

      ver. 1.2.

      Description:
      Plug-in, which deforms selected group of faces to follow the selected surface

      How to use:

      1. put “mshstick.rb” to “Google SketchUp 6\Plugins” folder
      2. start SketchUp 6
      3. select some groups of faces, which you want to stick to another group of faces (surface mesh)
      4. choose the command "Plugins>>Stick selected groups to mesh group" command from the main menu
      5. pick the group with mesh, to which you are going to stick selected groups

      ver. 1.0. demo video:
      [flash=425,344:3svbvbyu]http://www.youtube.com/v/XqX_J746vHw&hl=ru_RU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"[/flash:3svbvbyu]

      Known limitations:

      • the current vesion (1.0) processes correctly only terrain-like* 'rulling' surface mesh group (* only one z for each x,y)
      • ver. 1.0. has only vertical 'sticking' direction (script projects vertices of selected groups normaly to the XY plane)
      • ver. 1.0. processes only geometry of selected groups (discards materials information)

      ver. 1.1.
      functions added:

      • ability to choose stick direction added (only parallel to main axises yet)
      • "Stick type" option added (allows to switch between "normal" and "super" stick type)
      • ability to cancel process added (by hitting <Esc> key)
      • ability to process almost any kind of ruling surface (solid-like surfaces are also supported now)

      bug fixes:

      • undo performance improved

      ver. 1.1. demo videos (set of 4 ones):
      [flash=480,385:3svbvbyu]http://www.youtube.com/p/86F39A8D6E2C777F&amp;hl=ru_RU&amp;fs=1" type="application/x-shockwave-flash" width="480" height="385" allowscriptaccess="always" allowfullscreen="true"[/flash:3svbvbyu]

      ver. 1.2.
      functions added:

      • ability to specify free vector as stick ray direction (has not to deviate from preset direction much if stick type option is set to 'Normal')
      • 'Skip edges projection stage' option added (it is useful if sticking group(s) has(have) enough dense mesh or it is necessary to leave the initial vertex count of sticking groups for some reason)
      • 'Reflection ray' option added (refer to the video for more information)
      • 'Offset value' adjustment value added (allows offset of sticked groups from the ruling surface)
      • 'Magnify' adjustment value added (a kind of scale coefficient for 'reflection ray' vector length)

      ver. 1.1. demo video:
      [flash=425,344:3svbvbyu]http://www.youtube.com/v/edOu3H0g6QU&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"[/flash:3svbvbyu]

      known issues:

      • groups transformations such as scale and rotate process still insufficiently (so it is necessary to explode 'em and regroup before sticking)
      1 Reply Last reply Reply Quote 0
      • J Offline
        Jim
        last edited by

        Incredible! You've just made a lot of people very happy! Thanks for all your great work. 👍

        Hi

        1 Reply Last reply Reply Quote 0
        • mitcorbM Offline
          mitcorb
          last edited by

          There you go again! Unbelievable.
          It is obvious you have a very good command of the Ruby language and the inner workings of Sketchup. Congratulations. I definitely will want to try this gem.

          I take the slow, deliberate approach in my aimless wandering.

          1 Reply Last reply Reply Quote 0
          • EarthMoverE Offline
            EarthMover
            last edited by

            😮 😮 😮 The possibilities!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thanks for the amazing scripts you are writing.

            I would like to see the possibility of "timing out" your scripts with the escape button like Fredo has in the Round corner plugin. Especially with the scripts that take a long time to process. It would be a big help.

            It's amazing how you manage to allow the script to run while the user is still able to rotate and move around the scene. I think that's unique to your last two scripts.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

            1 Reply Last reply Reply Quote 0
            • D Offline
              d12dozr
              last edited by

              I can foresee super-easy snow additions...Thanks, Kirill!

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

              1 Reply Last reply Reply Quote 0
              • K Offline
                Khai
                last edited by

                oh gods...
                wiring, cables, armour plating..... 👿

                1 Reply Last reply Reply Quote 0
                • urgenU Offline
                  urgen
                  last edited by

                  ....красивая работа Kирилл! 👍 ...nice work! thanks! 😄

                  --pupil forever...------

                  1 Reply Last reply Reply Quote 0
                  • R Offline
                    remus
                    last edited by

                    Its like super-drape 😄

                    http://remusrendering.wordpress.com/

                    1 Reply Last reply Reply Quote 0
                    • K Offline
                      kirill2008
                      last edited by

                      @earthmover said:

                      I would like to see the possibility of "timing out" your scripts with the escape button like Fredo has in the Round corner plugin. Especially with the scripts that take a long time to process.

                      Yes I agree it is necessary to add 👍 . I think it's number 1 feature in my list of updates for all 'long-lasting' scripts.

                      @earthmover said:

                      It's amazing how you manage to allow the script to run while the user is still able to rotate and move around the scene.

                      Actually it is not my achievment. It is already implemented ability of sketchup API (so called 'timer' works such a way). You know, as for me, I'm amazed at the sketchup itself
                      http://kolobok.us/smiles/standart/declare.gif
                      (as well as it's nicely documented API).

