sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    2D fillets and CNC

    Scheduled Pinned Locked Moved Developers' Forum
    46 Posts 7 Posters 15.4k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      @thomthom said:

      I was looking briefly at it yesterday. My initial idea was letting the user pick Face Loops - like my Select Edge Loop tool in Selection Toys. you can click on an edge and it's use that loop, or pick a face where it'd take all loops.

      Only thing which had me puzzled was - how to determine the offset of a point to go into the face?

      Also - it's now the question to if outland86 want to pick each corner one by one.

      Dog-bones are easy to determine, but with T-bones, you have two possible outcomes. What should determine this? the user pick each point and indicate direction. Or user pick loops and indicate which direction the tool would take around the loop and keep all T-Bone fillets going in the same direction.

      RickW wrote an extra offset.rb method that's very useful.
      To see which side of an edge a face is yo can offset the vertex_point a tiny amount by a +small_degree vector [use face.normal for rotation] and use a face.classify_point test to see if the point is on the face, if it's not the the face is on the other side of the edge...

      TIG

      1 Reply Last reply Reply Quote 0
      • TIGT Offline
        TIG Moderator
        last edited by

        If you are picking each point then only corners <180 degrees need the extra arc-hole, so place it on the smaller angle formed by the edges?

        TIG

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          .angle_between doesn't give a result in a 360 direction. Only 180. If you get a result of 15 degrees - it could be in either left or right direction. That's why it's a little bit more complicated. πŸ˜•

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            @thomthom said:

            .angle_between doesn't give a result in a 360 direction. Only 180. If you get a result of 15 degrees - it could be in either left or right direction. That's why it's a little bit more complicated. πŸ˜•

            Get a 'cross' of the normal and edge vectors and if it's '-ve' you can make 180 adjustment?

            TIG

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              Cross of the face's normal and the edge normal? If it's '-ve' - what does that mean?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                Sorry- I was too quickly typing that up - I had to go somewhere urgently... 😳
                If you take the vectors of the two edges 'outwards' from the vertex.position you can then get the angle_between them.
                The angle will always be returned as <=180 degrees - even if it's really >.
                If you use edge_vector.cross(face.normal) you get +/-ve values in the result.
                You can then 'cross' these together.
                Getting the cross value returns different results depending on whether the angle is <180 or not - I think it will be 0,0,0 if it's <=180degrees ?
                By noting the appropriate value of the z (?) you can add 180 to the angle if it's found to be needed when z != 0 [-ve?]...
                You'll need to check the way these values change - unfortunately I haven't go access to my 'code-snippets' right now...
                Sorry for the bad explanation - but it is possible to test for angles >180 this way - I have done it... πŸ˜•

                TIG

                1 Reply Last reply Reply Quote 0
                • O Offline
                  outland86
                  last edited by

                  Hello again and thanks for all the input
                  to better illustrate what the needs are for this plugin i have drawn a picture of the typical use of these fillets in a bit of sheet material say 3/8 inch MDF
                  while T bones would be good they are not critical .
                  however the dogbone type fillets are as you can see. t bones are just another way to get the same result.
                  when i drew this i noticed that the weld and trim comands were different for the inside square and the outside trims just thought i would note that..as the mathe must be different for both?
                  the options shown in the picture would be typical of the actual uses. i have uses a larger arc for this drawing but in real life the arc would be usually say 1/4 inch if cutting 3/8 thickness sheet material say plywood or MDF. i hope this better shows what i am trying to achieve..some of the projetcs i have in mind have hundreds of parts so doing it all by hand with circles etc would be a nightmare hence the need for a plugin to help automate this process. if you imagine when drawing if a guy or gal enter a radius then could point to the coner intersection of a square or inside corner then click and it would be selected then click again and presto a fillet appears one would be in CNC heaven πŸ˜„

                  http://www.makecnc.com/bones2.jpg

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    That works for edges on any plane in 3D space?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      outland86: do you need control over each corner? or would it be ok to just click a face and have the script process all the corners?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        @thomthom said:

                        That works for edges on any plane in 3D space?

