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    • TIGT Offline
      TIG Moderator
      last edited by

      How were we meant to know that you had defined 'plane' as a method, let alone a variable - which it seemed it might be at first glance, there were no clues in your published code ???
      If you publish half of the story you'll get a lot more 'answers' than you need... ❓

      TIG

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      • M Offline
        MartinRinehart
        last edited by

        @tig said:

        If you haven't defined 'plane' then it's taken to be nil, so the test is if nil==something if something is also nil then it's true !!! πŸ˜’

        TIG, plane is defined. attr_reader ... :plane ... is equivalent to

        
        def plane()
            return @plane
        end
        
        

        edit: and this being Ruby plane is also plane() - maybe not Matz's best decision as this discussion shows.

        All of which is to say I've got good working code that produces faces facing the positive end of the perpendicular axis and it does this by reverse!() for everything not in the 'rb' plane and I've no clue why and the standard answer "SU draws upside down in the rg plane when z=0" is true but it's not an answer to my question.

        Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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        • M Offline
          MartinRinehart
          last edited by

          @tig said:

          How were we meant to know that you had defined 'plane' as a method, let alone a variable - which it seemed it might be at first glance, there were no clues in your published code ???
          If you publish half of the story you'll get a lot more 'answers' than you need... ❓

          My apologies.

          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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          • J Offline
            Jim
            last edited by

            So, what does the plane() method look like?

            Hi

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            • thomthomT Offline
              thomthom
              last edited by

              @jim said:

              So, what does the plane() method look like?

              There is none. He used attr_reader(:plane) which is the same as:

              def plane()
                return @plane
              end
              

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • J Offline
                Jim
                last edited by

                Yes, well, I see that now. 😳 So it's just a string anyway.

                Hi

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Seems this is making it all too complicated for its own good πŸ˜‰
                  What's wrong with testing @plane directly ?

                  TIG

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                  • J Offline
                    Jim
                    last edited by

                    @tig said:

                    Seems this is making it all too complicated for its own good πŸ˜‰

                    There is no doubt of that.

                    Hi

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @jim said:

                      Yes, well, I see that now. 😳 So it's just a string anyway.

                      No - it's nothing. it's nil until a value is assigned. it just makes the instance variable available to the outside scope.

                      but in the context of Martin's code - yes @plane is a string.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • J Offline
                        Jim
                        last edited by

                        @thomthom said:

                        but in the context of Martin's code - yes @plane is a string.

                        I was looking back at the original code and just skimmed over the later post. Even so, there is still no clue to what type of object @plane refers since the actual assignment is not given.

                        Hi

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                        • C Offline
                          cjthompson
                          last edited by

                          this is a bit off topic, but I was just curious: how would you handle a rectangle that has a normal of (1,1,-1) or something similar?

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                          • M Offline
                            MartinRinehart
                            last edited by

                            @tig said:

                            What's wrong with testing @plane directly ?

                            That would be best. I forgot the "@" - simple coding goof - but the test got done, the program worked, so I didn't notice.

                            Would have been better if method calls needed parens so you a) see that it's a method call, b) get a compile-time error for forgetting the "@" and c) fix your simple mistake, instead of publishing it.

                            But back to the original topic. If you draw your points clockwise ... What's clockwise?

                            tri_red.jpg

                            Clockwise above is origin, up blue axis, out on rg plane, right?

                            tri_green.jpg

                            Clockwise is origin, out on rg plane, up blue axis, right?

                            Note that both shots are of the same model, with a wee bit of orbiting to change point of view. Ergo, an unqualified "clockwise" is meaningless.

                            A bit off topic, the title is Jimmy Buffett in "Everybody's Got a Cousin in Miami" paraphrasing Jimmy Buffett in "Margaritaville." It accurately describes my knowledge re normals after a face is drawn.

                            Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Clcokwise is where the face's normal is pointing directly back at "you" when "you" draw it. So orientation within the model is meaningless.

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                The 'right-hand' rule: you grasp the normal axis [above the face] in your right-hand with your thumb pointing in the positive direction.
                                Your fingers will curl in the counter-clockwise direction.
                                The 'left-hand' rule is the reverse of this...
                                When you return an array of a face's vertices they are always listed counter-clockwise... right-hand rule... β˜€

                                TIG

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                                • M Offline
                                  MartinRinehart
                                  last edited by

                                  @chris fullmer said:

                                  pointing directly back at "you" when "you" draw it

                                  Could you explain this little bit, in small words? Thx.

                                  @tig said:

                                  you grasp the normal axis [above the face]

                                  Does "above" mean on the side of the normal? How can I control which side is "above"? Thx.

                                  Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    'Above' in this context is on the side of the face's front.
                                    If the face is flat and it were facing upwards your hand would be above it.
                                    The that face were facing downwards then your hand would be underneath it...

                                    TIG

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