Import Max models (evermotion) to Sketchup
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Hi remus, ive tried export as dwg/dxf and this is the result
"object contains more vertices than are supported in a DWG or DXF file; the current maximum is 32,767 in a single object.
this object will be skipped during export"
and when i did export the sofa, only the legs were successfully exported. the hi poly cushion was not.
@thom: collada? im using the free sketchup version. i checked the export rollout for viz and there is no collada (or maybe i missed it)...
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kmz and dae are collada formats. do you have those?
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I do have (on Viz) export to Autodesk (*.FBX, *.DAE)
and yup i managed to export without any error (didnt bother to touch the settings)
but when i tried to import to sketchup it cannot be recognized as a supported file format because my sketchup import rollout only has Google Earth (*.KMZ, *.DAE)
sorry im such an idiot really want to use some hi poly models badly as my office has quite a bit of evermotion archmodels..
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Well, that's it then (unless I totally misunderstand something).
So you say viz can export dae - and SU can import dae (in the latest version - 7.1 - at least).
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No not really sorry if my post was a bit misleading.
i meant whatever the file viz exported (as .fbx, .dae), sketchup wasnt able to import.. coz i think sketchup can only read (.kmz, .dae) and not the former..
sigh
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I´m also interested in these. If you can manage to import a high poly model from other app please share after that.
You can try a obj importer plugin that's posted in this forum (use the search). You'll probably loose the textures and UVs, but not that really matters since all importers on sketchup won't keep them anyway (maybe unless it's just a box) and officially they're importers suck.
we really need a oficial and realiable obj importer google...again no one pays $500 for importers, specially if they suck...
P.S.: sorry the rant...bad day at the office...
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TIGs written an .obj importer that i hear works pretty well (keeps UVs etc.) although id be hesitant to use a ruby importer to try and import something that large.
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I have done this successfully. I have a couple different Archmodel collections and in particular the potted plant collection I've used in SU. I typically export it as .obj, reduce the polycount in another app, then import via TIG's .obj importer, which will preserve the UV's. It does take a while to import though.
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@earthmover said:
I have done this successfully. I have a couple different Archmodel collections and in particular the potted plant collection I've used in SU. I typically export it as .obj, reduce the polycount in another app, then import via TIG's .obj importer, which will preserve the UV's. It does take a while to import though.
Thanks Earthmover. mind if i ask you which app you use to reduce the polycount before you import to SU? thanks for the tips, ill definitely give TIG's importer a whirl and update you if my attempts were successful.
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Hi,
ive tested Adam's method of importing the max models. im using Viz 2008 to open the evermotion models and export them to .OBJ using this;
http://www.cgarchitect.com/vb/26630-viz-export-obj.html?=
afterwards i use TIG's import .OBJ ruby downloaded from the ruby forum
it takes quite sometime for it to import but i manage to keep everything intact thanks to everybody who helped
just one last question, how do i reduce to polycount so i can import the OBJ faster in skp? i have Deep Exploration 5.0. any tips?
thanks thanks thanks!!
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I have had this problem and the only way i managed to get arround it was as follows.
You need to open the model in max weld all the components together and save as a 3ds.
Then sketchup will be able to inport it. If you dont weld the parts it scatters the parts
all over the place. Dont stress when you weld it, when you open it in SU it still
sees the parts as seperate pieces and if you triple click the parts remain as seperate pieces.
However if the model is too complicated or has a high poly count there is NO way to inport it
sketchup just doesnt handle it but i do manage to get most archmodels inported.
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