[Plugin] Extrude Edges by Rails
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How many tools must have now the Extrude Bar tools?
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I get the two icons on the right (EEbR and EEbV), but what are the next two?
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@unknownuser said:
How many tools must have now the Extrude Bar tools?
You can have 1, 2, 3 or 4 buttons, depending on which Plugins you have downloaded - which can be any of these - EEbyEdges, EEbyLathe, EEbyRails and EEbyVector... [EE=ExtrudeEdges - saves typing... damn I did it anyway ]
You also need #extrusionToolbar.rb which makes the toolbar when it loads [if any one of these other rb files is in the Plugins folder] - the other rubies then load and make a Plugins>Menu item and a 'Extrusion Tools' Toolbar button for themselves [if it finds the toolbar has been made beforehand] - if a button .png is missing [e.g. perhaps you have put it in the wrong place] you get a blank button but the tooltip and VCB texts should still work etc... -
@tig said:
When you hover over the blank button what tooltip or VCB message do you get ?
In the Plugins Menu do you have duplicate EEby.. entries ?
I suspect you have two copies of something around somewhere... Are all your plugins in the a same folder ??No tooltip message, but it does toggle grey [on/off], effects nothing
No duplicates, even took out lath.rb, just in case
All my plugins are in same folder
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I know Fredo has had problems with files being copied into duplicate Plugins folders in different places ? Any cahce of this ?
Any other Mac users getting similar problems with these tools ?
Any Mac users getting NO problems with these tools ?
Help appreciated... -
and this one
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@driven said:
and this one
That's right...
But what is the exact full path to your Mac's Plugins folder ? As I said some users seem to end up with 2... -
Is there a new version of #extrusionToolbar.rb that shows the fourth icon?
Mine is dated 1/19/2010.I have:
extrudeEdgesByVector.rb
extrudeEdgesByRails.rb
extrudeEdgesByEdges.rb
extrudeEdgesByLathe.rb -
@bob james said:
Is there a new version of #extrusionToolbar.rb that shows the fourth icon?
Mine is dated 1/19/2010.
I have:
extrudeEdgesByVector.rb
extrudeEdgesByRails.rb
extrudeEdgesByEdges.rb
extrudeEdgesByLathe.rb#extrusionToolbar.rb was last modified on that date and is still at v1.0 - it's a very simple file that checks for any of these four main rubies and if any are found it makes the toolbar.
The main rubies then load in alphanumric order and make their menu item and check for the toolbar, and if that's found they add their button to it.
If they can't find the png images you'll get the blank button...Either the Mac has a different way of making 'empty' toolbars and adds a blank button from #extrusionToolbar.rb even before the others get made - which explains why it's first in the list, or something else is adrift...
Other users' feedback is needed... There are hundreds of you
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looking at script changes , I wondered if this may be a problem for mac's it's not how you use to do it?
cmd=UI::Command.new(textstring){extrudeEdgesByRails()} UI.menu("Plugins").add_item(textstring){cmd} cmd.status_bar_text=textstring+instructions if $extrusionToolbar cmd.tooltip=textstring cmd.small_icon="TIGtools/extrudeEdgesByRails16x16.png" cmd.large_icon="TIGtools/extrudeEdgesByRails24x24.png" $extrusionToolbar.add_item(cmd) end#if
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@driven said:
looking at script changes , I wondered if this may be a problem for mac's it's not how you use to do it?
cmd=UI::Command.new(textstring){extrudeEdgesByRails()}
UI.menu("Plugins").add_item(textstring){cmd}
cmd.status_bar_text=textstring+instructions
if $extrusionToolbar
cmd.tooltip=textstring
cmd.small_icon="TIGtools/extrudeEdgesByRails16x16.png"
cmd.large_icon="TIGtools/extrudeEdgesByRails24x24.png"
$extrusionToolbar.add_item(cmd)
end#ifThis method makes a $global variable pointing at the toolbar - that way a pre-existing toolbar can get extra buttons added as a ruby loads... Works fine on a PC - I'm wondering if Macs are so different...
We need to hear from Mac users - if it's only happening to you then... if it's happening to all of them then... -
@tig said:
Either the Mac has a different way of making 'empty' toolbars and adds a blank button from #extrusionToolbar.rb even before the others get made - which explains why it's first in the list, or something else is adrift...
Other users' feedback is needed... There are hundreds of you :enlight:
#extrusionToolbar.rb only gave one(1)tool image with EEbyR_V2.1 so this is only sinceV2.2 and the other updated EEtools
and YEAH- where are the other Mac users.....
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Hi TIG, much respect for your contribution to to this awesome community.
QUESTION: for this plugin to work correctly I need to instal v1.0 (where the tool bar is), after that instal v2.2 of each (rail, vector, lathe and edges), is that right?
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TIG:
I have updated the Extrude Suite and activated the Toolbar Icons, which seem to work fine. I think it has already been mentioned once here that the selections in the Plugins drop down do not work if the icons are installed. I can confirm that on my home machine in SU6, for your information. -
@cmoreink said:
Hi TIG, much respect for your contribution to to this awesome community.
QUESTION: for this plugin to work correctly I need to instal v1.0 (where the tool bar is), after that instal v2.2 of each (rail, vector, lathe and edges), is that right?
thanksThere's no particualr order of installing them. They load in alphanumerical order anyway...
You do need the #extrusionToolbat.rb to make the toolbars.
This loads first [because it starts with #] and if there's any other EEby... ruby in the Plugins folder then it makes a Extrusion Tools toolbar.
If you have any of the four EEby.. rubies in the Plugins folder then they'll load, and if there's a toolbar made [i.e. you have #extrusionToolbat.rb and it's loaded etc] the EEby.. it adds a button for itself...
It should also make a Plugins Menu item for itself - however, there's been some reports of problems with this - a fix if needed is on its way... -
Morning TIG,
UPDATE on the Mac extra button...
I just did a complete brand new instal of SU7.1 + SU (standard issue) rubies on my wife MacBook (she left it at home, not me),
I then downloaded into and unzipped all 4 EEby folder into the SU /Plugins/Examples folder, then copy/pasted 1 x #ex...;1 x deB...;1 x TIGGtools and 1 of each EEby...
I then opened the other /Plugins/Example/EEby.../TIGtools folders one at a time and copy/pasted the contents into /Plugins/TIGtools and said yes replace duplicates
I then trashed the zips and folders in Examples and fired up SU for the first time ever on that machine
The upshot is I only have the four[4] correct buttons, hooray, however the plugin menu functionality is still missing.
So the extra button must be a clash on my setup, so I'll remove DrivingDimensions and Kirril's rubies (as I've had global setting problems related to them before) and see if that sort's out my extra button issue.
BTW... there all fantastic tools and I'm only trying to be helpful, so tell me if it's not.
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driven
No, you are most helpful !
I think you are not getting anything in the Plugins Menu on a Mac
On my PC I am getting the Plugins Menu items BUT they do nothing - and give no errors !Looking at a fix soonest...
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@tig said:
I think you are not getting anything in the Plugins Menu on a Mac
I stripped out everything on my Mac, copied the entire (intact, clean, fresh, working with 4 Buttons) SU Plugins folder over my network from the wife's MacBook and I still get the fifth button, I may as well do a fresh instal of SU before I really need to get in with some work...
john
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Here's v2.3 - a typo preventing the Plugins Menu item from working has been corrected.
http://forums.sketchucation.com/viewtopic.php?p=201286#p201286 -
@tig said:
Here's v2.3 - a typo preventing the Plugins Menu item from working has been corrected. :oops:
hi, after fresh instal of SU7, + v2.3, I have Plugin Drop-Down Menu functionality on EEbyR only, is the same typo in the others?
still got my extra Button, you'll just have to do an extra tool for it...
cheers john
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