                      1 Reply Last reply Reply Quote 0
                      • MALAISEM Offline
                        MALAISE
                        last edited by

                        Hi Kirill,

                        You've done a new incredible tool. Now making Dali's like watches will be very easy 😄 .
                        montres-molles-dali.jpg

                        Best Wishes for 2010

                        MALAISE

                        La Connaissance n'a de valeur que partagée

                        1 Reply Last reply Reply Quote 0
                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          This is a most welcome addition to your already impressive collection of plugins.

                          Thank you and merry Xmas and a happy new year to you

                          Download the free D'oh Book for SketchUp 📖

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            kirill2008
                            last edited by

                            @malaise said:

                            Now making Dali's like watches will be very easy 😄 .

                            Well, actually the initial idea of the script was to stick some master plan elements (paving, roads, grass etc) to the terrain surface (
                            http://kolobok.us/smiles/standart/boredom.gif
                            boring, isn't it?), but why not stick watches too?
                            http://kolobok.us/smiles/standart/good2.gif

                            I think it is necessary to make some enhancements to the script (materials support, optional sticking direction etc) to make it more flexible than just master plan elements 'sticker'.

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              Kirill:
                              Your openness to suggestions is a wonderful trait, which seems to be shared by all of the Ruby masters in this forum.

                              May you and all here have a joyous season!
                              mitcorb

                              I take the slow, deliberate approach in my aimless wandering.

                              1 Reply Last reply Reply Quote 0
                              • EscapeArtistE Offline
                                EscapeArtist
                                last edited by

                                To sum up:

                                Dude, you rock! What a great plugin.

                                EDIT: I seem to find a way to break your plugins! Same as my comments about the "add control points" plugin, I applied the plugin, undid the action, and then tried to reapply it. Now I have the rapidly scrolling error messages in the Ruby window the don't stop, and a pop-up error dialog that says "It is necessary to select some groups of faces before calling the command".

                                Only fix is to restart SU.

                                
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                (eval);892
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                (eval);892
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                (eval);892
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                (eval);892
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                (eval);892
                                Error; #<TypeError; reference to deleted Group>
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                (eval);892
                                
                                
                                

                                PS: I love watching these scripts work, it's like watching Jeff Bridge's character get digitized in Tron.

                                1 Reply Last reply Reply Quote 0
                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Hi Kirill,

                                  What a great plugin. An incredible tool. But it doesn't work in Sketchup 7.

                                  Karlheinz

                                  He who makes no mistakes, makes nothing

                                  1 Reply Last reply Reply Quote 0
                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Awesome Kirill, glad you wrote this. This script has been the "next script" on my list to do for a long time, and I have just never quite got around to figuring it out. Saved me a lot of headaches 😄

                                    Seriously, very cool script!

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

                                    1 Reply Last reply Reply Quote 0
                                    • K Offline
                                      kirill2008
                                      last edited by

                                      @chris fullmer said:

                                      Saved me a lot of headaches 😄

                                      I must say, that the most brain-damaging part was addition of edges projections of 'ruling' surface to the group
                                      http://kolobok.us/smiles/madhouse/wacko.gif
                                      . Finaly I recalled, that sketchup API has the very powerful built-in method (it actually has a plenty of) for entities collection 'entities.intersect_with'. The rest part was more or less obvious.
                                      So actually almost all 'housekeeping' details SU handles itself 👍 .

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        pp1357pp24
                                        last edited by

                                        thank you,I need for my model

                                        1 Reply Last reply Reply Quote 0
                                        • K Offline
                                          kirill2008
                                          last edited by

                                          @escapeartist said:

                                          EDIT: I seem to find a way to break your plugins! Same as my comments about the "add control points" plugin, I applied the plugin, undid the action, and then tried to reapply it.

                                          Undo performance correct handling is my headache
                                          http://kolobok.us/smiles/madhouse/dash2.gif
                                          . I promiss to fix it.

                                          @escapeartist said:

                                          PS: I love watching these scripts work, it's like watching Jeff Bridge's character get digitized in Tron.

                                          A kind of retro-futurism
                                          http://kolobok.us/smiles/icq/biggrin.gif

                                          UPD: I mean real-time sticking would look much more impressive, of course. Just imagine: you see neither '>' sign moving left-to-right, nor Jeff Bridge's digitizing characters after picking a surface, just immediately sticked geometry group. It is possible for sure (and maybe already exist in some other modeling soft), but demands a bit low level coding, I guess.
                                          I believe, SU developing team will take in account an interest of SU community and will add similar tool in future versions of SU (at least in pro version).

                                          a bit off-topick: http://www.youtube.com/watch?v=jz8QWDBYn5w

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            jerome
                                            last edited by

                                            @charly2008 said:

                                            Hi Kirill,

                                            What a great plugin. An incredible tool. But it doesn't work in Sketchup 7.

                                            Karlheinz

                                            Dear charly2008
                                            It's work fine in my sketchup 7.1.

                                            1 Reply Last reply Reply Quote 0
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