Hi,
ive tested Adam's method of importing the max models. im using Viz 2008 to open the evermotion models and export them to .OBJ using this;
afterwards i use TIG's import .OBJ ruby downloaded from the ruby forum
it takes quite sometime for it to import but i manage to keep everything intact
thanks to everybody who helped
just one last question, how do i reduce to polycount so i can import the OBJ faster in skp? i have Deep Exploration 5.0. any tips?
thanks thanks thanks!!
im not really an advanced user, started off in podium then switched to KT as my render app. im actually thinking of switching to twilight and have tried the demo but it seems its a bit slower than KT but definitely easier to understand.
really want to use some hi poly models badly as my office has quite a bit of evermotion archmodels..



