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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • K Offline
      Khai
      last edited by

      testing it now.. but it looks like as a sideline, you've created a good OBJ exporter.....

      ok. you've created as a sideline, a almost perfect OBJ exporter for Sketchup. (just the naming / save location)

      hot damn. UVmapping and OBJ exporting.... you should see the grin on my face!

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      • R Offline
        remus
        last edited by

        Pilou, you can get the latest builds (pre beta at the moment) from here: http://www.graphicall.org/builds/

        Whaat, i'll give 2.49 a try this evening and let you know how it goes.

        http://remusrendering.wordpress.com/

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        • K Offline
          Khai
          last edited by

          ok been playing with this today and I consider it a must have already...

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            khai - you have to sell it man!
            let's see some pictures of what you've come up with πŸ˜„

            dotdotdot

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            • K Offline
              Khai
              last edited by

              lol sorry

              the bugbears I've had is UVmapping and OBJ export..and this solves both in one shot.. I'm kinda excited lol

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              • W Offline
                Whaat
                last edited by

                @unknownuser said:

                khai - you have to sell it man!
                let's see some pictures of what you've come up with πŸ˜„

                Yeah...let's see some pictures of what you guys can do with this! πŸ˜„

                SketchUp Plugins for Professionals

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Thanks, Dale. Will try this with Modo.

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                    One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.


                    UV Plug test.jpg


                    UV plug test_max.jpg

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • W Offline
                      Whaat
                      last edited by

                      @earthmover said:

                      Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                      Great! Another app to add to the list! Thanks for testing πŸ˜„

                      @unknownuser said:

                      One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                      Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                      SketchUp Plugins for Professionals

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                      • N Offline
                        NewOne
                        last edited by

                        @whaat said:

                        @earthmover said:

                        Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                        Great! Another app to add to the list! Thanks for testing πŸ˜„

                        @unknownuser said:

                        One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                        Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                        Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

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                        • W Offline
                          Whaat
                          last edited by

                          @newone said:

                          Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                          Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.

                          SketchUp Plugins for Professionals

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                          • N Offline
                            NewOne
                            last edited by

                            @whaat said:

                            @newone said:

                            Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                            Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.

                            When using Oscar's UV mapping and tried to render with Maxwellrender I noticed that it exported a bitmap for each face and made a copy of used material for each exported bitmap. So, I had situations when I had 1000 materials just for one object πŸ˜•
                            This is strange... I was eexpecting that the bitmap to be folded around object.

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @whaat said:

                              I have NOT yet tested this plugin on a Mac but I suspect that it will work fine.

                              nah, it doesn't even appear in the context menu.. (well, the spherical & cylindrical still do but that's it)

                              edit-
                              haha.. hold on a minute.. i guess i'm in the wrong place because it is in the plugins menu.. πŸ˜†

                              [cut me some slack though..it's friday night and i'm messing around with wine & UV mapping)

                              dotdotdot

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                              • K Offline
                                Khai
                                last edited by

                                should one drink and draw? πŸ‘Ώ

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  ha.. sure - just don't look at the drawings in the morning and everything will be okay.

                                  the plugin works on mac just fine (tested using argile)
                                  i don't think that's the right app for me but that's beside the point..

                                  dotdotdot

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                                  • P Offline
                                    princedragoncok
                                    last edited by

                                    Thankyou Whaat for this fantastic plugin. I tried it with UVLayout. It failed to work with Sketchup 6 and had me feeling gutted that I had spent a few hours learning uvlayout for no reason. Then tried it with Sketchup 7 and it worked thankfully!

                                    @earthmover said:

                                    One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.

                                    Yes, the uv's will become scrambled momentarily when you change to a completely different material, but go back to the uvtools in the plugins menu and re-import your external uv settings onto the newly scrambled material and it will revert back to the pervious mapping settings you had but with the new material.

                                    So here is a quick example of the plugin in action:

                                    In su7 before:

                                    http://i346.photobucket.com/albums/p420/princedragoncok/Untitled-2.jpg

                                    With the plugin applied using uvlayout:

                                    http://i346.photobucket.com/albums/p420/princedragoncok/Untitled2-1.jpg

                                    I have run into perhaps a bug though.. while I set up the uv mapping correctly in uvlayout - I got an error message when importing into sketchup. It told me import successful but 1 face failed.. This is the result:

                                    Before:

                                    http://i346.photobucket.com/albums/p420/princedragoncok/Untitled6-1.jpg

                                    After (notice the scrambling along the center)

                                    http://i346.photobucket.com/albums/p420/princedragoncok/Untitled7-2.jpg

                                    I have one more question which isn't related to the plugin but something I have experienced myself (with my basic uvmapping skills) and is something I also noticed in Whaat's videos. When I split open my mesh to flatten it, when it reassembles the joining seam never lines up correctly... any simple suggestions to combat this?? i'm thinking there must be some sort of weld function i'm missing inside the uvprogram. Here's an illustration anyway:

                                    http://i346.photobucket.com/albums/p420/princedragoncok/Untitled4-1.jpg

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      @princedragoncok said:

                                      Thankyou Whaat for this fantastic plugin. I tried it with UVLayout. It failed to work with Sketchup 6 and had me feeling gutted that I had spent a few hours learning uvlayout for no reason. Then tried it with Sketchup 7 and it worked thankfully!

                                      Are you sure it only works in SU7? If so, that's very strange.

                                      @unknownuser said:

                                      I have run into perhaps a bug though.. while I set up the uv mapping correctly in uvlayout - I got an error message when importing into sketchup. It told me import successful but 1 face failed.. This is the result:

                                      It looks like from your image that more than one face failed. This 'bug' seems to be caused from SketchUp not 'liking' the UVs that are generated from the external application. I'm not sure how fixable it is...

                                      @unknownuser said:

                                      I have one more question which isn't related to the plugin but something I have experienced myself (with my basic uvmapping skills) and is something I also noticed in Whaat's videos. When I split open my mesh to flatten it, when it reassembles the joining seam never lines up correctly... any simple suggestions to combat this?? i'm thinking there must be some sort of weld function i'm missing inside the uvprogram. Here's an illustration anyway:

                                      Seams are (by definition) discontinuities in the UV coordinates. I think the only way to avoid seams is to use spherical and cylindrical mapping. I don't have a ton of experience with UV software. There might be a weld-type function somewhere that will align the UVs along both edges of a seam.

                                      SketchUp Plugins for Professionals

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                                      • V Offline
                                        vidy
                                        last edited by

                                        yes whaat, it failed in sketch up 6.. could it be fixed? πŸŽ‰

                                        still so much to learn..

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Dale did you use the "true" flag in "modelstart_operation "UV Mapper", true"? That will crash a plugin in su6.

                                          Just a thought,

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • W Offline
                                            Whaat
                                            last edited by

                                            @chris fullmer said:

                                            Dale did you use the "true" flag in "modelstart_operation "UV Mapper", true"? That will crash a plugin in su6.

                                            Just a thought,

                                            Chris

                                            Yep, that was it! Oops! New version available that works now with SU6.

                                            SketchUp Plugins for Professionals

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