Render this: SSS
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Ecuadorian
If i'm not mistaken the BPT is better suited for interiors, other way there's no much diference between btp and MLT. You should try the two in a interior room with lighs coming from the windows with real glass just with sun to see the big diferences.
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TBG - It is to a degree, although it appears to be more of a frosted glass. With SSS you'd expect to see less light absorbed into the thicker areas (i.e. the corners of the cube) and more light absorbed into the thinner areas (those closest to the sphere). In your render you can see the light passing through the thick areas too uniformly to be a true rendition of what SSS would look like. The dark areas in your render appear to be more shadow casting than that of light block through physical density. Keep trying though...you're getting closer.
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Thanks for the help! It is an interesting subject and I appreciate the feedback. I have to say it is a difficult subject.
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Fair enough, maybe my model is a little challenging as it requires very specific materials in order for overlapping textures to display SSS.
So here is a Dragon as previously requested, feel free to do the SSS light effect. I used this model as if you do an Internet search on subsurface scattering you will find this particular one most used (think of it as the Barcelona chair of SSS)
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now you just need a jade sss material
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nice pete, looks real! good thread mate, dont get to use sss at all really.
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After doing some more research on the subject now I think some of the renders here show more absorption than SSS. The classic example of an SSS material is human skin.
Thanks for the dragon, Pete, I'll give it a go tonight.
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Cheers for the standford dragon model solo, ive tried getting it in to SU a few times but its always been to heavy. I guess you poly reduced it a lot before taking it in to SU?
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Pleasure guys, yeah Remus I reduced it 90%, so lots of fine detail is lost.
Miguel, SSS has many factors, human skin is an example of the Translucency of a material as well as forward absorbsion. Jade will have less translucency, more refraction and slight absorbtion.
Here is my attempt at Ruby material, as well as my settings.
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