                        I used face.normal since these edges will have faces, BUT you could also use a plane defined by the picked vertex.position and the two edges' other_vertex.positions [plane=Geom.fit_plane_to_points(p1,p2,p3)] and then get the plane's normal=[plane[0],plane[1],plane[2]] ???
                        Unfortunately this is all from memory... πŸ˜’

                        TIG

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          think I got it working... hmm.... but I don't have much more time today to test this.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • O Offline
                            outland86
                            last edited by

                            Hi all

                            to answer your question you do not need control over the parameters other than setting the tool radius before you start

                            so it would be the same every time

                            1 Reply Last reply Reply Quote 0
                            • O Offline
                              outland86
                              last edited by

                              hey it would be perfect to have both options to process all and also indervidual corners
                              can this be done?

                              1 Reply Last reply Reply Quote 0
                              • fredo6F Offline
                                fredo6
                                last edited by

                                @outland86 said:

                                hey it would be perfect to have both options to process all and also indervidual corners
                                can this be done?

                                I included a DogBone extension in BezierSpline.
                                This allows to create directly dogbone when drawing a polyline, or to convert an existing contour. You can further change the radius.

                                So it is not a point and click, and more oriented to handle contours.

                                It is advised to install first the new upgrade BezierSpline 1.3, because it now converts a sequence of edges without having to weld them as a curve beforehands.

                                Here is a short video
                                [flash=425,344:2aed5ook]http://www.youtube.com/v/GN6xmiYRi7E&hl=fr_FR&fs=1[/flash:2aed5ook]

                                For BezierSpline 1.3, see http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&p=100509#p100509

                                Fredo

                                1 Reply Last reply Reply Quote 0
                                • O Offline
                                  outland86
                                  last edited by

                                  thanks for your help so much
                                  i did notice that when you apply the dog bone or t bone to a set of poly lines it made them
                                  at every single intersection of polylines which is not what is needed only on the inside corners is it needed as that is where the cutting tool raduis is a problem for getting fits
                                  the cutting tool can make sharp outside corners no problem .
                                  if you take a look at the picture i uploaded you can see which places need dog or t bones in them and which do not
                                  is there way to make the script only apply the t or dog bones to inside corners of a drawing as shown in my picture
                                  i hope this makes sense?

                                  and thanks again for all your help

                                  1 Reply Last reply Reply Quote 0
                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @outland86 said:

                                    is there way to make the script only apply the t or dog bones to inside corners of a drawing as shown in my picture?

                                    Sorry, this is not really possible with the current design of BezierSpline.
                                    You can still select the two edges bordering a vertex and apply the script however.

                                    Fredo

                                    1 Reply Last reply Reply Quote 0
                                    • O Offline
                                      outland86
                                      last edited by

                                      that will work fine. thanks for all your work on this

                                      and to you tig thank you for your work and input as well did you end up finishing anything?

                                      and to everyone els who took and interest thanks much

                                      merry xmas

                                      1 Reply Last reply Reply Quote 0
                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I've also been looking at this over the last week. Haven't had much time to work on it. (Nor can I do much work atm as my right eye isn't too good.)
                                        But it touches upon something I've been having problems with before, determining the orientation of edges in relationship to each other. So with a milling tool in mind, I started writing a tool that let you click in a face to create the fillets in appropriate corners.

                                        milling_tools_01.png

                                        milling_tools_02.png

                                        This is still just WIP. Haven't written the code that actually makes the cut.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          WIP alpha version available here: http://forums.sketchucation.com/viewtopic.php?f=323&t=24826

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

                                          1 Reply Last reply Reply Quote 0
                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            http://www.makecnc.com/bones.jpg

                                            Lighting image for me about the dogs'bones & Tbones β˜€

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement