sketchucation logo sketchucation
    • Login
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    "Tell me what's goin' on. I ain't got a clue!"

    scheduled pinned locked moved Developers' Forum
    28 Posts 6 Posters 1.1k Views 6 Watching
    loading-more-posts
    • oldest-to-newest
    • newest-to-oldest
    • most-votes
    reply
    • reply-as-topic
    guest-login-reply
    deleted-message
    • thomthomT Offline
      thomthom
      last edited by

      @jim said:

      Yes, well, I see that now. 😳 So it's just a string anyway.

      No - it's nothing. it's nil until a value is assigned. it just makes the instance variable available to the outside scope.

      but in the context of Martin's code - yes @plane is a string.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      one-reply-to-this-post last-reply-time reply quote 0
      • J Offline
        Jim
        last edited by

        @thomthom said:

        but in the context of Martin's code - yes @plane is a string.

        I was looking back at the original code and just skimmed over the later post. Even so, there is still no clue to what type of object @plane refers since the actual assignment is not given.

        Hi

        one-reply-to-this-post last-reply-time reply quote 0
        • C Offline
          cjthompson
          last edited by

          this is a bit off topic, but I was just curious: how would you handle a rectangle that has a normal of (1,1,-1) or something similar?

          one-reply-to-this-post last-reply-time reply quote 0
          • M Offline
            MartinRinehart
            last edited by

            @tig said:

            What's wrong with testing @plane directly ?

            That would be best. I forgot the "@" - simple coding goof - but the test got done, the program worked, so I didn't notice.

            Would have been better if method calls needed parens so you a) see that it's a method call, b) get a compile-time error for forgetting the "@" and c) fix your simple mistake, instead of publishing it.

            But back to the original topic. If you draw your points clockwise ... What's clockwise?

            tri_red.jpg

            Clockwise above is origin, up blue axis, out on rg plane, right?

            tri_green.jpg

            Clockwise is origin, out on rg plane, up blue axis, right?

            Note that both shots are of the same model, with a wee bit of orbiting to change point of view. Ergo, an unqualified "clockwise" is meaningless.

            A bit off topic, the title is Jimmy Buffett in "Everybody's Got a Cousin in Miami" paraphrasing Jimmy Buffett in "Margaritaville." It accurately describes my knowledge re normals after a face is drawn.

            Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

            one-reply-to-this-post last-reply-time reply quote 0
            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Clcokwise is where the face's normal is pointing directly back at "you" when "you" draw it. So orientation within the model is meaningless.

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

              one-reply-to-this-post last-reply-time reply quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                The 'right-hand' rule: you grasp the normal axis [above the face] in your right-hand with your thumb pointing in the positive direction.
                Your fingers will curl in the counter-clockwise direction.
                The 'left-hand' rule is the reverse of this...
                When you return an array of a face's vertices they are always listed counter-clockwise... right-hand rule... β˜€

                TIG

                one-reply-to-this-post last-reply-time reply quote 0
                • M Offline
                  MartinRinehart
                  last edited by

                  @chris fullmer said:

                  pointing directly back at "you" when "you" draw it

                  Could you explain this little bit, in small words? Thx.

                  @tig said:

                  you grasp the normal axis [above the face]

                  Does "above" mean on the side of the normal? How can I control which side is "above"? Thx.

                  Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

                  one-reply-to-this-post last-reply-time reply quote 0
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    'Above' in this context is on the side of the face's front.
                    If the face is flat and it were facing upwards your hand would be above it.
                    The that face were facing downwards then your hand would be underneath it...

                    TIG

                    one-reply-to-this-post last-reply-time reply quote 0
                    • 1
                    • 2
                    • 2 / 2
                    • first-post
                      last-post
                    Buy SketchPlus
                    Buy SUbD
                    Buy WrapR
                    Buy eBook
                    Buy Modelur
                    Buy Vertex Tools
                    Buy SketchCuisine
                    Buy FormFonts

                    Advertisement