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    • TIGT Offline
      TIG Moderator
      last edited by

      As TT says if you make faces and the points are ordered appropriately the normal is fixed as you expect... EXCEPT if Z=0 and the face is flat in the XY plane then the face will always have normal.z=-1 no matter what you have set it to be - It's a SUp built-in foilble - draw a Rectangle anywhere and the normal in fixed sensibly - BUT if it's on the ground plane the normal will face down no matter what you do...
      So check for flat faces where Z=0 and ALWAYS flip them if you want normal.z=+1...

      TIG

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      • M Offline
        MartinRinehart
        last edited by

        What you guys are saying and what I'm seeing are not the same. I'm flipping faces in two of the three planes. And I'm flipping regardless of the z value.

        Here 'r' creates a rectangle instance.

        
        # /r/rects.rb
        
        rec1 = r [0,0,10], [20,20,10]
        rec2 = r [10,0,0], [10,20,10]
        rec3 = r [0,10,0], [20,10,10]
        
        

        This is the result:
        samp.gif
        I've got three faces, outsides all facing the positive direction. rb was not flipped. The other two, rg (z == 10) and bg were flipped. (SU 7.1, PC).
        @tig said:

        As TT says if you make faces and the points are ordered appropriately the normal is fixed as you expect... EXCEPT if Z=0 and the face is flat in the XY plane then the face will always have normal.z=-1 no matter what you have set it to be - It's a SUp built-in foilble - draw a Rectangle anywhere and the normal in fixed sensibly - BUT if it's on the ground plane the normal will face down no matter what you do...
        So check for flat faces where Z=0 and ALWAYS flip them if you want normal.z=+1...

        Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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        • J Offline
          Jim
          last edited by

          Because the order of the vertices matters when creating a face? (with the possible exception when drawing on the rg plane at z=0.)

          swapping verts 2 and 4 (index 1 and 3) might reverse the normal.

          Hi

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          • M Offline
            MartinRinehart
            last edited by

            @jim said:

            Because the order of the vertices matters when creating a face? (with the possible exception when drawing on the rg plane at z=0.)

            swapping verts 2 and 4 (index 1 and 3) might reverse the normal.

            I gave that a really quick try and didn't see a difference.

            Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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            • J Offline
              Jim
              last edited by

              Hmm. Just throwing things out if anything sticks.

              @martinrinehart said:

              Sorry TIG. This is working code in a working class.

              TIG's right about the plane variable. It is a variable local to the get_corners method, and is never defined in get_corners before use. You will get an undefined variable exception if you try to run the code. If you are not getting an exceprion, you have another problem.

              @martinrinehart said:

              The box class commits to having a positive pushpull value pushpull in the positive direction.

              What does "positive" mean in this context? Ruby pushpull uses the face normal as "positive", no matter its orientation globally or in the Group context.

              If you draw a face with a normal in the same direction as an Axis, then pushpull the face in the positive direction, the face is going to reverse automatically.

              Edit - I'll generalize that last statement to: a face pushpulled in its positive direction (its own normal direction) will reverse.

              Hi

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              • M Offline
                MartinRinehart
                last edited by

                @jim said:

                TIG's right about the plane variable. It is a variable local to the get_corners method, and is never defined in get_corners before use.

                Oh dear. Should have been "@plane". Now my question is, why does it work as written?

                @jim said:

                @martinrinehart said:

                The box class commits to having a positive pushpull value pushpull in the positive direction.

                What does "positive" mean in this context?

                Toward the positive end of the perpendicular axis.

                Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                • M Offline
                  MartinRinehart
                  last edited by

                  @martinrinehart said:

                  Oh dear. Should have been "@plane". Now my question is, why does it work as written?

                  No more question, except maybe, "Why could we all be so foolish?"

                  From the constructor:

                  
                  attr_reader ... ;plane, ...
                  ...
                  @plane = ...
                  
                  

                  It's not a local variable, it's a method call. This is Ruby.

