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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • P Offline
      princedragoncok
      last edited by

      Thankyou Whaat for this fantastic plugin. I tried it with UVLayout. It failed to work with Sketchup 6 and had me feeling gutted that I had spent a few hours learning uvlayout for no reason. Then tried it with Sketchup 7 and it worked thankfully!

      @earthmover said:

      One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.

      Yes, the uv's will become scrambled momentarily when you change to a completely different material, but go back to the uvtools in the plugins menu and re-import your external uv settings onto the newly scrambled material and it will revert back to the pervious mapping settings you had but with the new material.

      So here is a quick example of the plugin in action:

      In su7 before:

      http://i346.photobucket.com/albums/p420/princedragoncok/Untitled-2.jpg

      With the plugin applied using uvlayout:

      http://i346.photobucket.com/albums/p420/princedragoncok/Untitled2-1.jpg

      I have run into perhaps a bug though.. while I set up the uv mapping correctly in uvlayout - I got an error message when importing into sketchup. It told me import successful but 1 face failed.. This is the result:

      Before:

      http://i346.photobucket.com/albums/p420/princedragoncok/Untitled6-1.jpg

      After (notice the scrambling along the center)

      http://i346.photobucket.com/albums/p420/princedragoncok/Untitled7-2.jpg

      I have one more question which isn't related to the plugin but something I have experienced myself (with my basic uvmapping skills) and is something I also noticed in Whaat's videos. When I split open my mesh to flatten it, when it reassembles the joining seam never lines up correctly... any simple suggestions to combat this?? i'm thinking there must be some sort of weld function i'm missing inside the uvprogram. Here's an illustration anyway:

      http://i346.photobucket.com/albums/p420/princedragoncok/Untitled4-1.jpg

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      • W Offline
        Whaat
        last edited by

        @princedragoncok said:

        Thankyou Whaat for this fantastic plugin. I tried it with UVLayout. It failed to work with Sketchup 6 and had me feeling gutted that I had spent a few hours learning uvlayout for no reason. Then tried it with Sketchup 7 and it worked thankfully!

        Are you sure it only works in SU7? If so, that's very strange.

        @unknownuser said:

        I have run into perhaps a bug though.. while I set up the uv mapping correctly in uvlayout - I got an error message when importing into sketchup. It told me import successful but 1 face failed.. This is the result:

        It looks like from your image that more than one face failed. This 'bug' seems to be caused from SketchUp not 'liking' the UVs that are generated from the external application. I'm not sure how fixable it is...

        @unknownuser said:

        I have one more question which isn't related to the plugin but something I have experienced myself (with my basic uvmapping skills) and is something I also noticed in Whaat's videos. When I split open my mesh to flatten it, when it reassembles the joining seam never lines up correctly... any simple suggestions to combat this?? i'm thinking there must be some sort of weld function i'm missing inside the uvprogram. Here's an illustration anyway:

        Seams are (by definition) discontinuities in the UV coordinates. I think the only way to avoid seams is to use spherical and cylindrical mapping. I don't have a ton of experience with UV software. There might be a weld-type function somewhere that will align the UVs along both edges of a seam.

        SketchUp Plugins for Professionals

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        • V Offline
          vidy
          last edited by

          yes whaat, it failed in sketch up 6.. could it be fixed? 🎉

          still so much to learn..

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Dale did you use the "true" flag in "modelstart_operation "UV Mapper", true"? That will crash a plugin in su6.

            Just a thought,

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • W Offline
              Whaat
              last edited by

              @chris fullmer said:

              Dale did you use the "true" flag in "modelstart_operation "UV Mapper", true"? That will crash a plugin in su6.

              Just a thought,

              Chris

              Yep, that was it! Oops! New version available that works now with SU6.

              SketchUp Plugins for Professionals

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              • N Offline
                numerobis
                last edited by

                😮 Thank You very much!!! It's working great! Unbelievable... proper mapping in sketchup!... this is so cool!
                i've tested it with UVLayout - i have some scaling problems when i apply the same material to multiple unwrapped objects, but i think this can be adjusted in uvlayout... i don't know how at the moment but i'll find it out... 😎

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                • V Offline
                  vidy
                  last edited by

                  Thanks Whaat, its working now.. its great to have a function of 3dsmax Unwrap UVW inside sketchup 😍

                  Regards

                  still so much to learn..

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                  • McGyverM Offline
                    McGyver
                    last edited by

                    Forgive me if this is a stupid question, but am I right in understanding this... Basically this plugin allows me to paint a bunch of faces and the put them into a UV mapping program like UVmapper, map them and them take the map and put it into an image mapping program like Photoshop? This then is for use in models meant to be exported in say .obj format? I've been looking for a way to add more detailed texturing(painted tiling textures only go so far) for my models but due to the size of most of my models it really only makes sense to do so for certain parts(like say a wall with dirt and graffiti at ground level). Sorry if this is a stupid question, but my knowledge and terminology is spread thin over many different programs all of which I am still using.

                    It may be a day or two before I can check back, thank you in advance for any replies. Oh and Thank you for sharing this cool plugin!

                    The images show some stuff that I'd love to be able to further detail...


                    Al1.jpg


                    Al4.jpg


                    Pal2.jpg

                    [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                    • R Offline
                      remus
                      last edited by

                      Its more to do with painting particularly complicated shapes. Organic things for example: if you can imagine trying to texture a human head in sketchup it is basically impossible. Whaats plugin basically allows you to export the mesh to another piece of software, use the UV mapping tools there to 'flatten' the mesh so that you can then paint straight on it. Once youve done this you can then import the textures back in to SU thus leaving you with a nicely textured head that you otherwise wouldnt have been able to do.

                      http://remusrendering.wordpress.com/

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                      • W Offline
                        Whaat
                        last edited by

                        @unknownuser said:

                        Forgive me if this is a stupid question, but am I right in understanding this... Basically this plugin allows me to paint a bunch of faces and the put them into a UV mapping program like UVmapper, map them and them take the map and put it into an image mapping program like Photoshop? This then is for use in models meant to be exported in say .obj format?

                        Yes, most UV mapping programs allow you to export the UV map so you can use it in a program like Photoshop. The plugin uses OBJ format only internally for import and export. The final file format of the model is up to you.

                        SketchUp Plugins for Professionals

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                        • McGyverM Offline
                          McGyver
                          last edited by

                          Thank you remus and Whaat. I'm gonna give it a try and see what I can do with it. Thank you for sharing this ruby Whaat!

                          [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            Hi,

                            Been struggling with this the last few days and felt the need to ask a few questions....

                            • Tried this with UVMapper Classic and didn't get desired results with 'Red Brick' Material on sphere or cyclinder. It exported and imported perfectly but the mapping either missed faces or scaled incorrectly. I couldn't find any useful tutorials for UVMapper Classic so........

                            • moved to LithUnwrap, this has proved even more difficult to handle [mainly due to my user level] and it again proved difficult to find tutorials because of the workflow involved

                            So does anyone have a solution, or even better a tutorial in using this plugin?

                            I realise that users here are familiar/adept with Blender and i'm considering this as my next approach

                            Download the free D'oh Book for SketchUp 📖

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                            • K Offline
                              Khai
                              last edited by

                              try the UVmapper forum at Renderosity.com. (they can help with most UVmapping programs)

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                              • M Offline
                                Mouais
                                last edited by

                                Hi all!

                                Everytime I try to UV map I get a bug splat 😞
                                I get copy paste the .rb in the plugin folder... Am i right?
                                I have SU 6 maybe that's the issue 😳

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                                • W Offline
                                  Whaat
                                  last edited by

                                  @mouais said:

                                  Hi all!

                                  Everytime I try to UV map I get a bug splat 😞
                                  I get copy paste the .rb in the plugin folder... Am i right?
                                  I have SU 6 maybe that's the issue 😳

                                  What steps are you doing immediately before the bug splat?

                                  SketchUp Plugins for Professionals

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                                  • M Offline
                                    Mouais
                                    last edited by

                                    as in the video I select the cylinder -> right click -> UV map tool -> cylindrical...

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                                    • A Offline
                                      agamemnus
                                      last edited by

                                      Thanks!

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                                      • V Offline
                                        viewrick
                                        last edited by

                                        Awesome! Using your rb with Lithunwrap (free). Lithunwrap is pretty easy to use and I'll have to agree with some of the other posts about UV tools being difficult to use and not user friendly, but this one is.

                                        Your UVtool helped me big time modeling some furniture with texture UV requirements.

                                        Thanks,
                                        Rick

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                                        • R Offline
                                          REGIS
                                          last edited by

                                          Hi Whaat

                                          I'm trying your plugin now and it seems to works fine on mac.

                                          Cheetah3D doesn't deal with mtl file it only opens the obj and only export obj file without mtl file

                                          Blender 2.52 doesn't open the obj file.

                                          Perhaps I've got to try an UVmapping app.

                                          Hope it can help you

                                          cheers

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                                          • R Offline
                                            REGIS
                                            last edited by

                                            💚

                                            LOL, I think I can do something with your plugin and Cheetah3D, I've got try a little bit more

                                            Thanks Whaat

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