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    Is anything impossible?

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @solo said:

      Maybe I'm issing something here

      yes, i think so..
      that's what i'm saying about making something look sort of right in sketchup but it being totally wrong in real world dimensions..

      for one pete, your blended surface has two giant flat triangles where as the desired surface has no flat areas at all.

      dotdotdot

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      • GaieusG Offline
        Gaieus
        last edited by

        AND it would never be editable.

        Gai...

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        • pbacotP Offline
          pbacot
          last edited by

          model thisPicture 3.png
          sorry is that OT? Been enjoying watching you guys outdo yourself.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            What I discovered about Jeff a while ago, and needs to be kept in mind when trying to answer ihs questions:

            He designs professional skateboard ramps in Sketchup and they actually get built using his 3d models as a base for dimensions. 😲

            So solutions that appear to work in Sketchup, often do not really work. Like in Solo's example, it fills the gap nicely, but imagine trying to skate on it. Everything needs to be smooth, no angled transitions, no flat planes alowed.

            Seriously Jeff, I'm amazed at what you are able to do in SU. That it even fits into your skateboard park modeling workflow amazes me.

            I do think that a patch solution might be possible if it could take into account the adjoining surfaces Thom. I guess it has handles that you would pull out and align to the neighbors?

            Good luck to you on this 😄

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • TIGT Offline
              TIG Moderator
              last edited by

              Here's my mockup from EEbyRails and Weld, Group, Copy+PasteInPlace etc... I agree that the top of the infilled part is not tangential - it could have been faked up IF the other two Arc shapes were equivalent [as they are BUT as they could be beziers etc which wouldn't work - so it seemed churlish to show that it was possible...].
              We need EEbyRails2 where you choose 4 curves and fill in the mesh...
              TT's bezier patch that's tangential would be very helpful...
              😒Shapes.png

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                Yea, the idea was that you build surfaces out of quad or tri-patches. For either side of a patch you can add another tri/quad-patch and you keep going like that. Some align tools that would make one patch align to another patch is something I hope to be able to do.

                In 3DSMax, when you have connected patches they start out so the control handles are linked to each other. Rotate one of the handle of one control points affects the other handles for that point - effectively ensuring tangent surfaces. If you use Ctrl when you move the control handles you make that handle act independently from the rest.

                That's the rough outline I'm working after now. Just began on putting some code together. Not sure how long this project will take. There is a possibility that I might make this my first commercial plugin. Will see how after the first prototype - then I should have a better idea of how much work it'd be.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • brodieB Offline
                  brodie
                  last edited by

                  It seems to me that there's a difference between "impossible" and "really difficult."

                  Organic stuff can be really difficult but technically as long as you can make it from triangles any shape should be possible, with the limitation of an object with an huge amount of polygons.

                  I've had some discussions with a friend who uses Rhino. He's come up with some cool shapes and stuff and challenged me, 'I'll bet you can't do THAT in Sketchup.' Typically with a plugin or 2 I'm able to recreate his shape without too much problem. The big secret, though, is that SU tends to fall apart not with the complicated stuff but with the rather mundane. Once I create that shape how easy is it for me to manipulate compared to Rhino? What if he were to ask me something simple like, UV map this sphere (I'm aware of Whaat's plugin here but I don't count it since it stretches the ends and has a lot of limitations, no fault of Whaat's)? Or perhaps, create a simple box...that's .000001m in all directions?

                  -Brodie

                  steelblue http://www.steelbluellc.com

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                  • D Offline
                    driven
                    last edited by

                    Hi Jeff,

                    is this what you mean? being a pool skater from long ago I couldn't resist trying this out.

                    john

                    Welded Top + Bottom rails then Extrude edges by rail and then follow me for the forward projection.


                    Ramp.jpg


                    Ramp.skp

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      Nah, not like that. I've used that shape a few times on the past though. (one of which can be seen on the bowl at the following link)
                      http://forums.sketchucation.com/viewtopic.php?p=135777

                      the main problem with that is the lip ends up being the same angle in the shallow and deep end whereas the drawing I posted earlier in this thread has vert in the deepend and no vert in the shallow. (and I do have a way to use this same technique to counteract that problem but there are other things happening in the 'SU impossible' drawing). I don't have an Internet connection right now (this post is via iPhone) but when I get a connection, I'll upload a skp to better describe the problems.

                      (EDIT -- John, a couple of more examples using a similar formula can be seen in the posts starting here:
                      http://forums.sketchucation.com/viewtopic.php?p=191711#p191711

                      dotdotdot

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                      • K Offline
                        KXI System
                        last edited by

                        How about an exact replica of your 3-D self!

                        Thats impossible

                        Getting the perfect sig is hard...

                        Google it!

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                        • juan974J Offline
                          juan974
                          last edited by

                          hello,
                          just like that ?
                          acrobat reader 8.0 required
                          skate_front.jpg
                          skate_top.jpg
                          skate_rear.jpg
                          skate_right.jpg
                          skate.skp

                          juan974 (Réunion island)
                          website : http://sketchucation.com/click.php?url=http://www.tarn.us

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Exactly how is this achieved ?
                            Exactement comment y parvenir?

                            TIG

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              here's a skp to try... good luck


                              datdere.skp

                              dotdotdot

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                              • ely862meE Offline
                                ely862me
                                last edited by

                                U got served!


                                datdere fixed.jpg


                                datdere fixed.skp

                                Elisei (sketchupper)


                                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                Come and See EliseiDesign

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  B U T... how did you do it ??? 😕
                                  ExtrudeEdgesByRails2 where you have two pairs of rails [or profiles] which would do this, but it is not [yet] published ?

                                  TIG

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                                  • CarrozzaC Offline
                                    Carrozza
                                    last edited by

                                    Ehy, wait! Are you turning SketchUp into a NURBS application? Bad boys! 😉

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                                    • jeff hammondJ Offline
                                      jeff hammond
                                      last edited by

                                      @ely862me said:

                                      U got served!

                                      I'll say!

                                      so yeah, how'd you do it.

                                      dotdotdot

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                                      • ely862meE Offline
                                        ely862me
                                        last edited by

                                        First of all make sure u have same numbers of segments on the opposite curves .
                                        Second use follow me tool ,let say use it with down curve for shape and right curve for rail.
                                        Now begins the pain..select all vertical segments for each row and weld them in a curve,after this move the end point of that curve to the affiliate point of the upper curve.After doing this step explode all curves ..and begin the same operation as previous but this time for the horizontal rows of segments and move the end point to the affiliate points of curve from the left...after lot of patience ..the result is (visually) the best.. not the easiest but the best (i guess)

                                        Hope u get it!

                                        Elisei

                                        Elisei (sketchupper)


                                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                        Come and See EliseiDesign

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                                        • juan974J Offline
                                          juan974
                                          last edited by

                                          ely862me says : "First of all make sure u have same numbers of segments on the opposite curves ."
                                          or the result of division gives an integer (bigger number of points / smaller number of points) => using extrudeedgebyrails

                                          edit : Actualy extrudeegdebyrails doesn t support it ....

                                          juan974 (Réunion island)
                                          website : http://sketchucation.com/click.php?url=http://www.tarn.us

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                                          • ely862meE Offline
                                            ely862me
                                            last edited by

                                            Apparently with this kind of shape Chris s loft tool seems to deal the best...can this be developed to work with 3 or 4 set of lines or curves???


                                            datdere fixedd.skp


                                            datdere fixedd.jpg

                                            Elisei (sketchupper)


                                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                            Come and See EliseiDesign

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