                  Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    If you haven't defined 'plane' then it's taken to be nil, so the test is if nil==something if something is also nil then it's true !!! πŸ˜’

                    TIG

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      How were we meant to know that you had defined 'plane' as a method, let alone a variable - which it seemed it might be at first glance, there were no clues in your published code ???
                      If you publish half of the story you'll get a lot more 'answers' than you need... ❓

                      TIG

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                      • M Offline
                        MartinRinehart
                        last edited by

                        @tig said:

                        If you haven't defined 'plane' then it's taken to be nil, so the test is if nil==something if something is also nil then it's true !!! πŸ˜’

                        TIG, plane is defined. attr_reader ... :plane ... is equivalent to

                        
                        def plane()
                            return @plane
                        end
                        
                        

                        edit: and this being Ruby plane is also plane() - maybe not Matz's best decision as this discussion shows.

                        All of which is to say I've got good working code that produces faces facing the positive end of the perpendicular axis and it does this by reverse!() for everything not in the 'rb' plane and I've no clue why and the standard answer "SU draws upside down in the rg plane when z=0" is true but it's not an answer to my question.

                        Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                        • M Offline
                          MartinRinehart
                          last edited by

                          @tig said:

                          How were we meant to know that you had defined 'plane' as a method, let alone a variable - which it seemed it might be at first glance, there were no clues in your published code ???
                          If you publish half of the story you'll get a lot more 'answers' than you need... ❓

                          My apologies.

                          Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                          • J Offline
                            Jim
                            last edited by

                            So, what does the plane() method look like?

                            Hi

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @jim said:

                              So, what does the plane() method look like?

                              There is none. He used attr_reader(:plane) which is the same as:

                              def plane()
                                return @plane
                              end
                              

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • J Offline
                                Jim
                                last edited by

                                Yes, well, I see that now. 😳 So it's just a string anyway.

                                Hi

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Seems this is making it all too complicated for its own good πŸ˜‰
                                  What's wrong with testing @plane directly ?

                                  TIG

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                                  • J Offline
                                    Jim
                                    last edited by

                                    @tig said:

                                    Seems this is making it all too complicated for its own good πŸ˜‰

                                    There is no doubt of that.

                                    Hi

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @jim said:

                                      Yes, well, I see that now. 😳 So it's just a string anyway.

                                      No - it's nothing. it's nil until a value is assigned. it just makes the instance variable available to the outside scope.

                                      but in the context of Martin's code - yes @plane is a string.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • J Offline
                                        Jim
                                        last edited by

                                        @thomthom said:

                                        but in the context of Martin's code - yes @plane is a string.

                                        I was looking back at the original code and just skimmed over the later post. Even so, there is still no clue to what type of object @plane refers since the actual assignment is not given.

                                        Hi

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                                        • C Offline
                                          cjthompson
                                          last edited by

                                          this is a bit off topic, but I was just curious: how would you handle a rectangle that has a normal of (1,1,-1) or something similar?

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                                          • M Offline
                                            MartinRinehart
                                            last edited by

                                            @tig said:

                                            What's wrong with testing @plane directly ?

                                            That would be best. I forgot the "@" - simple coding goof - but the test got done, the program worked, so I didn't notice.

                                            Would have been better if method calls needed parens so you a) see that it's a method call, b) get a compile-time error for forgetting the "@" and c) fix your simple mistake, instead of publishing it.

                                            But back to the original topic. If you draw your points clockwise ... What's clockwise?

                                            tri_red.jpg

                                            Clockwise above is origin, up blue axis, out on rg plane, right?

                                            tri_green.jpg

                                            Clockwise is origin, out on rg plane, up blue axis, right?

                                            Note that both shots are of the same model, with a wee bit of orbiting to change point of view. Ergo, an unqualified "clockwise" is meaningless.

                                            A bit off topic, the title is Jimmy Buffett in "Everybody's Got a Cousin in Miami" paraphrasing Jimmy Buffett in "Margaritaville." It accurately describes my knowledge re normals after a face is drawn.

                                            Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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