[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)
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thank you very much for sharing.
excellent plugins
a question, naive.
can make plugins to map from sketchup?
it work as well as UVtools.rb -
if it works with UVmapper Classic, it should work with Pro.. I'll test that for you later on. (I've been using Pro for years)
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Any tips on opening the .obj in blender 2.5? ive tried just straight file->import but i cant see anything afterwards...
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Works fine with UVmapper Pro
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oh MAN
I love this already!!!!!!!!! -
@remus said:
Any tips on opening the .obj in blender 2.5? ive tried just straight file->import but i cant see anything afterwards...
I haven't used version 2.5 yet. With my older version, I had to go the menu item 'File->Import->Wavefront OBJ' and then browse for the file.
Depending on the scale and location of the object, it might not be immediately visible in the Blender 3D view. Is there a command in Blender to 'Fit the view to the scene'?
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Seems a new true gem
@Remus: you have Blender 2.5? -
Blender Shortcuts
Seems it's Home -
testing it now.. but it looks like as a sideline, you've created a good OBJ exporter.....
ok. you've created as a sideline, a almost perfect OBJ exporter for Sketchup. (just the naming / save location)
hot damn. UVmapping and OBJ exporting.... you should see the grin on my face!
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Pilou, you can get the latest builds (pre beta at the moment) from here: http://www.graphicall.org/builds/
Whaat, i'll give 2.49 a try this evening and let you know how it goes.
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ok been playing with this today and I consider it a must have already...
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khai - you have to sell it man!
let's see some pictures of what you've come up with -
lol sorry
the bugbears I've had is UVmapping and OBJ export..and this solves both in one shot.. I'm kinda excited lol
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@unknownuser said:
khai - you have to sell it man!
let's see some pictures of what you've come up withYeah...let's see some pictures of what you guys can do with this!
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Thanks, Dale. Will try this with Modo.
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Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!
One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
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@earthmover said:
Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!
Great! Another app to add to the list! Thanks for testing
@unknownuser said:
One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks! -
@whaat said:
@earthmover said:
Dale, tested with 3ds Max and it worked flawlessly on this teardrop shape using the Unwrap UVW modifier. Thanks for the plugin. It will fix a lot of headaches!!
Great! Another app to add to the list! Thanks for testing
@unknownuser said:
One of the issues is that once a UV is imported, it does not "stick" to the geometry it was assigned to. For example if I did not like this brick and wanted to replace it with another material, the UV's become scrambled again. Also when I try to undo after importing the UV's, I get a SU crash.
Yeah, I hate that SketchUp does not keep UVs when switching materials. I'll look into that crash, too. Thanks!Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.
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@newone said:
Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.
Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.
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@whaat said:
@newone said:
Can you write the UV data in an attribute? And using it from there... It would increase the size of the file, I think... for each face to write separate UV. But it can be a way.
Yes, you can. I use that method in SkIndigo but I have not yet added the feature to UVTools.
When using Oscar's UV mapping and tried to render with Maxwellrender I noticed that it exported a bitmap for each face and made a copy of used material for each exported bitmap. So, I had situations when I had 1000 materials just for one object
This is strange... I was eexpecting that the bitmap to be folded around object.
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