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    wawo_kalbo

    @wawo_kalbo

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    Latest posts made by wawo_kalbo

    • RE: Import Max models (evermotion) to Sketchup

      Hi,

      ive tested Adam's method of importing the max models. im using Viz 2008 to open the evermotion models and export them to .OBJ using this;

      Link Preview Image
      404: Page Not Found - CGarchitect

      favicon

      (www.cgarchitect.com)

      afterwards i use TIG's import .OBJ ruby downloaded from the ruby forum

      it takes quite sometime for it to import but i manage to keep everything intact πŸ˜„ thanks to everybody who helped

      just one last question, how do i reduce to polycount so i can import the OBJ faster in skp? i have Deep Exploration 5.0. any tips?

      thanks thanks thanks!!

      posted in Extensions & Applications Discussions
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      wawo_kalbo
    • RE: Some of my SU + KT works

      @majid said:

      really nice renders mate. I only guess that you've used thin glass material for your tables, I offer testing dielectric glass, and as Frederick says, for sure , re-scaling the water, will improve the material

      Hi Majid.

      isnt dielectric glass mat used for mirrors? (correct me if im mistaken) whenever i use it it gives off white speckles so i often use NK Metals chrome for my clear mirrors to avoid these artifacts. i render using the photon map preset usually btw.

      also the water is just from your water pack. how do i adjust the scale? πŸ˜› im not really an advanced user, started off in podium then switched to KT as my render app. im actually thinking of switching to twilight and have tried the demo but it seems its a bit slower than KT but definitely easier to understand.

      Thanks for all the kind comments.

      posted in Gallery
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      wawo_kalbo
    • RE: Import Max models (evermotion) to Sketchup

      @earthmover said:

      I have done this successfully. I have a couple different Archmodel collections and in particular the potted plant collection I've used in SU. I typically export it as .obj, reduce the polycount in another app, then import via TIG's .obj importer, which will preserve the UV's. It does take a while to import though.

      Thanks Earthmover. mind if i ask you which app you use to reduce the polycount before you import to SU? thanks for the tips, ill definitely give TIG's importer a whirl and update you if my attempts were successful.

      posted in Extensions & Applications Discussions
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      wawo_kalbo
    • RE: Import Max models (evermotion) to Sketchup

      No not really sorry if my post was a bit misleading.

      i meant whatever the file viz exported (as .fbx, .dae), sketchup wasnt able to import.. coz i think sketchup can only read (.kmz, .dae) and not the former..

      sigh

      posted in Extensions & Applications Discussions
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      wawo_kalbo
    • RE: Import Max models (evermotion) to Sketchup

      I do have (on Viz) export to Autodesk (*.FBX, *.DAE)

      and yup i managed to export without any error (didnt bother to touch the settings)

      but when i tried to import to sketchup it cannot be recognized as a supported file format because my sketchup import rollout only has Google Earth (*.KMZ, *.DAE)

      sorry im such an idiot πŸ‘Š really want to use some hi poly models badly as my office has quite a bit of evermotion archmodels..

      posted in Extensions & Applications Discussions
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      wawo_kalbo
    • RE: Import Max models (evermotion) to Sketchup

      Hi remus, ive tried export as dwg/dxf and this is the result

      "object contains more vertices than are supported in a DWG or DXF file; the current maximum is 32,767 in a single object.

      this object will be skipped during export"

      and when i did export the sofa, only the legs were successfully exported. the hi poly cushion was not.

      @thom: collada? im using the free sketchup version. i checked the export rollout for viz and there is no collada (or maybe i missed it)...

      posted in Extensions & Applications Discussions
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      wawo_kalbo
    • Some of my SU + KT works

      Hi all.

      this is my first post in the gallery (2nd post total). i asked a question in the Extensions corner so i guess its also fair for me to contribute some of my renders rather than leech info all the time (which i have been doing everyday since i was a member πŸ˜„ sorry about that)

      all renders are SU + KT with photoshop (line overlay) thanks!


      kebon exterior_rev3_exterior perspective_option2.jpg


      kebon exterior_rev3_restaurantview_option2.jpg


      Restaurant_FINAL.jpg


      Pool Deck View1_FINAL.jpg


      Pool Deck View2_FINAL.jpg

      posted in Gallery
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      wawo_kalbo
    • Import Max models (evermotion) to Sketchup

      Hi all.

      need some help, my office uses autodesk viz 2008 and they have a few evermotion archmodels. i only use sketchup coz i dont know how to use viz/max and ive been wanting to use some high poly 3d models.

      anyone know how to import the evermotion models to skp? ive tried to export the model to 3ds file and i got the prompt "object has too many faces (more than 64K) to export" so when i import to skp (as a 3ds object) i only get part of the model, or sometimes parts of the model are scattered all over the place.

      hope somebody can help me on this. thanks a lot.

      posted in Extensions & Applications Discussions extensions
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      wawo_kalbo