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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • S Offline
      snowdogg
      last edited by

      @unknownuser said:

      Firstly, here's your dome mapped without any problems happening. Sorry for late response.

      [attachment=0:xndjv04s]<!-- ia0 -->UV_Example.png<!-- ia0 -->[/attachment:xndjv04s]

      Secondly, this is the first reported issue with UV Tools Pro so I imagine the conflict lies elsewhere.

      Try removing all plugins except this and test to see if it happens.

      Thanks so much! Yes, I am going through the plugins now and now, I think I know the problem. Not purging through LIBFREDO6 purge feature. And also, not deleting the older versions! I probably got sidetracked at the time, and I didn't follow through the instructions. I am glad I can now use this plugin, its so darn helpful!

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Good.

        From experience, I know installing all these glorious plugins is a must but if when reorganizing you say 'I don't use THAT often' then it needs to go.

        It's easier troubleshoot and also it has a calming influence.

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • M Offline
          martinvz
          last edited by

          I Guess Whaat does not update this plugin anymore.
          So here is a fixed version, this will solve the problem with Blender.

          Tested with blender 8, LithUnwrap and Blender.

          Version 0.3 works with Blender en SU8

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          • dereiD Offline
            derei
            last edited by

            @martinvz said:

            I Guess Whaat does not update this plugin anymore.
            So here is a fixed version, this will solve the problem with Blender.

            Tested with blender 8, LithUnwrap and Blender.

            [attachment=0:1zrp5ppi]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:1zrp5ppi]

            What exactly is fixed?

            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              @unknownuser said:

              What exactly is fixed?

              http://forums.sketchucation.com/viewtopic.php?p=361512#p361512

              Download the free D'oh Book for SketchUp ๐Ÿ“–

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              • dereiD Offline
                derei
                last edited by

                @unknownuser said:

                @unknownuser said:

                What exactly is fixed?

                http://forums.sketchucation.com/viewtopic.php?p=361512#p361512

                LOL ! i was looking around about "the glitch that needed fix", the page before, two pages before...but somehow I missed that ๐Ÿ’š

                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @martinvz said:

                  I Guess Whaat does not update this plugin anymore.
                  So here is a fixed version, this will solve the problem with Blender.

                  Tested with blender 8, LithUnwrap and Blender.

                  [attachment=0:3u0js31c]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:3u0js31c]

                  Did you get permission to redistribute the plugin?

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @thomthom said:

                    @martinvz said:

                    I Guess Whaat does not update this plugin anymore.
                    So here is a fixed version, this will solve the problem with Blender.

                    Tested with blender 8, LithUnwrap and Blender.

                    [attachment=0:14kr3u5k]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:14kr3u5k]

                    Did you get permission to redistribute the plugin?

                    Pleae, read the plugin posting guidelines here:
                    http://forums.sketchucation.com/viewtopic.php?p=204973#p204973

                    Whaat is alive and active so he may consider incorporating some changes into his plugin but re-posting verions is not good.

                    Gai...

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                    • W Offline
                      Whaat
                      last edited by

                      @martinvz said:

                      I Guess Whaat does not update this plugin anymore.
                      So here is a fixed version, this will solve the problem with Blender.

                      Tested with blender 8, LithUnwrap and Blender.

                      [attachment=0:12f2k8sk]<!-- ia0 -->UVtools.rb<!-- ia0 -->[/attachment:12f2k8sk]

                      I apologize for not updated this plugin. You should be asking permission before you redistribute any plugins. However, I have decided to include your version in the top post of this thread (hmmmm...I guess I'm now redistributing your plugin... ๐Ÿ˜› ๐Ÿ˜† ) if you don't mind.

                      Thanks for providing a fix. I had tested the plugin with Blender before and I thought it worked fine but I guess I was wrong.

                      SketchUp Plugins for Professionals

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        ๐Ÿ‘

                        Gai...

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                        • M Offline
                          martinvz
                          last edited by

                          My appoligies, I did not alter anything in the plugin except the fix. (wanted to help the people out that did not know how to fix the plugin)
                          Because the plugin did not get any update I thought the author did not update the plugin anymore. (last update was a long long time ago)
                          Next time I will pm the author first.

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                          • L Offline
                            Lianam
                            last edited by

                            Thanks for the plugin...Just found it. I am using sketch-up 8 and trying to learn Blender also. I want to be able to texture in blender what I can not in sketch-up the way I want to or that is my main hope. ๐Ÿ˜„ I will give it a try soon.

                            Lianam

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                            • P Offline
                              paolo
                              last edited by

                              Hi everyone, sorry for the silly question but I'm learning using UV tools by Whaat (thanks a lot to him) with Headus UVlayout although is for Architectural purpose (simple geometry) I wonder if using this method will reduce the file size comparing to editing textures to Photoshop in Sketchup? any way I have a problem when loading the geometry in UVlayout cause some openings do not appear, please see the pictures.
                              Thanks a lot for any help.

                              SU to UVlayout.jpg

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                              • W Offline
                                Whaat
                                last edited by

                                @paolo said:

                                Hi everyone, sorry for the silly question but I'm learning using UV tools by Whaat (thanks a lot to him) with Headus UVlayout although is for Architectural purpose (simple geometry) I wonder if using this method will reduce the file size comparing to editing textures to Photoshop in Sketchup? any way I have a problem when loading the geometry in UVlayout cause some openings do not appear, please see the pictures.
                                Thanks a lot for any help.

                                [attachment=0:3moajcy4]<!-- ia0 -->SU to UVlayout.jpg<!-- ia0 -->[/attachment:3moajcy4]

                                I think there might be a bug with the OBJ export for faces with more than four vertices. Try manually dividing faces into quads before exporting and see what happens?

                                SketchUp Plugins for Professionals

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                                • P Offline
                                  paolo
                                  last edited by

                                  ๐Ÿ˜ฎ Whaat thanks for your quick reply, it works manually dividing face into quads although is a bit of a pain... I wonder if your SketchUV plugin will do the job 'automatically'.

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    @paolo said:

                                    ๐Ÿ˜ฎ Whaat thanks for your quick reply, it works manually dividing face into quads although is a bit of a pain... I wonder if your SketchUV plugin will do the job 'automatically'.

                                    Sorry, although SketchUV has a nice triangulation feature that will split all faces into triangles, it has a bit of trouble with faces that have 'holes'

                                    SketchUp Plugins for Professionals

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                                    • W Offline
                                      weblogin
                                      last edited by

                                      Thanks, lets try it!

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                                      • E Offline
                                        eeum8244
                                        last edited by

                                        thank you

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                                        • Leonard96L Offline
                                          Leonard96
                                          last edited by

                                          @gaieus said:

                                          @zunkian said:

                                          ...I then right click on the model, selected the UV tools plugin and selected spherical map...

                                          This is the wrong topic then. That's UVTools 1:
                                          http://forums.sketchucation.com/viewtopic.php?t=10404
                                          ๐Ÿ˜„

                                          And yes, sometimes that plugin does not work perfectly. Can you attach the model?

                                          Hy Gav! I need help!!! SketchUP 8 crashes because of UV tool 1 when I want to mapp a texture(I want to model planet Jupiter).Sometimes works sometimes crashes, but now...it crashes! ๐Ÿ˜  ๐Ÿ˜  Hope to find a solution!Here is my modelUntitled.skp Here are my models on 3D warehouse:http://sketchup.google.com/3dwarehouse/cldetails?mid=ded937a45a821f58178b53c3b6bafa41

                                          My secret weapon is creativity

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                                          • P Offline
                                            povmaniac
                                            last edited by

                                            Hi guys..
                                            I add specific code for launch RoadKill from menu option.

                                            For option dialog..

                                            if( not file_loaded?("UVtools.rb") )
                                            
                                            	menu = UI.menu("Plugins").add_submenu("UV Tools")
                                            	menu.add_item("Export UVs to OBJ")  { UVtools.start_bridge()}
                                            	menu.add_item("Launch RoadKill")  { UVtools.runroad()} # add RoadKill option
                                            	menu.add_item("Import UVs from OBJ ") { UVtools.return_bridge() }
                                            
                                            	UI.add_context_menu_handler {|menu|
                                            		ents=Sketchup.active_model.selection
                                            		sel=Sketchup.active_model.selection.first
                                            		sub=menu.add_submenu("UV Tools")
                                            		sub.add_item("Spherical Map") {(UVtools.new.spherical_map(ents))}
                                            		sub.add_item("Cylindrical Map") {(UVtools.new.cylindrical_map(ents))}	
                                            	}
                                            end
                                            
                                            

                                            ..for launch Roadkill.

                                            
                                            ## povman; add code for launch RoadKill from the 'menu' option
                                            	def self.runroad()
                                            		# Roadkill arguments ( from RoadKill for Softimage);
                                            		# -lscm or -abf
                                            		# -fillholes or -notfillholes
                                            		# -live or -notlive
                                            		# a tipically command line;
                                            		# "C;\RoadKill\RoadKill.exe" "obj_path,edge_path,-abf,-nofillholes,-live"
                                            		obj_path=self.get_obj_path
                                            		#TODO; create option dialog for arguments..
                                            		roadpath=UI.openpanel("Path to RoadKill", "c;\\", ".exe")
                                            		#
                                            		command_line = "\"#{roadpath}\" \"#{obj_path},,-lscm,-nofillholes,-live\""
                                            		# for debug..
                                            		puts command_line
                                            		# run RoadKill..
                                            		system(command_line)
                                            	end
                                            
                                            

                                            Greetings..

                                            Code::maniac!!

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