[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)
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That's also by Whaat (Dale Martens) like this one. That's why this is called
UV Tools 2. -
Surely you mean UV Tools 0.2 Pro Beta?
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Whatever. It's still early in the morning here (1:33 PM)
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No offence meant as I can relate to dereeei's confusion. But UV Tools only maps cylindrical and spherical objects within SU. Whereas UV Tools 0.2 Pro Beta exports/imports to .obj for mapping in external app.
As for changing the name, I imagine Dale viewed UV Tools 0.2 Pro Beta as an extension to UV Tools. Both work a treat which is what everyone wants.
Whatever
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Looks like a good idea, but does not import into Blender 2.45
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Try to triangulate the faces before using the plugin and export afterwards. Distorted materials in SU often fail to export (unless the author of the exporter is aware of this glitch and programs the exporter to overcome this bug).
Here are some plugins that do this for you:
http://forums.sketchucation.com/viewtopic.php?t=23638
http://forums.sketchucation.com/viewtopic.php?t=20347 -
Thanks for the links. Tried the triangulate plugin. It worked great! However, still gives an error when trying to import into Blender. Tried both v 2.45 and 2.49
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Is that an error message or just fails to import or just fails to import when processed with UV tools?
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I get an error message and it fails to import when using UV Tools. I can open it in Blender when converting the .kmz file to colada
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A kmz file is just a compressed folder with the collada (dae) file - and the materials - inside. Are you saying that when you export to collada (or convert/extract the kmz file to collada) the import is okay?
If you rename the kmz extension to zip, you can see what I mean.
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@xjonnx said:
I get an error message and it fails to import when using UV Tools. I can open it in Blender when converting the .kmz file to colada
What does the error say?
(The error message is important piece of information to developers when debugging problems. Always include them when reporting.) -
Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it.
Thanks!
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Yes, it should. Try it with a different (simpler) model first to check out if there is something with your computer/SU/plugin installation or the model in question itself.
(I also get BS's occasionally)
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@snowdogg said:
Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it.
Thanks!
Do you have a material with texture applied to the selected faces before you activate the tool?
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@whaat said:
@snowdogg said:
Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it.
Thanks!
Do you have a material with texture applied to the selected faces before you activate the tool?
Also - do the material exist in the model - or is it picked from the Material Library?
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@whaat said:
@snowdogg said:
Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it.
Thanks!
Do you have a material with texture applied to the selected faces before you activate the tool?
Yes, but I also tried it without it. What I am trying to do is apply a simple tile roof texture to a shallow dome (rather large) 24' diameter. The dome apex, or height is 60". I am not sure if has to do with the number of edges, which is a lot. I set that at 100 when I made the arc (what I used for the follow me to create the dome).
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@thomthom said:
@whaat said:
@snowdogg said:
Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it.
Thanks!
Do you have a material with texture applied to the selected faces before you activate the tool?
Also - do the material exist in the model - or is it picked from the Material Library?
The material is from the material library as well.
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@snowdogg said:
@thomthom said:
@whaat said:
@snowdogg said:
Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it.
Thanks!
Do you have a material with texture applied to the selected faces before you activate the tool?
Also - do the material exist in the model - or is it picked from the Material Library?
The material is from the material library as well.
Add the material to the model first - so that it's part of the In Model list. The SketchUp Ruby API will cause a crash if it applies material picked from the Material Libarary without the material existing in the model yet.
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@thomthom said:
@snowdogg said:
@thomthom said:
@whaat said:
@snowdogg said:
Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it.
Thanks!
Do you have a material with texture applied to the selected faces before you activate the tool?
Also - do the material exist in the model - or is it picked from the Material Library?
The material is from the material library as well.
Add the material to the model first - so that it's part of the In Model list. The SketchUp Ruby API will cause a crash if it applies material picked from the Material Libarary without the material existing in the model yet.
Thanks!Unfortunately I still crashed. I also ran this in SU6, and arrived with the same problem, a bug splat. Do you believe it as to do with the dome itself? It is rather simple, but I am clueless as to why I am bugsplatting.
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Try it on a Dome with 50 edges to see if it's the edge count. Or share it here so we can all play.
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