• Login
sketchucation logo sketchucation
  • Login
ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

Import Max models (evermotion) to Sketchup

Scheduled Pinned Locked Moved Extensions & Applications Discussions
extensions
14 Posts 7 Posters 11.3k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • W Offline
    wawo_kalbo
    last edited by 11 Dec 2009, 09:31

    Hi all.

    need some help, my office uses autodesk viz 2008 and they have a few evermotion archmodels. i only use sketchup coz i dont know how to use viz/max and ive been wanting to use some high poly 3d models.

    anyone know how to import the evermotion models to skp? ive tried to export the model to 3ds file and i got the prompt "object has too many faces (more than 64K) to export" so when i import to skp (as a 3ds object) i only get part of the model, or sometimes parts of the model are scattered all over the place.

    hope somebody can help me on this. thanks a lot.

    1 Reply Last reply Reply Quote 0
    • T Offline
      thomthom
      last edited by 11 Dec 2009, 09:35

      Have you tried the new collada format in SU7.1?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • R Offline
        remus
        last edited by 11 Dec 2009, 09:39

        dwg/dxf is worth a try as well.

        http://remusrendering.wordpress.com/

        1 Reply Last reply Reply Quote 0
        • W Offline
          wawo_kalbo
          last edited by 11 Dec 2009, 09:52

          Hi remus, ive tried export as dwg/dxf and this is the result

          "object contains more vertices than are supported in a DWG or DXF file; the current maximum is 32,767 in a single object.

          this object will be skipped during export"

          and when i did export the sofa, only the legs were successfully exported. the hi poly cushion was not.

          @thom: collada? im using the free sketchup version. i checked the export rollout for viz and there is no collada (or maybe i missed it)...

          1 Reply Last reply Reply Quote 0
          • G Offline
            Gaieus
            last edited by 11 Dec 2009, 09:57

            kmz and dae are collada formats. do you have those?

            Gai...

            1 Reply Last reply Reply Quote 0
            • W Offline
              wawo_kalbo
              last edited by 11 Dec 2009, 10:07

              I do have (on Viz) export to Autodesk (*.FBX, *.DAE)

              and yup i managed to export without any error (didnt bother to touch the settings)

              but when i tried to import to sketchup it cannot be recognized as a supported file format because my sketchup import rollout only has Google Earth (*.KMZ, *.DAE)

              sorry im such an idiot 👊 really want to use some hi poly models badly as my office has quite a bit of evermotion archmodels..

              1 Reply Last reply Reply Quote 0
              • G Offline
                Gaieus
                last edited by 11 Dec 2009, 10:13

                Well, that's it then (unless I totally misunderstand something).

                So you say viz can export dae - and SU can import dae (in the latest version - 7.1 - at least).

                Gai...

                1 Reply Last reply Reply Quote 0
                • W Offline
                  wawo_kalbo
                  last edited by 11 Dec 2009, 10:21

                  No not really sorry if my post was a bit misleading.

                  i meant whatever the file viz exported (as .fbx, .dae), sketchup wasnt able to import.. coz i think sketchup can only read (.kmz, .dae) and not the former..

                  sigh

                  1 Reply Last reply Reply Quote 0
                  • D Offline
                    dacad
                    last edited by 11 Dec 2009, 10:38

                    I´m also interested in these. If you can manage to import a high poly model from other app please share after that.

                    You can try a obj importer plugin that's posted in this forum (use the search). You'll probably loose the textures and UVs, but not that really matters since all importers on sketchup won't keep them anyway (maybe unless it's just a box) and officially they're importers suck.

                    we really need a oficial and realiable obj importer google...again no one pays $500 for importers, specially if they suck...

                    P.S.: sorry the rant...bad day at the office...

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      remus
                      last edited by 11 Dec 2009, 12:11

                      TIGs written an .obj importer that i hear works pretty well (keeps UVs etc.) although id be hesitant to use a ruby importer to try and import something that large.

                      http://remusrendering.wordpress.com/

                      1 Reply Last reply Reply Quote 0
                      • E Offline
                        EarthMover
                        last edited by 11 Dec 2009, 13:24

                        I have done this successfully. I have a couple different Archmodel collections and in particular the potted plant collection I've used in SU. I typically export it as .obj, reduce the polycount in another app, then import via TIG's .obj importer, which will preserve the UV's. It does take a while to import though.


                        Pplant3.jpg

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

                        1 Reply Last reply Reply Quote 0
                        • W Offline
                          wawo_kalbo
                          last edited by 14 Dec 2009, 01:53

                          @earthmover said:

                          I have done this successfully. I have a couple different Archmodel collections and in particular the potted plant collection I've used in SU. I typically export it as .obj, reduce the polycount in another app, then import via TIG's .obj importer, which will preserve the UV's. It does take a while to import though.

                          Thanks Earthmover. mind if i ask you which app you use to reduce the polycount before you import to SU? thanks for the tips, ill definitely give TIG's importer a whirl and update you if my attempts were successful.

                          1 Reply Last reply Reply Quote 0
                          • W Offline
                            wawo_kalbo
                            last edited by 14 Dec 2009, 04:06

                            Hi,

                            ive tested Adam's method of importing the max models. im using Viz 2008 to open the evermotion models and export them to .OBJ using this;

                            Link Preview Image
                            404: Page Not Found - CGarchitect

                            favicon

                            (www.cgarchitect.com)

                            afterwards i use TIG's import .OBJ ruby downloaded from the ruby forum

                            it takes quite sometime for it to import but i manage to keep everything intact 😄 thanks to everybody who helped

                            just one last question, how do i reduce to polycount so i can import the OBJ faster in skp? i have Deep Exploration 5.0. any tips?

                            thanks thanks thanks!!

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              superian111
                              last edited by 7 Jan 2010, 11:16

                              I have had this problem and the only way i managed to get arround it was as follows.
                              You need to open the model in max weld all the components together and save as a 3ds.
                              Then sketchup will be able to inport it. If you dont weld the parts it scatters the parts
                              all over the place. Dont stress when you weld it, when you open it in SU it still
                              sees the parts as seperate pieces and if you triple click the parts remain as seperate pieces.
                              However if the model is too complicated or has a high poly count there is NO way to inport it
                              sketchup just doesnt handle it 😞 but i do manage to get most archmodels inported.

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement