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    2D fillets and CNC

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    • TIGT Offline
      TIG Moderator
      last edited by

      Sorry- I was too quickly typing that up - I had to go somewhere urgently... 😳
      If you take the vectors of the two edges 'outwards' from the vertex.position you can then get the angle_between them.
      The angle will always be returned as <=180 degrees - even if it's really >.
      If you use edge_vector.cross(face.normal) you get +/-ve values in the result.
      You can then 'cross' these together.
      Getting the cross value returns different results depending on whether the angle is <180 or not - I think it will be 0,0,0 if it's <=180degrees ?
      By noting the appropriate value of the z (?) you can add 180 to the angle if it's found to be needed when z != 0 [-ve?]...
      You'll need to check the way these values change - unfortunately I haven't go access to my 'code-snippets' right now...
      Sorry for the bad explanation - but it is possible to test for angles >180 this way - I have done it... πŸ˜•

      TIG

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      • O Offline
        outland86
        last edited by

        Hello again and thanks for all the input
        to better illustrate what the needs are for this plugin i have drawn a picture of the typical use of these fillets in a bit of sheet material say 3/8 inch MDF
        while T bones would be good they are not critical .
        however the dogbone type fillets are as you can see. t bones are just another way to get the same result.
        when i drew this i noticed that the weld and trim comands were different for the inside square and the outside trims just thought i would note that..as the mathe must be different for both?
        the options shown in the picture would be typical of the actual uses. i have uses a larger arc for this drawing but in real life the arc would be usually say 1/4 inch if cutting 3/8 thickness sheet material say plywood or MDF. i hope this better shows what i am trying to achieve..some of the projetcs i have in mind have hundreds of parts so doing it all by hand with circles etc would be a nightmare hence the need for a plugin to help automate this process. if you imagine when drawing if a guy or gal enter a radius then could point to the coner intersection of a square or inside corner then click and it would be selected then click again and presto a fillet appears one would be in CNC heaven πŸ˜„

        http://www.makecnc.com/bones2.jpg

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        • thomthomT Offline
          thomthom
          last edited by

          That works for edges on any plane in 3D space?

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            outland86: do you need control over each corner? or would it be ok to just click a face and have the script process all the corners?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              @thomthom said:

              That works for edges on any plane in 3D space?

              I used face.normal since these edges will have faces, BUT you could also use a plane defined by the picked vertex.position and the two edges' other_vertex.positions [plane=Geom.fit_plane_to_points(p1,p2,p3)] and then get the plane's normal=[plane[0],plane[1],plane[2]] ???
              Unfortunately this is all from memory... πŸ˜’

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                think I got it working... hmm.... but I don't have much more time today to test this.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • O Offline
                  outland86
                  last edited by

                  Hi all

                  to answer your question you do not need control over the parameters other than setting the tool radius before you start

                  so it would be the same every time

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                  • O Offline
                    outland86
                    last edited by

                    hey it would be perfect to have both options to process all and also indervidual corners
                    can this be done?

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @outland86 said:

                      hey it would be perfect to have both options to process all and also indervidual corners
                      can this be done?

                      I included a DogBone extension in BezierSpline.
                      This allows to create directly dogbone when drawing a polyline, or to convert an existing contour. You can further change the radius.

                      So it is not a point and click, and more oriented to handle contours.

                      It is advised to install first the new upgrade BezierSpline 1.3, because it now converts a sequence of edges without having to weld them as a curve beforehands.

                      Here is a short video
                      [flash=425,344:2aed5ook]http://www.youtube.com/v/GN6xmiYRi7E&hl=fr_FR&fs=1[/flash:2aed5ook]

                      For BezierSpline 1.3, see http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&p=100509#p100509

                      Fredo

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                      • O Offline
                        outland86
                        last edited by

                        thanks for your help so much
                        i did notice that when you apply the dog bone or t bone to a set of poly lines it made them
                        at every single intersection of polylines which is not what is needed only on the inside corners is it needed as that is where the cutting tool raduis is a problem for getting fits
                        the cutting tool can make sharp outside corners no problem .
                        if you take a look at the picture i uploaded you can see which places need dog or t bones in them and which do not
                        is there way to make the script only apply the t or dog bones to inside corners of a drawing as shown in my picture
                        i hope this makes sense?

                        and thanks again for all your help

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          @outland86 said:

                          is there way to make the script only apply the t or dog bones to inside corners of a drawing as shown in my picture?

                          Sorry, this is not really possible with the current design of BezierSpline.
                          You can still select the two edges bordering a vertex and apply the script however.

                          Fredo

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                          • O Offline
                            outland86
                            last edited by

                            that will work fine. thanks for all your work on this

                            and to you tig thank you for your work and input as well did you end up finishing anything?

                            and to everyone els who took and interest thanks much

                            merry xmas

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I've also been looking at this over the last week. Haven't had much time to work on it. (Nor can I do much work atm as my right eye isn't too good.)
                              But it touches upon something I've been having problems with before, determining the orientation of edges in relationship to each other. So with a milling tool in mind, I started writing a tool that let you click in a face to create the fillets in appropriate corners.

                              milling_tools_01.png

                              milling_tools_02.png

                              This is still just WIP. Haven't written the code that actually makes the cut.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                WIP alpha version available here: http://forums.sketchucation.com/viewtopic.php?f=323&t=24826

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  http://www.makecnc.com/bones.jpg

                                  Lighting image for me about the dogs'bones & Tbones β˜€

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Moved this topic to the Developer section of the forum.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • B Offline
                                      Bertier
                                      last edited by

                                      exactly what I need !

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