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    [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

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    • K Offline
      Khai
      last edited by

      Works fine with UVmapper Pro πŸ˜„

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      • K Offline
        Khai
        last edited by

        oh MAN
        I love this already!!!!!!!!!

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        • W Offline
          Whaat
          last edited by

          @remus said:

          Any tips on opening the .obj in blender 2.5? ive tried just straight file->import but i cant see anything afterwards...

          I haven't used version 2.5 yet. With my older version, I had to go the menu item 'File->Import->Wavefront OBJ' and then browse for the file.

          Depending on the scale and location of the object, it might not be immediately visible in the Blender 3D view. Is there a command in Blender to 'Fit the view to the scene'?

          SketchUp Plugins for Professionals

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          • pilouP Offline
            pilou
            last edited by

            Seems a new true gem β˜€
            @Remus: you have Blender 2.5? 😲

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP Offline
              pilou
              last edited by

              Blender Shortcuts πŸ˜‰
              Seems it's Home

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • K Offline
                Khai
                last edited by

                testing it now.. but it looks like as a sideline, you've created a good OBJ exporter.....

                ok. you've created as a sideline, a almost perfect OBJ exporter for Sketchup. (just the naming / save location)

                hot damn. UVmapping and OBJ exporting.... you should see the grin on my face!

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                • R Offline
                  remus
                  last edited by

                  Pilou, you can get the latest builds (pre beta at the moment) from here: http://www.graphicall.org/builds/

                  Whaat, i'll give 2.49 a try this evening and let you know how it goes.

                  http://remusrendering.wordpress.com/

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                  • K Offline
                    Khai
                    last edited by

                    ok been playing with this today and I consider it a must have already...

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      khai - you have to sell it man!
                      let's see some pictures of what you've come up with πŸ˜„

                      dotdotdot

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                      • K Offline
                        Khai
                        last edited by

                        lol sorry

                        the bugbears I've had is UVmapping and OBJ export..and this solves both in one shot.. I'm kinda excited lol

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                        • W Offline
                          Whaat
                          last edited by

                          @unknownuser said:

                          khai - you have to sell it man!
                          let's see some pictures of what you've come up with πŸ˜„

                          Yeah...let's see some pictures of what you guys can do with this! πŸ˜„

                          SketchUp Plugins for Professionals

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Thanks, Dale. Will try this with Modo.

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                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                              One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.


                              UV Plug test.jpg


                              UV plug test_max.jpg

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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                              • W Offline
                                Whaat
                                last edited by

                                @earthmover said:

                                Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                                Great! Another app to add to the list! Thanks for testing πŸ˜„

                                @unknownuser said:

                                One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                                Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                                SketchUp Plugins for Professionals

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                                • N Offline
                                  NewOne
                                  last edited by

                                  @whaat said:

                                  @earthmover said:

                                  Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!

                                  Great! Another app to add to the list! Thanks for testing πŸ˜„

                                  @unknownuser said:

                                  One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
                                  Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!

                                  Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    @newone said:

                                    Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                                    Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.

                                    SketchUp Plugins for Professionals

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                                    • N Offline
                                      NewOne
                                      last edited by

                                      @whaat said:

                                      @newone said:

                                      Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.

                                      Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.

                                      When using Oscar's UV mapping and tried to render with Maxwellrender I noticed that it exported a bitmap for each face and made a copy of used material for each exported bitmap. So, I had situations when I had 1000 materials just for one object πŸ˜•
                                      This is strange... I was eexpecting that the bitmap to be folded around object.

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        @whaat said:

                                        I have NOT yet tested this plugin on a Mac but I suspect that it will work fine.

                                        nah, it doesn't even appear in the context menu.. (well, the spherical & cylindrical still do but that's it)

                                        edit-
                                        haha.. hold on a minute.. i guess i'm in the wrong place because it is in the plugins menu.. πŸ˜†

                                        [cut me some slack though..it's friday night and i'm messing around with wine & UV mapping)

                                        dotdotdot

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                                        • K Offline
                                          Khai
                                          last edited by

                                          should one drink and draw? πŸ‘Ώ

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                                          • jeff hammondJ Offline
                                            jeff hammond
                                            last edited by

                                            ha.. sure - just don't look at the drawings in the morning and everything will be okay.

                                            the plugin works on mac just fine (tested using argile)
                                            i don't think that's the right app for me but that's beside the point..

                                            dotdotdot

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