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    [Preview] UVTools 0.2

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    • majidM Offline
      majid
      last edited by

      Whaat, your job is great , but even a simple improved uvmapping tool is appriciated enough, something to have a better cubic, and maybe more options for sylendrical and spherical mapping, maybe a "gost view" for mapping...or something...for me it hasn't been never any serius need to strange organic texturing, BTW your plugin is really great. thanx again Whaat

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • K Offline
        kwistenbiebel
        last edited by

        @solo said:

        Sweet!!

        If it's a bridge, and free then I would hope Dale has a link for us users to purchase U3D where he can get some sort of commission. It would be only fair for both him and the company as this bridge opens up a huge market for them.

        If Whaat could also pay a visit to Asgvis, Next Limit and Random control, we would finally see some decent Sketchup bridges appear for the mainstream render engines. 😄

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        • P Offline
          pav_3j
          last edited by

          i need a new piggy bank...

          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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          • MALAISEM Offline
            MALAISE
            last edited by

            🎉 🎉 🎉 🎉 I can't wait , go ahead Whaat 👍 👍

            MALAISE

            La Connaissance n'a de valeur que partagée

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            • W Offline
              Whaat
              last edited by

              So, other than Blender, are there any other apps that you would like to see supported by this plugin? I am thinking more in terms of UV mapping apps than 3D modelling packages such as 3DS max, etc.

              SketchUp Plugins for Professionals

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              • E Offline
                Ecuadorian
                last edited by

                Roadkill? 😄

                -Miguel Lescano
                Subscribe to my house plans YouTube channel! (30K+ subs)

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                • N Offline
                  notareal
                  last edited by

                  @ecuadorian said:

                  Roadkill? 😄

                  +1

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • D Offline
                    dedmin
                    last edited by

                    @whaat said:

                    So, other than Blender, are there any other apps that you would like to see supported by this plugin? I am thinking more in terms of UV mapping apps than 3D modelling packages such as 3DS max, etc.

                    http://www.uvlayout.com/

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                    • pilouP Offline
                      pilou
                      last edited by

                      UVMAPPER Classic (free)

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • R Offline
                        richcat
                        last edited by

                        @whaat said:

                        So, other than Blender, are there any other apps that you would like to see supported by this plugin? I am thinking more in terms of UV mapping apps than 3D modelling packages such as 3DS max, etc.

                        Argile Please 😄I know I mentioned it previously 😒 has uv mapping built in, uv map tweaking and you can paint the mesh with colors, textures, spays etc, would be fantastic companion to sketchup, it does have some sculpture tools and sub divide, but it is really a 3d paint program. (or they call it 3D retouching)
                        Link to video

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                        • soloS Offline
                          solo
                          last edited by

                          I agree Argile certainly looks simple enough.

                          Here is a video of the UV mapping process: http://www.n-sided.com/3D/video.php?video=arg_automapper.flv

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            argile might be the best mac solution?

                            cheetah3d has some powerful UV tools but that's a full on 3D app
                            http://www.cheetah3d.com/about_2.php
                            (still, there's probably some cash in it for whoever makes a .skp importer/exporter that works with cheetah)

                            dotdotdot

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                            • R Offline
                              richcat
                              last edited by

                              @unknownuser said:

                              argile might be the best mac solution?

                              Sorry Jeff forget to say it also available on Mac

                              Pete have you come across the UV tweaking yet?

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                              • J Offline
                                Jackson
                                last edited by

                                Whaat,

                                You mention that this ruby will re-import the UV mapped file back into SU via OBJ format. As SU has no obj import, does this mean that your plugin has it's own OBJ importer? I ask as the only OBJ importer ruby I've come across (objloader.rb) never seemed to work for me- verrrry buggy.

                                Or did I misunderstand- will your ruby convert to skp from Ultimate Unwrap 3D's native format?

                                Jackson

                                Jackson

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  bummer that argile is $135.
                                  personally, i only need some basic UV tools so i honestly don't see myself kicking down the cash for argile (well, unless whaat can come up with something too good to pass up on in terms of ease of use/accuracy)
                                  thomas is working on something right now so that combined with UVtools 0.1 may just be all i need.

                                  dotdotdot

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                                  • E Offline
                                    Ecuadorian
                                    last edited by

                                    Yeah, the old UVTools can go a long way if you rotate your object before applying the plug-in.

                                    -Miguel Lescano
                                    Subscribe to my house plans YouTube channel! (30K+ subs)

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                                    • R Offline
                                      remus
                                      last edited by

                                      @jackson said:

                                      Whaat,

                                      You mention that this ruby will re-import the UV mapped file back into SU via OBJ format. As SU has no obj import, does this mean that your plugin has it's own OBJ importer? I ask as the only OBJ importer ruby I've come across (objloader.rb) never seemed to work for me- verrrry buggy.

                                      Or did I misunderstand- will your ruby convert to skp from Ultimate Unwrap 3D's native format?

                                      Jackson

                                      TIGs got a script that can import .obj stuff while preserving the UV data so its certainly possible, perhaps even based on it (just a guess.)

                                      http://remusrendering.wordpress.com/

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                                      • J Offline
                                        Jackson
                                        last edited by

                                        Thanks Remus, I'll try TIG's obj importer.

                                        Jackson

                                        Jackson

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @jackson said:

                                          Whaat,

                                          You mention that this ruby will re-import the UV mapped file back into SU via OBJ format. As SU has no obj import, does this mean that your plugin has it's own OBJ importer? I ask as the only OBJ importer ruby I've come across (objloader.rb) never seemed to work for me- verrrry buggy.

                                          Or did I misunderstand- will your ruby convert to skp from Ultimate Unwrap 3D's native format?

                                          Jackson

                                          Hi Jackson,

                                          The plugin does import from the OBJ file but only imports the UV coordinates. It wouldn't take much to convert it to a full OBJ importer but I don't think that's necessary because TIG already has created a full featured OBJ importer which I believe works pretty well.

                                          SketchUp Plugins for Professionals

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                                          • W Offline
                                            Whaat
                                            last edited by

                                            I have some good news and some bad news....

                                            The good news is that I will be including support for other UV mapping apps. I did some testing with Blender yesterday and it worked very well. I think Roadkill already works and I will see if I can get compatibility with all the other apps that have been mentioned.

                                            The bad news is that it will take longer to release than I had mentioned earlier. Also, I am reconsidering offering this plugin as commercial instead of free. I hate to go back on my word (and I sincerely apologize) but things have changed a bit behind the scenes.

                                            Another reason that I will have to delay release a bit more is that I need to provide some sort of documentation and tutorial for the plugin (especially if will be commercial) so please be patient. This is only one of many projects I am involved with right now. However, I hope it won't take too long to release.

                                            Thanks

                                            SketchUp Plugins for Professionals

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