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    Import Max models (evermotion) to Sketchup

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    • GaieusG Offline
      Gaieus
      last edited by

      kmz and dae are collada formats. do you have those?

      Gai...

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      • W Offline
        wawo_kalbo
        last edited by

        I do have (on Viz) export to Autodesk (*.FBX, *.DAE)

        and yup i managed to export without any error (didnt bother to touch the settings)

        but when i tried to import to sketchup it cannot be recognized as a supported file format because my sketchup import rollout only has Google Earth (*.KMZ, *.DAE)

        sorry im such an idiot 👊 really want to use some hi poly models badly as my office has quite a bit of evermotion archmodels..

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        • GaieusG Offline
          Gaieus
          last edited by

          Well, that's it then (unless I totally misunderstand something).

          So you say viz can export dae - and SU can import dae (in the latest version - 7.1 - at least).

          Gai...

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          • W Offline
            wawo_kalbo
            last edited by

            No not really sorry if my post was a bit misleading.

            i meant whatever the file viz exported (as .fbx, .dae), sketchup wasnt able to import.. coz i think sketchup can only read (.kmz, .dae) and not the former..

            sigh

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            • D Offline
              dacad
              last edited by

              I´m also interested in these. If you can manage to import a high poly model from other app please share after that.

              You can try a obj importer plugin that's posted in this forum (use the search). You'll probably loose the textures and UVs, but not that really matters since all importers on sketchup won't keep them anyway (maybe unless it's just a box) and officially they're importers suck.

              we really need a oficial and realiable obj importer google...again no one pays $500 for importers, specially if they suck...

              P.S.: sorry the rant...bad day at the office...

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              • R Offline
                remus
                last edited by

                TIGs written an .obj importer that i hear works pretty well (keeps UVs etc.) although id be hesitant to use a ruby importer to try and import something that large.

                http://remusrendering.wordpress.com/

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  I have done this successfully. I have a couple different Archmodel collections and in particular the potted plant collection I've used in SU. I typically export it as .obj, reduce the polycount in another app, then import via TIG's .obj importer, which will preserve the UV's. It does take a while to import though.


                  Pplant3.jpg

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • W Offline
                    wawo_kalbo
                    last edited by

                    @earthmover said:

                    I have done this successfully. I have a couple different Archmodel collections and in particular the potted plant collection I've used in SU. I typically export it as .obj, reduce the polycount in another app, then import via TIG's .obj importer, which will preserve the UV's. It does take a while to import though.

                    Thanks Earthmover. mind if i ask you which app you use to reduce the polycount before you import to SU? thanks for the tips, ill definitely give TIG's importer a whirl and update you if my attempts were successful.

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                    • W Offline
                      wawo_kalbo
                      last edited by

                      Hi,

                      ive tested Adam's method of importing the max models. im using Viz 2008 to open the evermotion models and export them to .OBJ using this;

                      Link Preview Image
                      404: Page Not Found - CGarchitect

                      favicon

                      (www.cgarchitect.com)

                      afterwards i use TIG's import .OBJ ruby downloaded from the ruby forum

                      it takes quite sometime for it to import but i manage to keep everything intact 😄 thanks to everybody who helped

                      just one last question, how do i reduce to polycount so i can import the OBJ faster in skp? i have Deep Exploration 5.0. any tips?

                      thanks thanks thanks!!

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                      • S Offline
                        superian111
                        last edited by

                        I have had this problem and the only way i managed to get arround it was as follows.
                        You need to open the model in max weld all the components together and save as a 3ds.
                        Then sketchup will be able to inport it. If you dont weld the parts it scatters the parts
                        all over the place. Dont stress when you weld it, when you open it in SU it still
                        sees the parts as seperate pieces and if you triple click the parts remain as seperate pieces.
                        However if the model is too complicated or has a high poly count there is NO way to inport it
                        sketchup just doesnt handle it 😞 but i do manage to get most archmodels inported.

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