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Is it possible to import models with texture into Sketchup?

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  • K Offline
    ken28875
    last edited by 21 Dec 2009, 19:11

    Hi guys,

    Would anyone know if there is a way to import models from other programs such as Maya or Max with their textures?

    I exported some models from Maya as obj with the texture files and imported the obj into Sketchup. I tried Whaat's UV Tools (import UV's from Obj), but it did not work. Maybe I did not do the right thing pr maybe the plugin was meant for model made in Sketchup and exported as obj to other programs.

    Any suggestions on how to do it would be much appreciated.

    Thank you and have a great day!

    _KN

    Follow Your Dreams.

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    • G Offline
      Gaieus
      last edited by 21 Dec 2009, 19:15

      Hi Ken,

      Try TIG's import plugin:
      http://forums.sketchucation.com/viewtopic.php?f=323&t=20584

      Gai...

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      • T Offline
        thomthom
        last edited by 21 Dec 2009, 19:21

        You can also use the .3ds format. But the textures must lie in the same folder as the .3ds file.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • K Offline
          ken28875
          last edited by 21 Dec 2009, 19:57

          Hi Gaius,

          I used Tig's import plugin, but my model came in all black in sketchup. It seems like the texture was not located. But I did not get any error message saying .mtl is missing or something.

          The .mtl is on the same location as the obj. Should i create a folder for the textures?

          ThomThom: .3ds format is a good option and it works. But the thing is I cannot export a Maya model into .3ds, but only obj.

          Thanks for your help guys,

          _KN

          Follow Your Dreams.

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          • G Offline
            Gaieus
            last edited by 21 Dec 2009, 20:00

            @ken28875 said:

            The .mtl is on the same location as the obj. Should i create a folder for the textures?

            I have no idea, sorry. Never had the chance to use that plugin yet. Maybe you should ask in that topic of the plugin - TIG is somewhere around, he could probably answer.

            Gai...

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            • K Offline
              ken28875
              last edited by 21 Dec 2009, 23:36

              @tig said:

              Open the .obj and .mtl files.
              The filepaths should be clearly shown in them - near the start of the code

              Hi TIG,

              Sorry, I am not a technical guy. Could you please clarify what you meant my "open". How do I open the .obj and .mtl files? What software should I use?

              Thank you!

              _KN

              Follow Your Dreams.

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              • P Offline
                pilou
                last edited by 21 Dec 2009, 23:59

                "Open" it with an text editor for see the code πŸ˜‰
                Note pad is sufficient

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • K Offline
                  ken28875
                  last edited by 22 Dec 2009, 00:05

                  @unknownuser said:

                  "Open" it with an text editor for see the code πŸ˜‰
                  Note pad is sufficient

                  Merci beaucoup, Pilou.

                  Bonne soiree!

                  _KN

                  Follow Your Dreams.

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                  • T Offline
                    TIG Moderator
                    last edited by 22 Dec 2009, 11:03

                    Open the .obj and .mtl files [with NotePad.exe].
                    The filepaths should be clearly shown in them - near the start of the code
                    If the obj file expects the mtl/images in a certain folder then either make it and move stuff into there or leave it where it is and edit the file so that the given path suits...

                    TIG

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                    • T Offline
                      TIG Moderator
                      last edited by 22 Dec 2009, 11:07

                      Sorry 😳 - to repeat this - obj, mtl, dxf, rb [ruby] and several other types of files are all examples of 'text files' that can be opened, read and edited with a plain-text editor like NotePad.exe [don't use a Word Processor as it will add hidden formating that will mess up the program that's trying to read the data...]
                      You should open a rb script and read the instructions at the start...
                      You can open a obj file and find or edit the path to the mtl file and its images etc...

                      TIG

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                      • B Offline
                        bocomofo
                        last edited by 12 Jan 2010, 13:41

                        @unknownuser said:

                        You can also use the .3ds format. But the textures must lie in the same folder as the .3ds file.

                        Can anyone offer some advice?
                        I have just downloaded a 3DS model from http://www.archive3d.net, I've placed the model in the same folder with all the textures, but when I import it into Sketchup there is no sign of the textures, I can't see any options for not importing them!!

                        Am I missing the obvious, or could it be that the 3DS was built without the textures mapped!

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                        • soloS Offline
                          solo
                          last edited by 12 Jan 2010, 13:43

                          Archive 3d has many models without textures, do not judge the SU import by the model image you see on the site, in most cases the models are stripped of all textures.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • B Offline
                            bocomofo
                            last edited by 12 Jan 2010, 13:48

                            Thanks for the swift reply and clarification.

                            The model actually imports really well, just wanted to check I wasn't missing something fairly obvious! Trust me...I've done it before!

                            ta

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                            • gtalaricoG Offline
                              gtalarico
                              last edited by 26 Jun 2012, 19:34

                              @thomthom said:

                              You can also use the .3ds format. But the textures must lie in the same folder as the .3ds file.

                              I think I love you.... 😍
                              I have been trying to find ways of bringing OnyxTrees with UV into SU, and this is by far the easiest way! It only took me 3 hours on google to find this post!

                              (Sorry for reviving this old as* topic) πŸ˜’

                              -Gui

                              http://www.gtalarico.com

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                              • T Offline
                                thomthom
                                last edited by 26 Jun 2012, 19:39

                                @gtalarico said:

                                It only took me 3 hours on google to find this post!

                                For me it's usually the other way around, after searching for a problem I post it here on SCF - then when I go back to searching I just find references to my own question here! x_X Google gobbles this forum very quickly!

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • J Offline
                                  jpalm32
                                  last edited by 27 Jun 2012, 00:42

                                  Glad I found this. Thanks

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by 27 Jun 2012, 17:02

                                    Use the 3ds format!

                                    1. Texture files must be in same directory as the 3ds file.

                                    2. Texture file have to have max 8 digits names.

                                    3. 3ds file, when a single mesh is included has to be less than 64K faces.
                                      However, 3ds file may include lot of groups-meshes, each of them less than 64 K faces.

                                    4. Under macOSX, in newer builds of SketchUp8, 3ds importer is broken! I wonder when devs will have a look on this. I import using SU7 free.

                                    5. You may face difficulties related with the scale of the model, in general, make it 10x bigger before exporting.

                                    6. After you successfully have imported the 3ds, with UV textures, you can still edit the texture file (probably using Ps or Gimp)

                                    7. In cases like using png transparent textures for leaves-foliage, you'll have textures assigned on the outer face-normal. Use the "UV toolkit" plugin to "frontface to backface"
                                      πŸ˜‰

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