• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Is it possible to import models with texture into Sketchup?

Scheduled Pinned Locked Moved SketchUp Discussions
sketchup
17 Posts 10 Posters 5.9k Views 10 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P Offline
    pilou
    last edited by 21 Dec 2009, 23:59

    "Open" it with an text editor for see the code πŸ˜‰
    Note pad is sufficient

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

    1 Reply Last reply Reply Quote 0
    • K Offline
      ken28875
      last edited by 22 Dec 2009, 00:05

      @unknownuser said:

      "Open" it with an text editor for see the code πŸ˜‰
      Note pad is sufficient

      Merci beaucoup, Pilou.

      Bonne soiree!

      _KN

      Follow Your Dreams.

      1 Reply Last reply Reply Quote 0
      • T Offline
        TIG Moderator
        last edited by 22 Dec 2009, 11:03

        Open the .obj and .mtl files [with NotePad.exe].
        The filepaths should be clearly shown in them - near the start of the code
        If the obj file expects the mtl/images in a certain folder then either make it and move stuff into there or leave it where it is and edit the file so that the given path suits...

        TIG

        1 Reply Last reply Reply Quote 0
        • T Offline
          TIG Moderator
          last edited by 22 Dec 2009, 11:07

          Sorry 😳 - to repeat this - obj, mtl, dxf, rb [ruby] and several other types of files are all examples of 'text files' that can be opened, read and edited with a plain-text editor like NotePad.exe [don't use a Word Processor as it will add hidden formating that will mess up the program that's trying to read the data...]
          You should open a rb script and read the instructions at the start...
          You can open a obj file and find or edit the path to the mtl file and its images etc...

          TIG

          1 Reply Last reply Reply Quote 0
          • B Offline
            bocomofo
            last edited by 12 Jan 2010, 13:41

            @unknownuser said:

            You can also use the .3ds format. But the textures must lie in the same folder as the .3ds file.

            Can anyone offer some advice?
            I have just downloaded a 3DS model from http://www.archive3d.net, I've placed the model in the same folder with all the textures, but when I import it into Sketchup there is no sign of the textures, I can't see any options for not importing them!!

            Am I missing the obvious, or could it be that the 3DS was built without the textures mapped!

            1 Reply Last reply Reply Quote 0
            • S Offline
              solo
              last edited by 12 Jan 2010, 13:43

              Archive 3d has many models without textures, do not judge the SU import by the model image you see on the site, in most cases the models are stripped of all textures.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • B Offline
                bocomofo
                last edited by 12 Jan 2010, 13:48

                Thanks for the swift reply and clarification.

                The model actually imports really well, just wanted to check I wasn't missing something fairly obvious! Trust me...I've done it before!

                ta

                1 Reply Last reply Reply Quote 0
                • G Offline
                  gtalarico
                  last edited by 26 Jun 2012, 19:34

                  @thomthom said:

                  You can also use the .3ds format. But the textures must lie in the same folder as the .3ds file.

                  I think I love you.... 😍
                  I have been trying to find ways of bringing OnyxTrees with UV into SU, and this is by far the easiest way! It only took me 3 hours on google to find this post!

                  (Sorry for reviving this old as* topic) πŸ˜’

                  -Gui

                  http://www.gtalarico.com

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    thomthom
                    last edited by 26 Jun 2012, 19:39

                    @gtalarico said:

                    It only took me 3 hours on google to find this post!

                    For me it's usually the other way around, after searching for a problem I post it here on SCF - then when I go back to searching I just find references to my own question here! x_X Google gobbles this forum very quickly!

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • J Offline
                      jpalm32
                      last edited by 27 Jun 2012, 00:42

                      Glad I found this. Thanks

                      1 Reply Last reply Reply Quote 0
                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by 27 Jun 2012, 17:02

                        Use the 3ds format!

                        1. Texture files must be in same directory as the 3ds file.

                        2. Texture file have to have max 8 digits names.

                        3. 3ds file, when a single mesh is included has to be less than 64K faces.
                          However, 3ds file may include lot of groups-meshes, each of them less than 64 K faces.

                        4. Under macOSX, in newer builds of SketchUp8, 3ds importer is broken! I wonder when devs will have a look on this. I import using SU7 free.

                        5. You may face difficulties related with the scale of the model, in general, make it 10x bigger before exporting.

                        6. After you successfully have imported the 3ds, with UV textures, you can still edit the texture file (probably using Ps or Gimp)

                        7. In cases like using png transparent textures for leaves-foliage, you'll have textures assigned on the outer face-normal. Use the "UV toolkit" plugin to "frontface to backface"
                          πŸ˜‰

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement