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    [Plugin] Extrude Edges by Rails

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    • TIGT 離線
      TIG Moderator
      最後由 TIG 編輯

      The tool has been optimized and improved to use a 'melding-profile' at the end if desired...
      It has various glitches fixed and a new combined Toolbar...

      Copyright 2009/2011 (c), TIG
      All Rights Reserved.
      THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED
      WARRANTIES,INCLUDING,WITHOUT LIMITATION,THE IMPLIED WARRANTIES OF
      MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

      extrudeEdgesByRails.rb

      Extrudes an 'initial-profile' curve along one or two other 'rail'
      curves to form a faced-mesh group, a final 'melding-profile' curve
      option can control the mesh's final form.

      Usage:
      Make 2, 3 or 4 'curves' (Arcs/Beziers/PolyLines/Welded-Edges etc).
      These will represent the 'Initial-Profile', the first 'Rail',
      the second 'Rail' and the 'Melding-Profile' - these last two
      curves are optional - see below...
      The 'Initial-Profile' should share a common end vertex with each of
      the 'Rails': but if it doesn't it will be scaled to fit between
      these Rails and that might then have unexpected results...
      If you pick Rail-1 and then click on it again it will be used as
      Rail-2***, as if it were at the other end of the Initial-Profile.
      Then you are asked for the 'Melding-Profile': you can pick on
      the 'Initial-Profile' again to form a simpler mesh from just
      that one Curve, with it being proportionally scaled and rotated
      at each of the Rails' nodes - this method gives you little
      control over the rotation of the Final Profile as this is
      calculated to rules automatically derived from the Rails'
      relative node positions etc: however, if you pick on a
      different Curve [note that it can't be one of the Rails] that
      will then be used for the Final Profile at the Rails' end nodes;
      so using a 'Melding-Profile' like this means that all of the
      intermediate Profiles will have a proportional 'melding'
      between the 'Initial-Profile' and the [Final] 'Melding-Profile'
      along the Rails' intermediate nodes: with this method you can
      determine the 'morphing' of the Profiles along the Rails from
      an initial form to a final one, or alternatively you can use
      the same shaped 'profiles' for both, but with different
      rotations/scaling, so that you can then effectively 'lathe' a
      profile along non-circular rails and be sure that the initial
      and end profiles will be formed and located as you want them...

      Looped curves for the profile or the rails are allowed,
      but they can give unexpected results... also don't try a
      melding-profile with looped rails unless you want the unexpected!

      Run the Tool from Plugins > 'Extrude Edges by Rails'.
      or click on Toolbar 'Extrude Edges by Rails'.
      Activate this Toolbar from View > Toolbars if not loaded.
      Follow the prompts on the VCB.
      Pick the Curves in the order instructed...
      First pick the 'Initial-Profile', then pick the other two 'Rails'.
      You aren't allowed to pick the same Curve twice in this set of 3
      unless Rail-1 is also to be used as Rail-2***.
      Fourthly you pick a 'Melding-Profile', or you can pick the
      'Initial-Profile' again for a simpler mesh form without a fixed
      final-profile form etc.
      After selecting these curves it auto-runs the mesh-maker...
      A grouped triangulated mesh is made based on these curves...
      Then there are dialogs asking for Yes/No replies...
      If you want to 'reverse' rail-1's direction.
      [usful if the mesh is 'twisted', when the rails go in
      opposite directions...]
      Note that this dialog is omitted if Rail-1==Rail-2.
      If you want to 'reverse' the faces in the mesh.
      If you want to 'Quad' faces [i.e. smooth just the diagonals]
      If you want to erase any 'coplanar edges' in the mesh.
      If you want to 'intersect' the mesh with itself.
      If you want to 'smooth' the edges in the mesh.
      If you want to delete the original curves.
      You can Undo these steps individually immediately afterwards...

      NOTE:
      Multi-segmented curves increase processing time exponentially...
      ... the mesh WILL eventually be made, but the screen might
      'white out' and it might appear to stop for several minutes...
      but it is working...
      Rails/Profiles with the same number of segments/edges or with
      them as simple 'multiples' will produce the fewest facets.
      It is sensible to 'match' the segments in profiles/rails,
      otherwise a mesh can become VERY faceted or possibly uneven -
      and also it might take ages to make.
      For example, for two rails their segments for each part of a
      profile are dictated by the most segmented rail's total number:
      10 + 10 segments=10 x 2 = 20 facets
      10 + 9 segments=10 x 2 = 20 facets
      10 + 5 segments=10 x 2 = 20 facets
      10 + 2 segments=10 x 2 = 20 facets
      10 + 1 segments=10 x 2 = 20 facets
      The lesser segmented rail will always have some of its segments
      re-divided to match the more segmented rail's total number. This
      division is spaced evenly for rails that are segmented as
      multiples, but this can only approximate to 'even' otherwise...
      The same applies to the profile/melding-profile's segmentation.

      For a rail/profile that is to be 'linear' draw an Edge & Divide
      it as needed equivalent to the number of 'facets' required or to
      match its opposite rail/profile, then 'Weld' the pieces together
      into one 'straight' curve.
      If you want a single Edge as a rail/profile then make a
      single segment Polyline with BZ Tools, or make a Curve out of
      two edges [with Weld etc] and split the Curve with another
      perpendicular Edge and Erase this and the unwanted Edge in the
      Curve - then you have a Curve with a single Edge - alternatively
      Divide the Edge into two and get a seam in the mesh - you can
      always use a 'Erase-Coplanar-Edges' tool to minimize the
      divisions later or you can always add back any lost triangulation
      by using the 'Triangulate Quad Faces' tool...
      Occasionally Curves made from welded/re-welded/re-re-welded[!]/etc
      have vertices in an order that can be unexpectedly convoluted
      and create weird results - if you remake the Curve from scratch
      it should be OK. Sometimes cutting and pasting-in-place or
      grouping and exploding a problem curve can also fix it for use...
      If you want a simple circular 'Lathed' shape use 'extrudeEdgesByLathe'

      • it will give different results from 'byRails' mesh.

      Donations:
      Are welcome [by PayPal], please use 'TIGdonations.htm' in the
      ../Plugins/TIGtools/ folder.
      OR PayPalButton
      Version:
      1.0 20091116 First release.
      1.1 20091120 Glitch fixed with [most] ordered points.
      Can now double-click on one rail = so used as both.
      Debabelizer added, with ExtrudeEdgesbyRails.lingvo
      in TIGtools folder.
      1.2 20091210 Rotation of Profiles adjusted to Rail 2 Vertices.
      2.0 20091229 Fourth 'Melding-Profile' Curve option added.
      Segmentation algorithm improved to optimize facets
      and minimize the 'spitting' of rails/profiles.
      2.1 20100107 General speed improvements and tidying up.
      Toolbar added and Tooltip Text added to command.
      Outliner clash minimized with start+commit changes.
      Undo's step back through Smoothing, Reversing etc.
      Rare incomplete coplanar edge deletion fixed.
      Faces orientation fixed if has a flat face at zero.
      2.2 20100114 Toolbar now 'Extrusion Tools', with related Tools.
      Connected rails one-profile mesh twist glitches fixed.
      Erase coplanar edges - tolerance adjusted.
      Lingvo files updated for Toolbar text.
      French lingvo file updated [thanks to 'Pilou']
      Spanish lingvo file updated [thanks mainly to 'Defisto']
      Chinese lingvo file added [thanks to 'Arc'].
      2.3 20100121 Typo preventing Plugin Menu item working corrected.
      2.4 20100123 Minor glitch in picking order of curves resolved.
      FR lingvo file updated by Pilou.
      2.5 20100124 Menu typo glitch fixed.
      2.6 20100206 Resume VCB msg fixed.
      2.7 20100216 All extrusion-tools now in one in Plugins sub-menu.
      2.8 20100218 Rare glitch with helical rails fixed.
      2.9 20100220 Color coding of picked curves added.
      Profile=Cyan
      Rail1=Magenta
      Rail2=DarkVioletRed
      MeldingProfile=DarkCyan
      3.0 20100222 Tooltips etc now deBabelized properly.
      3.1 20100312 Erasure of original curves glitch fixed.
      3.2 20100330 Rare glitch with make_mesh/make_shell fixed.
      3.3 20111003 Quad Faces option added [smoothed diagonals].
      3.4 20111004 Quad Faces adjusted to hide diagonals too.
      3.5 20111023 Smooth now ignores edges with only one face.
      3.6 20111113 Quad Faces option adjusted to Thomthom's latest specs.

      NOTE: from 20100212 the latest versions of these files is in the zipped set downloaded from here http://forums.sketchucation.com/viewtopic.php?p=217663#p217663

      TIG

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      • Chris FullmerC 離線
        Chris Fullmer
        最後由 編輯

        Awesome TIG, I'm excited to play with this one!

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • C 離線
          Click Draw
          最後由 編輯

          Hi TIG,

          I have one complaint. You released this on a day where I have to work!!! I wanna play..... 😄. OK, I did just try it 😎. Good stuff!

          Thanks very much,

          Jeff

          Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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          • TIGT 離線
            TIG Moderator
            最後由 編輯

            It doesresolve the issue of unequal segments in the rails (== the profiles used in 'Loft'), however, then you do need to set the 'profile' curve (which is the unchangeable 'bezier-path' pre-set in 'loft'!)...
            AND if the rail segments are not equal or at least simple multiples the facets made might multiply unreasonably !!!

            Feedback please... it's still a little buggy...

            TIG

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            • jeff hammondJ 離線
              jeff hammond
              最後由 編輯

              wow 😲 looks awesome!
              after a quick test, it appears to work very well.. i'll have more time to check it out tonight.


              click pic for larger

              dotdotdot

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              • C 離線
                Click Draw
                最後由 編輯

                Yup...same here. Not sure what's on my mind right now 😉. Ahhh, who needs to work!


                tigs_new_ruby.jpg

                Have I mentioned how much of a laugh I get out of some of the Signatures on here!

                1 條回覆 最後回覆 回覆 引用 0
                • TIGT 離線
                  TIG Moderator
                  最後由 編輯

                  I hadn't foreseen the potential for softcore pornography ! 🤣

                  TIG

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                  • pilouP 離線
                    pilou
                    最後由 編輯

                    Some nurbs tools arrive in Su! ☀ 😎
                    Bravo! 👍

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

                    1 條回覆 最後回覆 回覆 引用 0
                    • C 離線
                      Click Draw
                      最後由 編輯

                      Yes....this script will be a very good ASSet to my collection! 😄

                      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

                      1 條回覆 最後回覆 回覆 引用 0
                      • mitcorbM 離線
                        mitcorb
                        最後由 編輯

                        Congratulations, TIG!!!
                        I am anxious to try this out!!!
                        I can only imagine the level of difficulty you may have encountered.

                        I take the slow, deliberate approach in my aimless wandering.

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                        • utilerU 離線
                          utiler
                          最後由 編輯

                          Awesome TIG!!!!!!

                          purpose/expression/purpose/....

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                          • TIGT 離線
                            TIG Moderator
                            最後由 編輯

                            @unknownuser said:

                            Seems that works like a charm 😄
                            ...
                            Crashed if Rail1 is clicked first 😮

                            I think that's because the profile (now rail1) would need to be infinitely small where the two rails (profile+rail2) meet... I think it's trying to make tiny faces in the 'corner'... I know of this glitch and I am looking at ways of trapping it - it's not 'foolproof' yet ! 😉

                            Meanwhile use logically... 😐

                            TIG

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                            • pilouP 離線
                              pilou
                              最後由 編輯

                              Seems that works like a charm 😄
                              edges2rails.jpg

                              Crashed if Rail1 is clicked first 😮

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • P 離線
                                pav_3j
                                最後由 編輯

                                really beautiful, thank you so much.

                                i used it with the BZ toolbar, and you can set the segment amout for the line at the start which is a real time saver!

                                Untitled3.jpg

                                thank you again

                                pav

                                Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  Next will be Coon'Surface? ☀
                                  (just add the oposite profile as Rail 3 😄

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • TIGT 離線
                                    TIG Moderator
                                    最後由 編輯

                                    @unknownuser said:

                                    Next will be Coon'Surface? ☀
                                    (just add the oposite profile as Rail 3 😄

                                    Pilou ! 😠
                                    One step at a 😉 time...

                                    TIG

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                                    • E 離線
                                      Ecuadorian
                                      最後由 編輯

                                      Pilou, you want SketchUp to become MoI. Each one has its own. 😄

                                      -Miguel Lescano
                                      Subscribe to my house plans YouTube channel! (30K+ subs)

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                                      • pilouP 離線
                                        pilou
                                        最後由 編輯

                                        Now there are distant cousins 😄

                                        If you take the previus 3 curves without connection between them you will obtain these flying fishes 😄
                                        (click image if scrollbar)

                                        exo.png

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • T 離線
                                          tomot
                                          最後由 編輯

                                          Looks like it has a lot of potential, 🎉 I have not had time to try it yet.
                                          I was wondering if you had included, "Triangulate" or "Quad" face options?

                                          cheers!

                                          [my plugins](http://thingsvirtual.blogspot.ca/)
                                          tomot

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                                          • N 離線
                                            notareal
                                            最後由 編輯

                                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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