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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • charly2008C Offline
      charly2008
      last edited by

      Hi TIG,

      thanks for your help. I changed according to your example. Works perfectly.

      Karlheinz

      He who makes no mistakes, makes nothing

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      • A Offline
        Analdin
        last edited by

        Hi!
        I've got a problem with UV Tools:
        I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
        Does anyone know how to fix that?

        BTW: I'm using the newest version of Sketchup 7.

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        • C Offline
          CoreMaster
          last edited by

          Hey... 😄
          I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

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          • W Offline
            Whaat
            last edited by

            @coremaster said:

            Hey... 😄
            I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

            Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.

            SketchUp Plugins for Professionals

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            • W Offline
              Whaat
              last edited by

              @analdin said:

              Hi!
              I've got a problem with UV Tools:
              I want to create a palm (~400 tris), i export it, uvmap it, re-import it and it works. Now, i only make one leaf model, uvmap it and then i go lik copy/paste. BUT: Sketchup or UV Tools are messing up some of the faces (not visible inside sketchup, but once i look at it in LithUnwrap or Unreal Development Kit, its messed up.)
              Does anyone know how to fix that?

              BTW: I'm using the newest version of Sketchup 7.

              That's a strange issue. I really don't know what the problem would be. I need to spend some time testing UV mapped models that are copy/pasted. Can anyone else confirm this issue?

              SketchUp Plugins for Professionals

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              • charly2008C Offline
                charly2008
                last edited by

                Hi,

                i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.

                Now i made a further test and selected a face from SANG and it worked.

                What could be wrong?

                He who makes no mistakes, makes nothing

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                • W Offline
                  Whaat
                  last edited by

                  @charly2008 said:

                  Hi,

                  i have a problem. I tried to export a Texture from a simple rectangle face. The message appears but nothing is exported. My folder is empty. I followed strictly the work instructions.

                  Now i made a further test and selected a face from SANG and it worked.

                  What could be wrong?

                  Not sure....any error messages in the Ruby Console when you try to export the rectangle face?

                  SketchUp Plugins for Professionals

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                  • CoreMaster110C Offline
                    CoreMaster110
                    last edited by

                    @whaat said:

                    @coremaster said:

                    Hey... 😄
                    I have a problem with exporting my my model. I export it like sayd and then i open it in somekinda other program to make UV but my model is messed up.. and that only happens to .obj files... why? how do i fix it? help!

                    Hi, what program are you using to import the OBJ? Maybe try another program or adjust the OBJ import settings on your program. Some screenshots would help explain the issue, or you could post the SKP model that you are trying to export.

                    Well ok the problem is that .obj exporter in sketchup but i got it fixed by exporting my model first into .3ds and then open in another program to export it into .obj file.
                    but now i have new problem when i import my model back in sketchup useing this plugin it tells me that 174 faces failed and nothing is imported.

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                    • K Offline
                      Khai
                      last edited by

                      @xefhs said:

                      Whaat, Can you update your plugin for Sketchup 7, please? 😛

                      it works on 7 😉

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        @xefhs said:

                        Whaat, Can you update your plugin for Sketchup 7, please? 😛

                        It works for SU7, the reason it says 'Updated for SU6' is because it previously only worked with SU7

                        As mentioned here

                        Download the free D'oh Book for SketchUp 📖

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                        • X Offline
                          xefhs
                          last edited by

                          Whaat, Can you update your plugin for Sketchup 7, please? 😕

                          Sorry for this short message but I don't speak english very well... 😐

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                          • X Offline
                            xefhs
                            last edited by

                            Ok, but when I tested on SU7, I always had Repport bugs, so I uninstall all my plugins already installed on SU7 and it worked.
                            Thank you. 😄

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                            • K Offline
                              kayn_wind
                              last edited by

                              As soon as I select cylindrical or spherical map, it crashes... I'm using SU7 and I made sure I had only one texture selected, the geometry isn't very complex either.
                              Anyone knows whats the problem or how to fix it?

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                A nice uv exporter importer should be OK. Meanwhile this plugin is not working, SU has a terrible problem with topology anyway. I'll keep saying this. The second worst topology around. My suggestion is to triangulate topology before exporting. Blender 2.49b or 2.5.2 can't import it (python error). Zbrush imported it after triangulation but with errors. 3Dcoat gave errors too. The obj exporter of SU 6 pro works better. In fact is the only exporter you can trust. For importing 3ds is fine, if you know the 3ds tricks. But its too much to pay for SU pro just for a decent exporter. Forget collada, you don't want to use this.

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  @kayn_wind said:

                                  As soon as I select cylindrical or spherical map, it crashes... I'm using SU7 and I made sure I had only one texture selected, the geometry isn't very complex either.
                                  Anyone knows whats the problem or how to fix it?

                                  use the paint bucket tool to roughly apply the texture to your object.....it will not look correct (dont worry). now select the object (just click its surface) and go to edit>surface>uv tools>then choose cylindrical or spherical map.

                                  should be straight forward. you can change the scale of the texture in the sketchup materials window.

                                  oli

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                                  • S Offline
                                    superdmon
                                    last edited by

                                    @khai said:

                                    @xefhs said:

                                    Whaat, Can you update your plugin for Sketchup 7, please? 😛

                                    it works on 7 😉

                                    I have SU7 and have been fightning to get this plugin to work. Is there any chance someone could write out a really quick tutorial for mapping something simple, like a box. I've tried this myself, but am getting nowhere. I create a box in SU7, Export it to .OBJ using the plugin, import the object into UVMapper Pro, load in my texture, layout my UVMap and save back to the same .OBJ file. I then Import the exported .OBJ file and nothing happens. No texture, no changes. If anyone could help I'd really appreciate it.

                                    Charles

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                                    • S Offline
                                      superdmon
                                      last edited by

                                      No need to respond to my above quote. I think I just needed to post something so I could figure it out. 😄 I got things working just fine using LithUnWrap.

                                      Charles

                                      @superdmon said:

                                      @khai said:

                                      @xefhs said:

                                      Whaat, Can you update your plugin for Sketchup 7, please? 😛

                                      it works on 7 😉

                                      I have SU7 and have been fightning to get this plugin to work. Is there any chance someone could write out a really quick tutorial for mapping something simple, like a box. I've tried this myself, but am getting nowhere. I create a box in SU7, Export it to .OBJ using the plugin, import the object into UVMapper Pro, load in my texture, layout my UVMap and save back to the same .OBJ file. I then Import the exported .OBJ file and nothing happens. No texture, no changes. If anyone could help I'd really appreciate it.

                                      Charles

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                                      • M Offline
                                        madcoo
                                        last edited by

                                        Hi!

                                        I've followed and re-followed the export process using SU7 and Blender 2.49b, but UV import just won't work in Blender...
                                        Here's the error prompt I get...

                                        Thanks for helping if you can!
                                        😉

                                        Although the scroll bar on the right is not positionned at the bottom, the last line is really the last line : there's no text further down.

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                                        • pugz1983P Offline
                                          pugz1983
                                          last edited by

                                          Hi everybody,

                                          Love this plugin. But I ran into a problem. I was working on a bowl wit some apples. I finally got the texturing to work and I wrapped around an apple texture with the cylindrical option. In SU it lloks great. I tried to render It with Indigo. But in the render the texture mapping is screwed up. Is there a way to render in Indigo or other render app that will keep the UV settings?

                                          Greetz Twan

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                                          • TIGT Online
                                            TIG Moderator
                                            last edited by

                                            Loosing some UV data when exporting is a pain - rotated textures' UVs are OK but skewed ones = a problem.
                                            The built-in OBJ exporter in Pro gets round it by making any skewed texture materials into 'unique materials' first and exporting them [then reverting the originals as they were!] - unfortunately this 'method' is not available in the basic Ruby API.
                                            I have recently written a customized OBJ exporter and it has this limitation - so the user has to go round and use 'make unique material' on any 'skewed' textures first - I have tried the flattenUVQ and resampling the vts etc but they are produce weird effects...
                                            I would love to hear of a workable built-in API solution too... 😒

                                            TIG

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